Posts for alec_kermit

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Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
GCN TAS of the year son! 100x more entertaining than the previous run IMO. Even though I saw each level as they were completed the full run put together was a blast to watch. And yeah the faster load times save ~3 minutes over the course of the run compared to an actual Gamecube/Wii, making this ~5 minutes faster than the current console WR on Operative difficulty.
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Slowking wrote:
Abahbob wrote:
Ultimately it's the runner's choice. If the TAS is optimal, I'll vote yes. But please realize how much longer the beginning of the game is if you don't use superswims at all. If people have to skip through sections, is it really completely entertaining?
I actually would vote no if superswims would be excluded. That would make the run a lot less fun, which is the primary goal of tasvideos and it would prolong it by hours. Also the goal of any% is to finish the game as fast as possible. If you don't superswim that isn't even remotely as fast as possible and a TAS might actually end up slower than current real time runs. I don't see a problem with having superswims that are slightly suboptimal. If it's not reanoably possible to optimize them and still get the tas done, then the runner should just not do it. Better to have a run that has slightly suboptimal sueprswims than no run at all. Those superswims can always be improved in a later run by another taser.
Totally agree. With a long complicated analog stick 3D game you'll never manage to be totally optimal anyway. No reason to torture yourself trying to be frame perfect in ever superswim. Get a very high speed, angle it correctly, good shit.
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Well, sorry to say but this TAS is cancelled. JK Gamerfreak's working on second-to-last level now :D.
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Here's as far as I got, I just don't have the patience/attention span to finish a full TAS I think lol. If someone wants to pick it up I'll be glad to assist with all the strats and such. The entire run would be about 35 minutes real time and a decent chuck is on-rails so it's not a crazy amount of work if you're good at FPS TASing. http://www.youtube.com/watch?v=XWoANIUZox4 Here's the current dtm, uses Dolphin build 3.5-367: http://www.mediafire.com/?0pztwu9q7wj2mc4
Experienced Forum User, Published Author, Active player (412)
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I'm having trouble dumping with a/v sync. It dumps and syncs fine from the start of the game but when I load a savestate or try to dump audio to AVI after loading a savestate dolphin crashes.
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Veman3000, Lo1ts, and I are settled on the first 3 levels. Can't think of any more timesavers there might for those, completely figured out. It's safe to start the TAS but we're still looking into levels 4 and onward.
Experienced Forum User, Published Author, Active player (412)
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natt wrote:
If it's DTK, it doesn't play correctly.
Well it sounds fine with DSP LLE, can I at least see what it sounds like or are you telling me there's no point in continuing the TAS because it will have sound errors?
Experienced Forum User, Published Author, Active player (412)
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I finished level 1 of my 007 Agent Under Fire TAS, can someone supply me with an a/v hack of dolphin that will work with Dolphin build 3.5-367 please so I can see if the music (DTK apprently) plays correctly?
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gamerfreak5665 wrote:
Dude! Thank you so much for finding this out! This is really going to save some time on the run.
Hold off from starting the TAS for now, things still being found daily (adding them to the post above). I'll let you know when finds have died down.
Experienced Forum User, Published Author, Active player (412)
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Thanks for the help guys, I was able to figure it out eventually and edited it :). I went from not knowing what a byte was to finding just the right frames to overwrite in... well I won't say how many hours it took.
