After doing a bit of number crunching, here's a list of timesaves that all these new glitches and route improvements will amount to if/when I do a new 100% run:
- ~6 minutes removing gecko racing in its entirety. Note this doesn't account for how much longer/shorter shopping will be.
- ~20-30 seconds doing cutscene walks on the warp squids. This coincidentally means I'll end the game with like 68 squids, and also doesn't account for time saved doing warps later in the run instead of deathwarps.
- ~5:40 getting the fifth Dribble Fountain, Golem Mine, and Cackle Mound squids early instead of waiting until harpy cleanup to do it. Note this means 3 Heart Containers will be relegated to Harpy cleanup to save time doing potion hops.
- ~15 seconds utilizing the Fighter's Gear equipment to save time. From what I know so far, the up-kick can save 3-4 seconds on the first boss and magnet miniboss, and the dash+spinjump can skip a transformation + small cutscene in Golem Mine. Potentially more timesaves to be found, but I'll need to experiment first.
- ~5 seconds climbing the Tinkertank in Monkey Form instead of Harpy Form, as was done in my cancelled any% submission.
- ~100 frames running/from Oasis and the Golem Mine by doing the invincibility glitch on cacti to skip jumps/damage animations.
- ~1 minute from genie cutscene skips.
- ~24 seconds from alternate 5th squid strats
- ~7 seconds from reverse squidball room
- ~80 seconds grabbing the Waterfall Firefly en route to Monkey's Claw instead of during Harpy cleanup. This was the last item needed to cut down on the Harpy's Talon section of harp cleanup, so it saves extra.
- ~3 seconds staying in base form instead of transforming in the Twin Mint cave.
- ~14 seconds grabbing the cliffside Firefly after getting Tinkerbat instead of before.
- ~27 seconds grabbing the outside Twinkle Palace Firefly AFTER Twinkle Palace instead of before. This combined with the faster cliffside Firefly should make this very barely possible.
- ~6 seconds grabbing the Archer's Forest Firefly before Twinkle Palace, which requires a 1 item hop to get back up to TP. Related to that.....
- ~85 seconds combining the Elephant Tome segment with the Archer Forest segment, and doing the Spider Venom segment after. Since the daylight wait for Archer's Forest is now relegated to when Shantae is heading towards Ghost Forest, this saves massive amounts of travel time and should result in only a 15 second wait. for the GF Firefly. Not to mention an extra 40 seconds being closer to Hidden Waterfall.
- 1:30 cutting out the Water Town deathwarps besides the first one.
So in total, roughly
19:31 of theoretical route improvements. I'm sure I missed a lot since this game is Minor Tricks: The Game, but this should give you an idea of how insane a new run would be.
Edit: Found some really cool tech with the spiral kick that allows you to jump after hitting something.
https://www.youtube.com/watch?v=jAvA0AXgzZ0
Saves a few seconds and a potion.
https://www.youtube.com/watch?v=K8k3A3JHUEI
Saves roughly 16 seconds and 2 potions.
Edit edit:
https://www.youtube.com/watch?v=K2196DHKTRc reverse squid eyeball room strat. Saves like 7 seconds.
Edit edit edit:
https://www.youtube.com/watch?v=v8rOwjCB5cs early Waterfall Firefly. I was supposed to pick this one up during Harpy cleanup, but now I can pick it up en route to the Monkey Claw. Saves about 80 seconds.
Final edit:
http://pastebin.com/v5xDagsL The route is now complete! Also found some more timesavers. Sub 1:20 is the goal, but we'll see.