Posts for bkDJ

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antd wrote:
Yes it is that. I don't want to waste time finding the first frame to press start on. I press start on every frame, it is just the way I prefer to do it. It shouldn't make any difference. Just make a second controller as if someone else was playing.
and double the m64 filesize for free!
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they are both compatible and shouldn't desync. I prefer direct64 though since it is also compatible but is much better at not looking bad.
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BoltR you are awesome. You should talk to the bob-omb, and canon to the mountain. (use the first canon to go to the second, and the second to get close to the warp point.) I'm not sure why the hell I'm suggesting an improvement of this but I laughed all the way through and support its completion (16 star plz)
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comicalflop wrote:
However, all of the Z movements are no longer as fast as in OoT and MM, however backflipping and actually rolling is nice.
Z movements were already slowed down in WW. The one grudge I have against Zelda TP is tht after giving us so much camera control in WW with the C-stick, it was taken away again and now it's back to oldschool-aim-camera-by-facing-somewhere-and-hitting-Z. It's too bad nintendo doesn't have an optional controller with a second analog stick, but I still love the freedom of movement of the wiimote/nunchuck anyway. and having your hands farther apart feels more natural, and is part of what I like about PC mouse+keyboard.
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one thing he did that was neat was get the nipper jiggy without worrying about the crabs
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The only way a 70 star run would seem legit for me is if either no BLJ is done within the castle, or no BLJ is used anywhere. Of the choices chef stef provided, I would probably say 4 makes the most sense.
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kwinse wrote:
bkDJ wrote:
Also AKA how can you call DDD boring?
You don't call swimming through the same section 4 times boring?
it was a lot quicker than anything in JRL. And everything on either side of the section was interesting. If that segment being done four times bothers you, what about the "here we go!" and fadeout more than once a minute :v
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I vote for stario since it shows what this movie is: a work of art. Also AKA how can you call DDD boring? JRL I'll agree with (though the canon one was nifty) but DDD was mostly awesome, and the DDD hundred-coin + red coin segment is one of the movie's top ten moments for me.
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I don't have that problem. anyway I encoded the latest glitch for people who are too lazy to do their own savestates http://72.233.35.202/tas/bk/banjo_kazooie-wiptas-sami_leakybottles.mkv Awesome work, sami! Also one improvement I could think of is maybe try jumping and hitting z to grab the sandcastle jiggy, instead of a backflip. I didn't test this though I just figured since it worked for the honeycomb on juju....
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Macman wrote:
How about just no BLJ to reach areas that normally are not accessable with your current count of stars? Using it in-level should be acceptable, then again I'm biased towards the fact that I laughed so hard watching AKA go up the mountain in course 1.
That still would prohibit the lobby glitch done in mr_roberts_z's wip.
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comicalflop wrote:
it doesn't matter to the speedrun, we got completely distracted. For obvious reasons yes Epona will be skipped, it's skippable and saves a lot of time so it'd be only nostalgic to save the biped.
horses are quadrupeds, did I miss something? edit:
comicalflop wrote:
Have you ever seen Epona smile? maybe she's glad to not have to deal with Link in both TASes... (can horses smile? Is Epona female?) I mean she's a tiny horse, I bet she hates having Link ride her...
uhhh, you've probably never read this. Also you probably never should read it. it will scar your mind forever. Don't read it.
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I can see a 31-star run of the game being a legitamate run by saying "this run does not use the bunny glitch." but for a 70-star TAS, that would mean that you aren't allowed to use the BLJ. Which would make a few stars need very different routes. and also the lobby glitch used in the 16-star run and any future 120-star run won't be possible in the 70-star run, since waiting 70 stars is basically saying "I will not glitch past places I m not supposed to go yet by using a backwards long jump". if you use the BLJ at all, which you do in your m64 already, then I think your goal is a 31-star finish.
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petrie911 wrote:
I think I'm pounding with them... Also, for a Scarecrow's song, assuming it accepts sharps/flats, how about... C>, Z+Cv, C>, C>, C<, Z+C^, C^, ^+C^ ^ is up on the analog stick. the rest is self-explanitory. If you don't know what it is, try playing it.
That melody would be fun but the consecutive C> and C^s would make it slower than wanted
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Mukki wrote:
EDIT -- Fixed. I also found a great way to avoid desync. I shouldn't be having any more problems with that (touch wood)...
The knocking you hear is AKA and Guanobowl pounding at your door, wanting to know your secret.
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mwl wrote:
(I recommend C-Down A A A A A A A) from the third cycle to the second. In other words, Mukki will have to do both tasks before exiting Clock Town to head for the mountains.
Are you sure having a bunch of the same notes together is a good idea? wouldn't alternating notes be better so you can activate them on consecutive frames or something?
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Mukki: what I was trying to say is that your first didn't desync and so I'm hopeful that your future wip won't desync either, and I'm skilled enough to get a decent quality avi at about 3 to 4 MB/minute
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good news :)
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FODA: I don't see anything wrong with your routes, great work! It's just too bad there isn't a faster way to the top of the big house :(
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but m64's have the smallest filesize and the best quality. and no one except hiddengamer (haha, remember him?) complained about the filesize/download time on tas.monotoli.org
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comicalflop wrote:
post AVIs on Youtube when you can
Or post m64s and I'll make mkv's assuming they stay in sync :D
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Holy crap. Bowser 1's level is noticibly faster, and yet the beginning still seems somewhat optimizable. the ascent to star 3 seemed faster as well. both the ccm stars seem optimizable. entering Whomp's Fortress seemed much faster. overall I'd say AKA had the best camera angles but Rikku had some better ones sometimes. I liked being able to see what was going on with the lobby glitch. If we could combine the best of both, and add some minor other improvements (like using the windless areas behind the pillars on the final platform of the game to gain some speed maybe?) this run could be sub 15:30.
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not sure if I mentioned it, but I did make a v2 avi of ttc in the usual place. (tas.monotoli.org) the sound glitches badly at the start of the level screwing the sync. I was too lazy to fix it. and it's not unbearable.
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kirbymuncher wrote:
I never managed to find 3 of the notes in Clinker's Cavern. It annoyed me so much when I tried a speedrun of this game.
Isn't clinker's cavern the FPS section of Banjo-Tooie where you have to kill dirt in the sewers? :P
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I voted yes when I watched it the first time. Then I read this thread and saw that there was easter-eggy timed input. so I hit [comma] and watched it again and now I want to vote it yes another 5 times. fantastic!
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I thought it depended on the kind of text. Some text moves slowly no matter what, and other text can scroll very quickly when B or A are pressed.