Posts for arandomgameTASer


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thommy3 wrote:
Meh, all stars really look the same. Find a blj spot, blj, finish. Maybe he should have just fixed blj. A blj-less run would look cooler and show off more from that good hack in my eyes.
I agree, the first TAS for this game should probably be no BLJ and however many stars are required for the ending.
effort on the first draft means less effort on any draft thereafter - some loser
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PikachuMan wrote:
When it reaches the end of the movie, it records instead of what preference I set it to before opening a movie file and leaving the At Movie End setting as it is.
Are you talking about a regular movie or TAStudio?
effort on the first draft means less effort on any draft thereafter - some loser
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SPACKlick wrote:
Is there a reason why the Dolphin route, while it would need to be submitted as a Wii TAS cannot be discussed here? As the bulk of the information about routing in Oot will be in this thread rather than having a separate thread for what is realistically a minor version change.
What are you talking about? It can be talked about here, it relates to Ocarina of Time after all.
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Giving this a No. Even if this was optimized, there's not really enough routing differences to warrant a separate category.
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It's unlikely this will get a new TAS, so lest try and move on.
effort on the first draft means less effort on any draft thereafter - some loser
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I watched it. Screw Mario, Mario should be TAS of the Year.
effort on the first draft means less effort on any draft thereafter - some loser
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Looking nice!
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Re: #5238: dekutony's GBC Pokémon Adventure in 03:50.09
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SmashManiac wrote:
I rest my case.
So did you actually watch the run before you said that? (I'm voting Yes by the way. It's decent.)
effort on the first draft means less effort on any draft thereafter - some loser
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Fortranm wrote:
Extra MP makes it slower to empty MP in order to perform downward speed-boost trick.
Fortranm wrote:
Extra MP does not make that much of a difference.
I know we're sounding really nitpicky, and I apologize for that. But categories can't just be an amalgam of weird rules that make it strange to watch. It'd be like doing a super metroid run that was 100% map completion, but also reverse boss order AND game end glitch. The category subsets don't really lend themselves to each other, so it feels messy. Same concept here. For an example of one of YOUR runs, "Trevor, Sunken City Path" works perfectly because it does two things no other published run does: *Only uses Trevor and never gets a companion *Takes a path that is skipped in every other run This creates a run that is unique in its own way to JUSTIFY the category choice. Please tell me, does New Game + Sisters Mode have enough routing changes to justify its existence as separate from Sisters Mode? Or are the differences so minor that they barely matter?
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Has he patched BLJ? I don't know much about this hack tbh.
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Now to see how it can be horribly broken.
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sonicpacker wrote:
Nothing here has been offensive to any party, so if people want to calm down and not cry "DRAMA!" over every discussion that happens, that would be nice.
^^^^^
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As a side note, the run must be pretty good if the only complaint is the filter choice :p
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: 100% TAS improvements (Route's done!)
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After doing a bit of number crunching, here's a list of timesaves that all these new glitches and route improvements will amount to if/when I do a new 100% run:
  • ~6 minutes removing gecko racing in its entirety. Note this doesn't account for how much longer/shorter shopping will be.
  • ~20-30 seconds doing cutscene walks on the warp squids. This coincidentally means I'll end the game with like 68 squids, and also doesn't account for time saved doing warps later in the run instead of deathwarps.
  • ~5:40 getting the fifth Dribble Fountain, Golem Mine, and Cackle Mound squids early instead of waiting until harpy cleanup to do it. Note this means 3 Heart Containers will be relegated to Harpy cleanup to save time doing potion hops.
  • ~15 seconds utilizing the Fighter's Gear equipment to save time. From what I know so far, the up-kick can save 3-4 seconds on the first boss and magnet miniboss, and the dash+spinjump can skip a transformation + small cutscene in Golem Mine. Potentially more timesaves to be found, but I'll need to experiment first.
  • ~5 seconds climbing the Tinkertank in Monkey Form instead of Harpy Form, as was done in my cancelled any% submission.
  • ~100 frames running/from Oasis and the Golem Mine by doing the invincibility glitch on cacti to skip jumps/damage animations.
  • ~1 minute from genie cutscene skips.
  • ~24 seconds from alternate 5th squid strats
  • ~7 seconds from reverse squidball room
  • ~80 seconds grabbing the Waterfall Firefly en route to Monkey's Claw instead of during Harpy cleanup. This was the last item needed to cut down on the Harpy's Talon section of harp cleanup, so it saves extra.
  • ~3 seconds staying in base form instead of transforming in the Twin Mint cave.
  • ~14 seconds grabbing the cliffside Firefly after getting Tinkerbat instead of before.
  • ~27 seconds grabbing the outside Twinkle Palace Firefly AFTER Twinkle Palace instead of before. This combined with the faster cliffside Firefly should make this very barely possible.
  • ~6 seconds grabbing the Archer's Forest Firefly before Twinkle Palace, which requires a 1 item hop to get back up to TP. Related to that.....
