Posts for arandomgameTASer


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Saturn wrote:
arandomgameTASer: You made your points, I made mine. Time to move on.
You haven't actually made a point lol. 10/10 trolling.
Saturn wrote:
An outdated WIP till Tower 3 and a handful of single trick-demos (that are basic stuff to find for a TASer with some general knowledge) doesn't make you an entire, almost 4 hour long run that consists of 99% never before TASed situations.
Except there was far more in the thread besides that, including lua scripts and an entire theory TAS along with those 'basic' trick demos, all done over a year before your run. But yeah don't worry that's not insulting at all to the people who did those.
Saturn wrote:
Regarding timing, there should be no difference between NTSC and PAL when comparing frames (other than at text scenes) if done within rooms only, as long as they don't lag. Screen changes should be avoided for previously mentioned reasons.
Do you know what a PAL is? Anyway, after addressing the troll far too much for my own liking, let's get back on topic.
TheAngryPanda wrote:
1) My point of manipulation prior to Tower 1 is actually the room before the pot throwing nonsense. Beyond this point, there is no other manipulation point until the Tower 1 blue huballs I'd be trying to manipulate (meaning they don't count). Jumping into the menu box or whatever it's called doesn't alter the value(s) either for our RNG.
Is manipulation in Terranigma extremely rigid? I'm so used to games where manipulation is entirely input-based or button-based, so I can't imagine how hard that must be to figure out.
effort on the first draft means less effort on any draft thereafter - some loser
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Hyperresonance wrote:
I almost forgot, but my favorite for a thumbnail screenshot would be frame 39445.
effort on the first draft means less effort on any draft thereafter - some loser
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It's ok. I've seen Mega Man runs far better, tbh (Which isn't that controversial of a thing to say since every Mega Man game has a run at this point). I'll give it a Yes regardless.
effort on the first draft means less effort on any draft thereafter - some loser
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http://tasvideos.org/userfiles/info/34218704303009946 Sup. Not continuing this, so there's that.
effort on the first draft means less effort on any draft thereafter - some loser
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Quite the ending
effort on the first draft means less effort on any draft thereafter - some loser
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That didn't address any of my points at all so cool.
effort on the first draft means less effort on any draft thereafter - some loser
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Excuse me for being incredulous, but assuming this was your kid why the hell would you be answering his questions literally ten seconds apart from each other. In fact, why would you be responding via FORUM POST anyway if you talk to each other every day? It's obvious that you made a duplicate account, but as to why is the real mystery since you're not banned.
effort on the first draft means less effort on any draft thereafter - some loser
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Unknown394 wrote:
Hello:) For NES I think FCEUX is probably the best. It is available in the recourses page.
Kind of odd that you already know which Kirby he's talking about.... Also, your dad? Please.
effort on the first draft means less effort on any draft thereafter - some loser
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cool
effort on the first draft means less effort on any draft thereafter - some loser
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JSmith wrote:
Can you give some examples of glitched effects of a failed Door Transformation?
There's two effects of door transforming in dungeons: 1) You transition to the next room without actually transforming. 2) It whites the screen out until you leave the area you're in or detransform. I assume it's because the game isn't actually clearing screen data in dungeons since it's all one big ol' map. Consider it a minor speed/entertainment tradeoff that I didn't do it.
effort on the first draft means less effort on any draft thereafter - some loser
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Saturn wrote:
As said before, the run is not suitable for this site in its current state, so there is no need for an input file when a video exists that shows everything in detail.
Except it has been said multiple times that the video file is more a nuisance then helpful We weren't asking for you to submit the run for publication. We were asking you to upload the movie file so we can see what input is done for each trick. For example: http://tasvideos.org/userfiles/info/34192786141103242 this is Arc's user file for Zelda 2 I don't mean to sound like a jerk and walking you through such a basic process, but since we're like a page in and you still haven't posted this file I'm assuming you have no idea of basic site utilities that everyone knows about, or you somehow missed basic English and are reading a completely different topic from what actually exists.
Saturn wrote:
Surely having it just to make use of the copy-paste function is alot easier and faster than optimizing something on your own, but at the same time it's also lame and kills the uniqueness of a TAS.
It's a little condescending that you would assume Panda would just copy+paste your input. First off, it's on a different version so that wouldn't even work. Secondly, your input is probably not so godly that he'd want to copy+paste it anyway. Then again, I'm just assuming, since you're being a moron and not revealing the thing already. This'll be my last post on this issue. If you don't want to give the user file, fine. But at this point you're just being an annoying nuisance about it, and from here on I'll assume you're actively baiting for reactions over this userfile in order to try and pretend you're still important.
effort on the first draft means less effort on any draft thereafter - some loser
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G37NEO wrote:
@arandomgameTASer: What do you mean ?
...Do you know what a TAS is?
effort on the first draft means less effort on any draft thereafter - some loser
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How is you doing a decent RTA a way for us to judge if you can do a TAS properly?
effort on the first draft means less effort on any draft thereafter - some loser
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Freaking sweet! If nobody starts work on this within the next few weeks I'll probably TAS it.
effort on the first draft means less effort on any draft thereafter - some loser
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Stovent wrote:
- Rolling on the Z axe set Link's speed to 1024/-1024 for 1 frame and then the speed is set to 696/-696. - Rolling on the X axe set Link's speed to ~977/-977 if he wasn't moving and to ~1018/-1018 if he was moving. Then the speed is going down to 694/-694.
