when it is recording, you can save state. just load it if you mess up, without changing any recording options, and it will start rerecording from there. STOP movie recording before you go back and check your progress.
shouldn't you play through the game before you tas it? I just can't imagine playing optimally through something if it's my first time playing ever. (note I haven't looked at the wip yet nor have I played the game so I'm not one to judge quality, I'm just saying.)
edit: also adding a second controller would require inserting four empty bytes every four bytes, and also changing the bytes that represent the number of controllers to two and maybe other stuff (it's been a while since I've looked at the exact making of a .m64) and most importantly you'd have to hope that having an idle second controller would not affect the random elements.
there are many howto guides like http://neuron2.net/LVG/avisynth.html
I had a huge hardware failure not too long ago so I can't dig up the final code used in the .avs I made for the movie, but all the functions used were default ones in the nice html documentation that came with avisynth.
loving the white screen. An accurate idea of the run is obtained if all the images on this page are made into an animated gif. I know animated gifs aren't used but I thought I'd throw my opinion into the bunch.
oh hey, v9 progress. it's been a while since I checked this thread. Holy crap that's some impressive improvements.
NintenKai wrote:
Hi, i'm new here and I wonder how bkDJ made this vid?
I recorded both versions to avi. then I figured out when to sync them and when to insert black frames. I used avisynth to put them side by side and got the encoded video using x264.exe. The only real dissapointment/glitch was that the rainy level looked like crap. I also had avisynth deal with the sound. I had mplayer rip the sound from the video one channel at a time because I couldn't figure out avisynth's channel thing. and this made the sound syncing not a problem at all. then I threw both channels into sonic foundry and got a wav, and encoded it to mp3 using LAME. then I threw the video and mp3 into mkvtoolnix which muxed them together. I'm sure there are much easier ways of doing the same thing but I'm lazy and that didn't require much thinking on my part. :P
it's just so weird that the game lets me get up to scarecrow using direct64, but only up to the flower flying with jabo 1.6, unless sound is synced to gameplay. there really needs to be a better way to standardize this so it's not so ridiculously machine-/person-/moonphase- dependant :(
I don't think anyone can "only" view mkv. I won't bother for this game though since no one seems to have any desyncs and you've got it covered with youtube.
here is the whole wip made from cf's m64 so far, with less windows-specific video codecs and less graphical emulation errors, and half the filesize:
http://tas.monotoli.org/mov/ssb/ssb-wip2-comicalflop.mkv
Also that is a great score so far :)
I'm also pretty sure you can't get an unlockable character as a helper until they've been unlocked. At least, that's been my experience. So no chance of seeing ness fight.
What do you mean "link done"? I thought you were going to try to suck in Link while away from the edge so you could just fall and copy and link wouldn't be able to get back up? or did copy compromise Pacifist?
I thought mystic only worked if you were dying on the top of the screen and winked out of existence as it ended? Or is that Star Finish?
Anyway here's cf's level 1:
http://tas.monotoli.org/mov/ssb-wip1-comicalflop.mkv
why not copy-paste your m64's to a safe location every 5 minutes or so of game time? That way if progress fucks up an earlier portion, you can reuse your latest pristine m64 rather than having to backtrack all the way to the problem?
for what it's worth, the m64 posted a few pages ago did not desync for me like it did for dehacked. I only used direct64, but it went all the way to the end of the first battle the way it was supposed to.
well setting it to turbo is 30Hz precision, and two controllers get 60Hz precision. But yeah I guess if you don't want to deal with the tedium of actually figuring out the first frame, then 2 controllers is a decent solution.
also google's first hit means you didn't even look for direct64 :P http://www.emutalk.net/plugins/26677-direct64-v0-5-03-25-a.html