  • ~85 seconds combining the Elephant Tome segment with the Archer Forest segment, and doing the Spider Venom segment after. Since the daylight wait for Archer's Forest is now relegated to when Shantae is heading towards Ghost Forest, this saves massive amounts of travel time and should result in only a 15 second wait. for the GF Firefly. Not to mention an extra 40 seconds being closer to Hidden Waterfall.
  • 1:30 cutting out the Water Town deathwarps besides the first one.
So in total, roughly 19:31 of theoretical route improvements. I'm sure I missed a lot since this game is Minor Tricks: The Game, but this should give you an idea of how insane a new run would be. Edit: Found some really cool tech with the spiral kick that allows you to jump after hitting something. https://www.youtube.com/watch?v=jAvA0AXgzZ0 Saves a few seconds and a potion. https://www.youtube.com/watch?v=K8k3A3JHUEI Saves roughly 16 seconds and 2 potions. Edit edit: https://www.youtube.com/watch?v=K2196DHKTRc reverse squid eyeball room strat. Saves like 7 seconds. Edit edit edit: https://www.youtube.com/watch?v=v8rOwjCB5cs early Waterfall Firefly. I was supposed to pick this one up during Harpy cleanup, but now I can pick it up en route to the Monkey Claw. Saves about 80 seconds. Final edit: http://pastebin.com/v5xDagsL The route is now complete! Also found some more timesavers. Sub 1:20 is the goal, but we'll see.
effort on the first draft means less effort on any draft thereafter - some loser
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This was all right. Super Mario 64 isn't exactly my thing, but I can appreciate the effort y'all put into this. I'll give this a Yes.
effort on the first draft means less effort on any draft thereafter - some loser
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andypanther wrote:
Since yoiu've completed all the cups now, when can we expect a submission?
I believe he's been working on the submission comments.
effort on the first draft means less effort on any draft thereafter - some loser
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pok3monrocks wrote:
The Japanese version is better because of the Tower of Spirits.
o hey. Biggest problem in a TAS is going to be the rolling, since Link gets dizzy if you do them too much, and there's no on-screen cooldown or something. I would imagine there's an internal value for it somewhere.
effort on the first draft means less effort on any draft thereafter - some loser
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Derakon wrote:
That boss fight was silly. So the any% can now completely avoid getting spiderform? Nice. That one was always kind of boring.
Boss fight can probably be improved with flash bolts or something. What's important is the fact it CAN be done. Spider form can be completely avoided, but it's going to require a pretty nasty gem reroute to do it optimally.
scrimpeh wrote:
I for one approve of Shantae headbanging to the music.
https://www.youtube.com/watch?v=MmiL0MnHhEk
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Spiderless any%
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Link to video Here's a compilation of alternate methods to do things that require spider. The boss could probably be faster. 1) Do a 12 item potion hop to the boss door. 2) Do a 4 item potion hop in Mount Pointy. 3) Jump twice in monkey form to get it to start pushing you through the blocks again. 4) Attack and manipulate. Estimated to save over a minute in any%, including setup times.
effort on the first draft means less effort on any draft thereafter - some loser
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Coming soon. Edit: EIGHT FRAMES TO SPARE
effort on the first draft means less effort on any draft thereafter - some loser
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Just remembered this TAS exists. Just wanted to say, darn I love it. k go do something else guys
effort on the first draft means less effort on any draft thereafter - some loser
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Giving this a Yes like the other runs.
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Er, bit late to the party but I'm giving this a mild Meh. It ain't the best run around, but I certainly don't see why this can't be accepted to Vault. On the topic of optimization, the fact that it's extremely difficult to optimize kind of confirms that accepting this is more the route to go, right? I mean, y'all didn't reject http://tasvideos.org/forum/viewtopic.php?t=16486 even when optimization was a tad iffy. Heck, y'all didn't reject http://tasvideos.org/forum/viewtopic.php?t=15236 either even though it had some clear improvements. (I could go on) My point is that I think this run is perfectly fine to be a basework towards any potential future improvements.
effort on the first draft means less effort on any draft thereafter - some loser
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Giving this a No, and I'm going to explain why. 1) The category. It's Hard Level 1 but also...New Game +, which buffs your damage. Kind of defeats the point of Hard Level 1. If it was so you can kill more enemies without leveling up, just kill less enemies and group your levelups on boss kills. Can't compare to the nicovideo TAS if your category choice is completely different. 2) Not draining your MP to fall faster. Just...what? Why would you not do that? MP regenerates incredibly fast on the ground and you can grab hearts to restore it even faster. Not doing this because you wanted to hit more enemies is really dumb. 3) Sisters Mode is boring.
effort on the first draft means less effort on any draft thereafter - some loser
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Boy o boy a double post I'm a mean mean old mean boy. Link to video http://tasvideos.org/userfiles/info/33865031721006499
effort on the first draft means less effort on any draft thereafter - some loser