Ok, so does this mean moving in-between rolls is faster? Also, any luck finding a counter for roll stun (from rolling too much)?
effort on the first draft means less effort on any draft thereafter - some loser
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Looking good! Autoscroller didn't feel as long since you put so much effort into making it worth watching.
effort on the first draft means less effort on any draft thereafter - some loser
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Saturn wrote:
Everything is clearly noticeable in the videos provided, and the inputs are obvious. Besides, as mentioned before the RNG will be different due to another ROM, so you're on your own when it matters (which is during most enemy/boss encounters) anyway.
K is this input file some rare resource that you're afraid will end the world when you dole it out? Clearly the inputs aren't obvious because multiple people are asking for the input file. Can you please just post it so we can move on to more important matters?
Saturn wrote:
Regarding ROM choice, there is no official English NTSC version for this game, so one has to stick with PAL when that language has priority.
Language hasn't had priority since like 2008. The idea is you do it on the fastest version, and if you're obsoleting a movie that was on a different version there has to be SOME sort of new optimization to the game besides the new version choice.
Saturn wrote:
Since a TAS is for entertainment purposes and not a speedrun competition for realtime, I didn't see a problem with it.
A TAS is for entertainment purposes AND speedrun competition. Plus, slower text and gameplay isn't very entertaining, unless you live on a different planet.
effort on the first draft means less effort on any draft thereafter - some loser
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Amaraticando wrote:
Please, don't call it any%. Call it credits warp or something. It's something I would vote straight to vault.
Well, it IS any%, since any% is beating the game as fast as possible. That's not to say any% no wrong warp is unacceptable though.
effort on the first draft means less effort on any draft thereafter - some loser
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Saturn wrote:
What's the point? Snes9x 1.43 isn't accepted anymore, as well as the English ROM choice it seems.
Maybe so we can figure out how you did certain tricks without reverse-engineering it from a two and a half year old video? Seems pretty obvious to me why we would want it. Also no shit the English version isn't accepted, it adds another hour to the game because of how much slower the framerate is. If the framerate was the same it would be fine.
effort on the first draft means less effort on any draft thereafter - some loser
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I'll be blunt, this game is really boring. All you do is slowly go right and shoot things, but unlike Contra or Super C it doesn't feel like it's difficult. Giving this a no.
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Do you do the entire game in one sitting, or is that 131 hours thing just how much time was spent in total?
effort on the first draft means less effort on any draft thereafter - some loser
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Sounds like the problem Saturnhawk has...
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: unfinished any% wip
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So, an update of sorts in regards to any%. While working on the new 100% run, I found a few things involving Spiral Kick. https://www.youtube.com/watch?v=SkAO_2fRJy8 Two Spiral Kicks are enough to eliminate these minibosses. Combined with using a Storm Puff on the liquid chick, and that's 16 seconds of menuing saved. (8 for equipping Flash Bolts twice, 8 for deequipping them twice) Related to that, a very fast, new strategy for the Tinkertank has emerged: https://www.youtube.com/watch?v=uobalstGdrk This completely eliminates the need for Flash Bolts in the route, which will save an additional 2-3 seconds of shopping. https://www.youtube.com/watch?v=YxAGLbmfkbI Pushing the block this way saves a good 7-8 seconds, which helps mitigate any potential timeloss that can incur by not using flash bolts. Spiral Kicking has a wide variety of uses besides this, in particular allowing Shantae to open key chests in the Golem Mine very quickly, one-shotting the Magnet miniboss, and being a fast alternative to deal with enemies in weird situations. Estimated to save at least 25-30 seconds, including the 11 seconds with the additional shop to get it. In addition to what I've found, here's a little bulletpoint list of other improvements that can be added to the new any%:
  • ~124 frames deloading the elevator's hitbox in Golem Mine
  • 4-5 seconds getting the second key of Golem Mine with blue polarity instead of red.
  • 86 frames in Dribble Fountain by avoiding 2 hits. Requires either 4HP or 2HP going in there to do it though, so we'll see.
  • ~10-15 seconds getting the Tinkerbat transformation before Twinkle Palace. This saves having to buy 4 potions for the hover right after Bandit Town, and some detransformations in Twinkle Palace. Takes about 740 frames to grab it in Bandit Town btw.
Edit: As it turns out, not only can you manipulate where Zombie Caravan goes, but you can warp to its new location immediately after you finish Cackle Mound! However, its position will be set until it's daytime again. Link to video This should save well over 40 seconds in any%, since it'll cut out the entirety of Mud Bog. Edit: Still experimenting with some route changes. Here's the unfinished improvement before I found all this junk btw: http://tasvideos.org/userfiles/info/34208731037468038
effort on the first draft means less effort on any draft thereafter - some loser
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Paused wrote:
I personally would adore a encode with weathertons commentary if hes willing.
Just so long as it's a video and not a stream reveal or something :p (I would love commentary too)
effort on the first draft means less effort on any draft thereafter - some loser
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How goes this, Archanfel?
effort on the first draft means less effort on any draft thereafter - some loser