Posts for arandomgameTASer


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Laziness is not appreciated.
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Adventure Time Discussion Thread (ATDT to you hipsters)
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Adventure Time, a show made by a guy who worked on Flapjack, Pendleton Ward. This show has it all. Character development, humor, crazy adventures, and even its own gender swapped version. Notable characters:
    Finn the Human - A 15 year old human boy who loves adventures. Jake the Dog - Finn's adoptive brother who can change his body into any shape. Princess Bubblegum - Ruler of the candy kingdom, she tends to do a lot of science experiments. BMO - An adorable video game robot who lives with Finn and Jake. Marceline the Vampire Queen - A half demon vampire who enjoys playing music. Lumpy Space Princess - The sarcastic princess of Lumpy Space who speaks in a valley girl accent. Lady Rainicorn - the Korean speaking girlfriend of Jake's. Flame Princess - The hot tempered ruler of the Fire Kingdom. Ice King - The weirdo wizard who tends to kidnap princesses a lot.
Handy dandy links: Land of Ooo - Fairly large site dedicated to Adventure Time. Their store sucks though. King of Ooo - Dev blog. They post storyboards and art stuff on here. Bravest Warriors - Made by the same guy as this. It's free to watch.
effort on the first draft means less effort on any draft thereafter - some loser
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Link to video New WIP. It saves about a minute and seven seconds.
effort on the first draft means less effort on any draft thereafter - some loser
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Unoptimized. Plus loading times are incorrect in PS2 emulators.
effort on the first draft means less effort on any draft thereafter - some loser
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It's still probably not worth the time loss. Almost 3 minutes is a lot of time >_>
effort on the first draft means less effort on any draft thereafter - some loser
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No problem at all.
effort on the first draft means less effort on any draft thereafter - some loser
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Well the trick is almost impossible to pull off RTA anyway.
effort on the first draft means less effort on any draft thereafter - some loser
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Oh, it's possible. It just doesn't save time. You can make it all the way to the control room and flip the switch, but the top door is locked. So it just leaves you stranded :/ Talking to the door before the Suto fight saves about 2 seconds. Same deal with activating the fifth pillar. What you suggested saves 2-3 seconds. I am now starting the Sand Zone.
effort on the first draft means less effort on any draft thereafter - some loser
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ZarroTsu wrote:
Was rewatching the TAS WIP 1 & 2 and saw something I missed last time I watched it. At 7:01 you head over and activate pillar 5's fans... But wouldn't it be slightly faster to do so after turning on #6's? Removes about 2 seconds of 'backtracking' there, I imagine.
Yeah, I added that. I finished revising Grass Town. I saved over 8 seconds.
effort on the first draft means less effort on any draft thereafter - some loser
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By the way, does this game have a secret ending? Or is it just one ending? I've played the demos, but I've never seen the ending.
effort on the first draft means less effort on any draft thereafter - some loser
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I think I'll just go ahead and grab the Blade.
effort on the first draft means less effort on any draft thereafter - some loser
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Yeah, it is hard to determine. Both upgrades take nearly 3 minutes to get, which means they would need to save me over 3 minutes. Which won't happen, really. I say this because in nitsuja's TAS, just the super missile expansion saved about 30 seconds. And that was getting them roughly halfway through the game, roughly the same time you get them in Jenka's Nightmare. This equates to about 7-12 bosses he used Super missiles on, if you count multiple phase fights. So taking over 3 minutes to get either of them probably won't really help in the long run. Unless I'm missing something, this means I'll only be using the Fireball and Missile Launcher.
effort on the first draft means less effort on any draft thereafter - some loser
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ZarroTsu wrote:
4:41 - If you don't approach Suto and instead use the door, he notices you and drops down to block the way out. I'm not sure whether the dialog change from doing this would be faster including him leaping up and back down, but it has the added benefit of keeping him closer to the door so you can leave the room faster afterward. I'm wondering if it's possible to sequence break the fight entirely by using the Mannan facing right @ 4:38 and somehow shoot it, jump to the right into the attack it creates, and damage boosting to the hanging platform to the right of it. It'd require testing, but if you pull it off you'd be able to enter the generator room from the lower entrance and skip both the fight and having to backtrack to Jack to get the key at all. 7:30 - Damn, that was sweet. There's probably going to be another update to the game tonight, but again, it shouldn't affect the TAS at all. Just some routine bug fixes later in the game.
