Posts for arandomgameTASer


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[3274] Genesis Gunstar Heroes "2 players" by Samsara in 31:00.33 I guess? It had a lot of funny stuff in it.
effort on the first draft means less effort on any draft thereafter - some loser
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Challenger because I'm obsessed with Prince of Persia.
effort on the first draft means less effort on any draft thereafter - some loser
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Uh, guess I'll nominate mugg.
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This game is ridiculously Genesis. Run looks ok so far.
effort on the first draft means less effort on any draft thereafter - some loser
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Neat I guess, but very pointless. Gets a No from me.
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guys trump is literally hitler the internet told me so
effort on the first draft means less effort on any draft thereafter - some loser
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SmartFrame wrote:
and here i thought nintendo is/was nice to his fans.. hope i still can get prism because it looked so cool
Well, its like the C&D said, they're just protecting their intellectual property. Not their fault a bunch of fans of theirs decided to rip off their brand.
effort on the first draft means less effort on any draft thereafter - some loser
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Huh. Prince of Persia with different rules. I give this a Meh.
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I'll definitely look into it.
effort on the first draft means less effort on any draft thereafter - some loser
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scrimpeh wrote:
Jesus christ lord I've been trying to find a skip like this for ages. How?
It's a combination of two known game quirks. 1) Falling off a ledge onto a pole or bouncy surface allows you to add your jump to the bounce (used in the published run in level 1) 2) Swinging your sword extends your hitbox. By doing this far away from the pole, the game adjusts your speed so you get flinged away really far. Also, nice find Flip! I didn't realize you could delay holding the jump button a few frames, but hey now I know.
effort on the first draft means less effort on any draft thereafter - some loser
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Link to video Been messing with this game lately. Aladdin's sword has been producing some...interesting...results.
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what
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grassini wrote:
wouldn't it be fair to have a limit to FPS to this TASes?what's the discussion on the subject?
It's a setting within the game, so why should it be restricted?
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Hey, pretty good. That owl skip made me laugh. I am confused though, what exactly did you get from the GIM in the well?
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Well! Publication of this should be interesting. Its identical to the anniversary hack adelikat did, so maybe it should obsolete that? Idk.
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So, serious question. We still don't have a SMS star. ....Can this be Starred?
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Aran Jaeger wrote:
Thus, I conclude optimizing a Super Metroid TAS for I(n) G(ame) T(ime) should be avoided, provided it is meant to be watchable or short, and isn't just meant as proof of concept.
Hallelujah.
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That was lovely. Gets a yes from me.
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Link to video Pretty darn spectacular.
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I'm not too familiar with SM. Exactly what does this skip?
effort on the first draft means less effort on any draft thereafter - some loser
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No prob bob.
effort on the first draft means less effort on any draft thereafter - some loser
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Samsara wrote:
Canvas Curses loses its wow factor fairly quickly in my opinion. The main glitch makes it far more entertaining than a run without it would be, but it removes a lot of the variety that would have come from actually needing to deal with each stage.
Pretty much this, yeah.
effort on the first draft means less effort on any draft thereafter - some loser
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Daniel, Lord Bahamut wrote:
Lil_Gecko: Not to rain on the parade here, but is there a difference in the loading on Bizhawk vs. psxjin that makes up the seemingly large time gap between your now-completed any% and the currently published run? Yours is something like 98k frames slower.
Yes...as he's said before.
effort on the first draft means less effort on any draft thereafter - some loser
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Warp wrote:
As I see it, almost everything that FFXIII did wrong, FFX did it first. I have hard time thinking of something that FFX does better than FFXIII.
Its actual gameplay's a big one. Instead of mindlessly mashing auto-battle so the game can play itself, you're always actively making choices in the battle. There's no dumb time pressure, you have all the time in the world to pick what you want to do. Plus let's not forget the Sphere Grid, and how 13 simplified it just as much to be hold x until you run out of CP. In FFX it's a perfect fusion of the customization present in ff5-8, combined with the character classes of 1, 4, and 8. In 13 it's just like 'oh cool I unlocked secondary roles. Now I can make Lightning a saboteur....wait, it costs 3000 CP per node and I have to grind excessively to get them to a decent level? Screw that'. Also there's more content in ffx besides fighting enemies, watching cutscenes, and....hunting...enemies. There's also blitzball, chocobo racing (ugh), and the Monster Arena. They definitely thought that regular combat could get boring, so they added some silly minigames and sidequests.
Warp wrote:
Ok, maybe the story in FFX, while bland and not very engaging (and at points a bit cringeworthy) is a bit easier to follow and understand than the one of FFXIII.
That's mainly a fault of the english dub. X HD has a japanese voiceover option, which is much better. Agree with you on 13's plot, it's bad.
Warp wrote:
While the level design in FFX is really bad (for a JRPG in general, and a Final Fantasy game in particular), consisting almost solely of short ultra-linear levels (just like FFXIII), at least the scenery was somewhat less abstract and, maybe, slightly more connected to the story being told, than in XIII (although not by much). Not at all points in the story, but at many.
At least in FFX you can backtrack to old locations whenever you want. FFXIII doesn't even have that until the VERY end (even then, you're only backtracking to one map, really). Anyway, to each his own, but I feel you're being a bit harsh on ffx.
effort on the first draft means less effort on any draft thereafter - some loser
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RTA doesn't use disc swap, so you probably shouldn't either. It's the same as ejecting FF9's disc to skip an fmv.
effort on the first draft means less effort on any draft thereafter - some loser