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
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Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
LAST UPDATED 11/8/2015 There are many improvements for this run and more are being found daily. Will update this post when I can. This vid explains the new clipping technique: https://www.youtube.com/watch?v=tKbKej1mkRs General Strats: -When you jump just before stairs and land on them you will then travel up them at 100% speed. This is useful with stairs that don't have a railing to get on, will be used constantly in the run. -When clipping, it seems more effective to hold the weapon cycle and crouch buttons down together for as few frames as possible. Exchange: -Two clips that save time (first ~20 seconds, the other one maybe a second or two... only TAS will be able to confirm) (revised): http://www.youtube.com/watch?v=zriY46v-3JQ&feature=youtu.be -Right before triggering Drake's secret meeting cutscene you can clip down into the room where the meeting takes place, skipping the cutscene and continuing to the case and sentinel. Might save a few real-time seconds: http://www.twitch.tv/lo1ts/c/2301180 . If it saves no real-time then go out the window after the cutscene. -You can do the helicopter battle from atop the ski lift, should be able to land hits earlier (at least the last one) since you can jump towards the helicopter for the last missile at the end. -Dying just as the last missile hits might actually save time, someone has died and still finished the mission before. Might be possible to commit suicide at the end of other levels using nades/rocket launcher/etc and also save time. Alpine Escape: -Time sensitive moment #1: Shoot first barrels in woods (on right, next to guys) as soon as possible. -Time sensitive moment #2: Shoot second set of barrels in woods (beside lookout tower) as soon as possible. -Time sensitive moment #3: Shoot giant wooden doors as soon as possible with rocket (might be possible to hit them during cutscene). Enemies Vanquished: -OoB route that saves over a minute (now uses snowmobile to OoB faster!): http://www.youtube.com/watch?v=SkPpppNO-10 . Here's an optimized TAS demonstration of what to do once you get OoB: http://www.youtube.com/watch?v=WPLjZBIQ5Q8&feature=player_detailpage#t=15s Double Cross: -You can jump over the railing just to the right of the sniper at this moment in the TAS ( http://www.youtube.com/watch?v=h6HLfYbMCIA&feature=player_detailpage#t=728s ) -At this moment ( http://www.youtube.com/watch?v=h6HLfYbMCIA&feature=player_detailpage#t=737s ) it's faster to pass the right side of the table, shoot the terrorist as you pass the wall partition, and then immediately trigger the door. -Using the sniper rifle on the ninja is probably faster than shotgun. Night Shift: -Clip into elevator, skips hitting button and saves distance (skip to 2:08:25): http://www.twitch.tv/lo1ts/b/404512664 . Will have to duck under the upcoming doorway to avoid trip laser. -After load time where you appear outside jump into the cutscene to trigger it sooner. -Clip vent timesaver: http://www.twitch.tv/veman3000/c/2285996 - After the vent clip it's fastest to decrypt Mayhew's door, then open terminal door, then install q-worm on Mayhew's PC, then run back to terminal and access it. -At this moment ( http://www.youtube.com/watch?v=h6HLfYbMCIA&feature=player_detailpage#t=885s ) you don't have to access the second PC, only the first. -Once you grab the parachute you can clip using the helicopter and fall through the floor which causes the level to end quicker: http://www.twitch.tv/veman3000/c/2299119 Chain Reaction: -Clip through a corner to the outside after taking the jetpack photo, saves distance (vid uses old clipping technique): http://www.youtube.com/watch?v=Uhd3w-faEjM&feature=youtu.be -Faster way through TR-2 building,skips grapple and distance: http://www.youtube.com/watch?v=31ygUAvVF0g&feature=youtu.be -You can kill all the snipers with the pistol, they spawn after you grapple up the crane so you can move close enough to hit them before getting on the very top of the crane. ADDED 11/8/2015-Use Ronin to skip the long cable and killing snipers in the last section: https://www.youtube.com/watch?v=fp4Abo2yPMw -Mount laser gun from underneath: http://www.youtube.com/watch?v=2JRBG-mdu4I Pheonix Fire: -Clip to skip stairwell (revised): http://www.youtube.com/watch?v=HkkG3V_zdu8 -After blowing up glass with the rocket the first time: Going to the right down the hallway passed the Ronin turret is slightly faster than going through the 2 doors but you take a lot of damage from it (kill turret?). Deep Descent: -Might be possible to hit the the second laser sensor switch with an un-guided missile (make sure the vanquish is at top of doorway, aim down) -Do this after planting the 6 bombs ( http://www.youtube.com/watch?feature=player_detailpage&v=2Lqfw2WXJag#t=1502s ) -Go through the metal thing after crashed airplane to cut small distance and then much faster route through next room: ( http://www.youtube.com/watch?feature=player_detailpage&v=2Lqfw2WXJag#t=1570s ) Island Infiltration: -At the second gate that you open with the signal, stay back away from the gate and drive through it at full speed as it opens instead of driving directly against it. -It's faster to drive straight than it is to take the hidden path to the right that leads to the big jump cutscene. Countdown: -It's faster (by about 2 seconds) to take left hallway than go through the two rooms with boxes: http://www.youtube.com/watch?v=Si2wvDMVtGs -After lasering the two circuit boards you can activate the PC quicker from behind: http://www.youtube.com/watch?v=zUPdnZ5wQjM&feature=youtu.be -Do not retrieve the Phoenix Samurai from Rook (never needed/useful), instead kill him while being right next to the Omega Sector door so you can trigger it ASAP. -Clip that skips some rooms: http://www.twitch.tv/lo1ts/c/2284866[/u]
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Posts: 192
Ilari wrote:
Is that motion blur in the game or is it some encoding artifact?
