Posts for asteron


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Dromiceius wrote:
An all kill run is a piece of cake, methinks. I've found that having to dodge a constant barrage of bullets wastes time, particularly on the bosses. I wouldn't recommend it for a speed run. Up to level 3-ish
Heh very hectic. I heard an enemy die in the third boss fight but am not sure if you shot him or if it was something the boss did.
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Just saw this, nice choice of game and its a good start but doesnt look too serious yet. Just some general feedback. -don't miss any shots -Make the autoscrolling parts (cows, train, horses) more entertaining (weave through shots, unexpected jumps, etc) -consider doing a two player run (the levels wouldnt be much harder to go through and boss battles should be much faster) -I couldnt tell if you were killing as many as possible without losing speed or as few as possible, I suggest picking one -Saw lots of suboptimal movement but you probably know that Also didnt this game have a run action by double tapping forward? Maybe it was the arcade version, my memory isn't that great. Anyway it's still a great start keep it up :-) -Ast
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IIRC the first time you play a level you can't skip the opening sequence. Not very sure about it though.
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Personally I wouldnt mind seeing deaths in a high score run. I would suspect only a handful of the levels would feature it.... You get more of a bonus for good charged shots than the bomb and a death would only be needed in a level where optimal play before the checkpoint yields you fewer than three bombs and optimal play after the checkpoint requires at least three... Would probably be in just two or three of the levels.
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TSA wrote:
Well, 1:18 is the TAS of the minimalist, and the run that's yet to be put up by me is 1:35. So 17 mins just for minimalist...I think 30 mins for 100% is a reasonable improvement over the real run.
Wow 1:35! I thought that 1:39 was already pushing the limits :) And you were so adamant about that being the final version too :-) Guess you are getting bored waiting for Twilight Princess. Really looking forward to seeing it :)
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I guess when you submit you can't be sure of what exactly will happen for those 10 frames... if your opponent is closer to the item you should assume they are going to go for it and take measures to evade or stop them.... Actually that makes the game a lot more interesting... but seems difficult to manage. I think you would have to setup a website where the two could send in hex moves and let a script merge the two together into a movie file. Seems like a lot of work though and Im not sure how many people would play...
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It's great to hear that you will be working on this :) There is an input plugin you can use for a keyboard / mouse combo. Im not sure of the interface but nitsuja knows it well.
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Are you saying that for those ten frames the opponent gets to have input your character will have zero input? That seems like it would interfere a lot with basic combinations etc.
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That 'never press the 'run' button' TAS was actually an April Fools joke. I think doing a Yoshi run qualifies as "uses a sub-optimal character" like the princess-only smb2 run. There still arent many of those...
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I seem to remember Macbeth having lots and lots of points... a TASer should get in the high 300s or so by comboing off the many boulders. What I have seen done in high score videos is to shoot to the side and just barely damage the boulders so as to combo off them again and again. I can't vouch for Bolse. Which one is that one anyway? it's been a while since I've played any off my favorite path, is that the one with the one with the shield in the middle and you are flying freerange?
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ArcadicGamer wrote:
when you die, you kill count gets reset....
Not the kills you have accumulated at the checkpoint. Dying immediately after the checkpoint will get you a new ship with a green laser and 3 bombs with all your kills. I still think max kills will be entertaining as would min time. Score/time seems ill defined though.
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Keep in mind that a high score run will likely involve holding brake a lot and dying after checkpoints (to replenish bombs).
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In star fox you get extra points if you hit with the charged shot without locking on. Just like in megaman the charged shot requires shooting a normal shot at the beginning of the charge. If going for maximum points you dont want to kill many with the uncharged shots.
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krieg747 wrote:
did you read any of this thread before you posted? the argument is about whether 100% is realistically feasible, and based on this, deciding whether it is ethically responsible for the TAS community to do this. The 100% tilt thing may be fine to use, but using the logic of your argument, we should allow a tilt-cart dump run of each rom that just instantly teleports to the end and pass it off as a legitimate TAS.
I don't see how that would be entertaining or even implied by my point and if you have indeed read the thread you would have already seen my earlier posts regarding the precedent of ignoring 'realistic feasibility' (up+down, perfect alternating input, etc).
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The slide zone is likely a seperate area that must be loaded by touching a trigger zone within the chimney. I dont think there'd be a trigger near the cottage. Now if you could find a way to walk (swim?) through the ground to get to it or glitch so fast you can pass through the chimney wall you'd be set.
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FODA: Any news on the WIP? :-) Are you still wanting feedback on the test run or are you gathering the willpower? You know that everyone is really looking forward to this :-)
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The chainchomp star can be collected by warping through the gate with a bombomb explosion. The secrets in the pyramid puzzle can be completed if you jump over the coins without touching them. That brings the coinless stars up to 78 leaving 4 more... I think three of them are the 5 coins one in Bombomb battlefield and the 2 on the CCM slide. I forget what the fourth one is but those are the only ones left to be collected.
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The stars in the 3 bowser worlds, 3 cap switches, secret aquarium, and wing mario over the rainbow are uncollectable unless you can somehow activate them without collecting the red coins. That brings the theoretical maximum down to 82 of which 78 have been collected.
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I don't think this topic warrants this much discussion... even ignoring all the precedent, allowing 100% will yield the runner more flexibility which can only lead to better movies. Good movies is what the site is all about. But if a runner feels like using 63% than by all means do. Im sure most games cap out the input in software anyway making the topic mostly moot.
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The number of possible choices in Mario is not infinite and in theory one could program an algorithm to play small sections of the game perfectly.... Actually that might be a fun project.. you would have to specify the address that stores your current position and figure out the value of the destination and program in a few heuristics (like distance metrics) to make an efficient A* search practical.... Actually I guess you would never make an accurate enough heuristic though if you consider the maximum speed in some of the glitches.
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Let's all just relax a bit. FODA is doing the run and he needs encouragement and advice. This discussion is not fruitful as anyone who wants to do a run is free to do it (there is no rule saying there can only be one run of a game). Go FODA!
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First I just want Fil to know that most of us have nothing but respect and awe for the speedrunning community. I'm sure there is a lot of overlap between the fan base of the two. Anyway I think getting all the stars is sufficient. What is your current WIP up to? //eager
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Bomberman 64 was one of my favorite games for the N64 :-) Its just something about building stairs of bombs that was really appealing. I am really looking forward to this run BMF:-)
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I don't think Fil meant what he said in the way it came out but I disagree with FODA needing to know everything about the game to begin with. Most TASs that grow up on these boards are very much collaborative efforts. Since a TAS is made in small incremental steps the community can help out a lot with feedback and planning meaning the player doesnt need to know everything starting out. Because of rerecords, a TAS player is always guaranteed of being able to match or beat the current record. The only skills the player needs is dedication, creative thinking, strong logical reasoning and technical skills like managing rerecords and properly assessing progress towards the current goal. But yes if you feel you have knowledge to share on the planning / WIP by all means do!
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How is this remotely any differently than up+down or hitting a,b,a,b on every frame of a movie? There is physically no way for the buttons of a normal unmodified controller to do that... especially in beat to the frames. TAS is all about input that is impossible to perform on a console.
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