-I didn't know leaving did anything. I'll test it out tonight. -It seems like it's possible to use that Mannan. Would really save a lot of backtracking if it's possible.
effort on the first draft means less effort on any draft thereafter - some loser
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Link to video Accidentally uploaded it to the wrong account, but the video took so long to upload I don't care.
effort on the first draft means less effort on any draft thereafter - some loser
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Yeah, I just noticed the EXP collection is a bit slow. I'll revise it again, but I'll just put it as a part of WIP 2 instead of another video again. Edit: Ok, done with revising the first section. Saved about 3 seconds.
effort on the first draft means less effort on any draft thereafter - some loser
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Link to video Revised it with new stuff, now it's over a minute faster. -One minute saved by skipping the opening. -I figured out how to get Quote to higher speeds. Turning left a frame before hitting the ground makes Quote go 2 pixels faster, up to a max of 845. This even affects how he walks, surprisingly. -Route change in the First Cave that's slightly faster. -Saved a bit of time in the Blue Shirt Igor fight.
effort on the first draft means less effort on any draft thereafter - some loser
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MESS is a mess. ._. http://www.mess.org/
effort on the first draft means less effort on any draft thereafter - some loser
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>_> could be better.
effort on the first draft means less effort on any draft thereafter - some loser
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Did some testing -The Snake is still useless, mainly due to its slow recharge time and damage over time effect. Since you only have it for 3 battles anyway it's faster just to skip it. Saves ~8 seconds from picking it up and about 4 seconds of leveling. -Damage boosting is pretty handy. -Blue Shirt Igor dies in 3 seconds to the Level 3 Polar Star. -There are tiny collision holes in -5 HP spikes that you can stand in. I'll be abusing this in grass town to save a tiny bit of time.
effort on the first draft means less effort on any draft thereafter - some loser
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lots of blank input at the end, but good.
effort on the first draft means less effort on any draft thereafter - some loser
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I can hear the game screaming towards the end.
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Jenka's Nightmare
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Jenka's Nightmare is a popular Cave Story mod. It was originally developed to 75% completion, and then revived with a bad ending, until finally being completely redone and made way better. I went ahead and made a TAS up to the first boss: Link to video Most of the info I use comes from nitsuja's original TAS. I'll go ahead and post all the relevant info from that:
    Jumping to control speed Speed on the ground oscillates rather than staying capped at a maximum. By decelerating in the air, the speed can be tweaked such that the oscillation peaks at a higher value on the ground. Jumping again can then freeze the oscillation at that maximum speed until landing. This is why I tend to stay in the air as much as possible. Horizontal Enemy Boosting Until I get the Booster 2.0, I'm normally limited to a maximum speed of 845, but by lowering my speed to below 512 and then clipping the corner of an enemy, the enemy pushes me forward and I can reach speeds of up to 1023. This is usually very difficult to do, since it requires hitting an exact position on a moving enemy and reaching a specific velocity value at the same time. This trick is why I get hit so much early on in the game (to push myself forward faster than normal and save a bunch of frames every time). Note that it only works on certain types of enemies, because not all enemies have the type of solid collision that can push the player around. Invulnerability Reset Normally the player blinks for a while after getting hit and can't get hit again during that time, but some things (such as the end of a boss round) can reset the invulnerability time and allow you to immediately get hit again. Most importantly, opening the menu resets your invulnerability. This was used to get hit twice in a row by a bat to skip a bunch of backtracking in Grasstown. I didn't discover this trick.
He also luckily had plenty of memory addresses. The most important ones are: 0049E66C d s 0 X velocity 0049E670 d s 0 Y velocity 0049E6E8 d s 0 booster fuel 004A5B00 d s 0 wait length 004A5AFC d s 0 waited frames d = 2 bytes s = signed The mod can be found here: http://www.cavestory.org/forums/index.php?/topic/5050-jenka-no-akumu-3rd-demo/ It's not completely finished yet, but it will be soon.
effort on the first draft means less effort on any draft thereafter - some loser
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The quality of the next gen Sonic games is amazing.
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Re: #4294: Kaizoboy's SNES Kaizo Mario World "100%" in 19:48.24
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TASVideoAgent wrote:
My main goal with this movie was test lsnes and see if it's better than snes9x, only that. I could be faster, but the scripts that I use in snes9x doesn't work in lsnes, complicating my TAS.
If you were just testing, why did you submit this as an entry? Unless you meant to submit it as a WIP, of course.
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Re: Michael the Archangel of War
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oblvionwalker wrote:
you know i am not used to tasvideos yet give me a break please
I'm sorry, but you've been a part of these forums for almost 3 months now. That is more then enough time to 'get used' to the forums, considering how much you've posted in the past few months.
effort on the first draft means less effort on any draft thereafter - some loser