Artifacts, quality was bad.
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Well strafe controller setup is definitely out, there's no way I can effectively use it. I just hooked the clawshot spot in the beginning of the level and I can't even direct myself to the walkway on the right, spent like 15 minutes just trying to move in that direction with full speed and could never accomplish it. You'd have to make many adjustments to both sticks per turn using both axis's in order to do it optimally, and alternating between sticks to aim at enemies. I can already tell I will end up being slower with strafe setup not to mention I'd never finish the run, will continue with what I've got so far. We're talking about biting maybe a handful of frames per level where as the level times shown after each stage (x:xx) are what everyone will care about. I will still be able to strafe some sections to save a little time as is.
hegyak wrote:
WTF those bullets? They do and don't hit? Love the music choice.
Yeah what I mean is the stock pistol's accuracy is pretty bad, just because your aiming reticule is directly on their head doesn't mean it'll hit. Getting these sweet headshots from a distance takes trial and error until the bullet trajectory and where I'm aiming mesh. When gold accuracy is unlocked in level 4 it'll become snipe-tastic and that ugly tracer effect will also go away. Will try to use a large variety of weapons though for entertainment. BTW Estimated time for this run will be about 33 minutes.
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Ilari wrote:
alec kermit wrote:
As for the audio Ilari there are audio glitches when not using the DSP LLE, works perfect with it though. Is Nightfire not in the same boat, it's encode turned out perfect.
DSP LLE should be used for TASing (the DSP used does make difference in sync).
I've been using DSP LLE Recompiler, is that OK? Or is interpreter better?
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Scepheo wrote:
In that case, isn't it better to use the strafe-friendly controller setup? Because the way I read this, controller setup 3 has four directions (N, W, S and E) that are fast, and four (NW, SW, SE and NE) that are "cut down considerably", whereas the strafe-friendly controller setup allows you to move in all eight without losing speed. Seems to me that for a TAS that's important. I might be missing something here, I've never played this game much.
I guess you are right about that. Just tested and moving diagonally does not reduce speed in the strafe setup like it does in forward mode. Ugh getting used to this control setup will be hard. Analog stick does up/down & turn left/right while c-stick does left/right & turn up/down. As for the audio Ilari there are audio glitches when not using the DSP LLE, works perfect with it though. Is Nightfire not in the same boat, it's encode turned out perfect.
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SoulCal wrote:
I assume you know what you're doing but it doesn't hurt to ask: Is it not faster to strafe in this game like it is in Nightfire? (the other GC 007 game) And the Audio/video issue is common. There's an A/V sync build in the Dolphin section. What occurs (at least for games I've tried) is that the video dump does not include load times.
Strafing does not increase speed like it does in Nightfire, using the strafe-friendly controller setup gets you the same speed as holding forward. I use controller setup 3, and testing showed that moving diagonally actually cuts your speed down considerably, the fastest way to move is holding forward and turning with the C stick. You never decelerate that way. Is it OK that I'm using this Dolphin build? The input file will stay synced when the time comes to encode it with audio?
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Started a TAS of this game, been running it on console for ages. All is well except syncing video + audio dumps, dumped video seems to run too fast while audio stays true to speed. Don't have any dual-core settings enabled and frame limiter is set to auto, maybe I'm missing something. Using Dolphin 3.5-367. If anyone can help me out with that I'd be grateful. Anyway here's the WIP: http://www.youtube.com/watch?v=K3RDlui2LB0&feature=youtu.be This first level is actually one of the hardest levels to TAS because of the RNG pistol accuracy, the next level I have the pistol in it'll have 100% accuracy thanks to gold rewards earned.
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Ilari wrote:
alec kermit wrote:
I'm understanding this, but I'm not savvy with a hex editor. I've set the editor to 8 bytes per line and have found the first input line but how do I find line 2165 (the one I need to replace) without tapping down 2165 times
Use the scrollbar to scroll using mouse? Or use PgDn/PgUp?
Hah yes but how do I keep track of the amount lines I've moved down? I don't see any kind of line counter, the "offset" displayer thing in the bottom left progresses by two and has letters mixed in (using HxD). Need to know how many lines I've gone down. Also how do I find 0x000D and 0x0015? I don't know how to search for that. At 8 bytes per line shown is "offset (h)" 000000D0 00 CA 46 A3 4D 00 00 00 the 8 bytes I need to replace?
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Ilari wrote:
alec kermit wrote:
I started a TAS of 007 Agent Under Fire for gamecube.
That will be fun to encode... Three magic letters: DTK.
alec kermit wrote:
Can explain how to take the inputs from one .dtm and paste them in another using a hex editor.
The DTM header is 256 bytes large and each controller frame is 8 bytes (in order, starting from the first). After doing copypaste on the data, you need to adjust VI count (8 bytes at 0x000D) and frame count (8 bytes at 0x0015). The DTM file format specifications has more information.
I'm understanding this, but I'm not savvy with a hex editor. I've set the editor to 8 bytes per line and have found the first input line but how do I find line 2165 (the one I need to replace) without tapping the down arrow key 2165 times lol? Also what is DTK?
Post subject: Copying inputs from a .dtm (dolphin TAS file) to another?
Experienced Forum User, Published Author, Active player (412)
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I started a TAS of 007 Agent Under Fire for gamecube. I got a ways through level 1 then found an improvement near the beginning just before the first load spot. Can someone explain how to take the inputs from one .dtm and paste them in another using a hex editor? Pretty positive the inputs will sync fine because everything resets completely load spots in this game and there are 0 differences in inventory between the two .dtm's at that moment. If someone can do it for me that would be even better because I'm not familiar with hexing at all. I can supply both .dtm's and the exact frame that needs to be pasted over.
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Clipping is now pretty easy and you can even do clip storage! http://www.youtube.com/watch?v=tKbKej1mkRs
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jlun2 wrote:
Why didn't you simply posted onto an existing thread?
Srry will do next time. After reading that thread: I've played the game on emulator, there's no issue with emulation at all from what I can tell. It gave me 6m21s when I attempted scores a while back.
Post subject: Nintendo World Championships 1990
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Wondering why this game has not been TASed for a high score... For those unaware, NWC1990 is a custom 6m21s competition game for the NES. You play Super Mario Bros until 50 coins are collected (faster time = more points) then race a portion of Rad Racer (faster completion = more points) and then you play Tetris with your remaining time and rack up the majority of the score. Here's thehighest known human score I believe: https://www.youtube.com/watch?v=8120m-9RMzA Get 50 coins, then you wreck at the end of Rad Racer so that you stop right at the finish line (prevents waiting for vehicle to slow down after finish line), then beast Tetris. Additional info: Must press start on controller 2 to get passed title screen (was so the hosts could start the game instead of the competitors). To learn more about the historical significance of NWC1990 go here: http://en.wikipedia.org/wiki/Nintendo_World_Championships
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Voted no, and how about that great new Grunz OoT TAS?!
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