Posts for blahmoomoo


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Experienced Forum User
Joined: 2/1/2008
Posts: 347
Yes, that's right... Mother 1 was all translated, but had a few bugs and also was never released. I'll change that.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
All right, where to start... I think I like watching this run more than the original Star Fox run because you don't constantly boost everywhere, which kinda got annoying to listen to after a while in the SF run. Plus I think this game makes it easier to see where enemies are (though it's still a bit confusing). All in all, it is easier to see what the goals are. Was there much of a story in the original Star Fox? Because this one really seemed to have no story, other than Andross trying to destroy Corneria. Oh well. This run makes the game look so easy, even in expert mode. Of course, the rapid firing during the boss battles and precision landing on the switches is causing this misconception. Unfortunately this misconception makes the run feel a bit boring at some points... Either that or I'm suffering the effect of watching an earlier WIP before the final run. Now, I know that this game was never released. I think it still may deserve a publishing since it was a complete game (with debug display, Japanese font, and some bugs) and it now appears to be the final release with a patch. Whether it should be put into concept demos or not, I'm not sure. Whatever is done, this decision of publishing would be similar to deciding whether to publish an English Mother 1 run (since it was similarly nearly finished, but slightly buggy and never released). Voted 7.5/8 By the way, I noticed that you seemed to play as Fox at Astropolis. You should mention this if that is true. I am just guessing this because your special weapon changed to something other than the shields in that stage. If those were just the nova bombs, then could you clarify what those are?
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
This is kinda off topic, but I've always wondered why the Chrono Cross torrents use port 6967 instead of 6969. I suppose it is because 6969 is for torrents in the database and 6967 is for ones outside of it, right? (that would also require two torrent programs open though...)
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
...interesting game. I think this will be an entertaining run. But I do have one question: why are you not using the game under GBA Enhanced? I remember you giving a reason for it in IRC, but I can't remember right now. The walking speed is definitely faster in the GBA mode, but I'm not so sure about running.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
I could see bandwidth issues here... I hope you are not proposing to replace screenshots with animated gifs, because that will just cause epilepsy over all the motion on a console page.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
Well, so there's some proof that disqualifies DRybes' claim of BLJ'ing on the highly sloped lobby. I actually remember hearing of a glitch that gets Mario stuck up there, so this shows that you can BLJ while stuck up there (or maybe just up there in general, but whatever). I think what most of us want to see is jumping through the moat water, but at least you have started to show that you aren't cheating on some of your videos (and future videos may prove that you are not cheating at all on these surprising discoveries). DISCLAIMER: I did not do any fine analysis on this video, I'm just assuming that given the obvious evidence it was legit.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
I think 1.51 was not used when JXQ created this add-on, so most likely not. Unless he comes back and magically appears with an update (or someone makes an input animator of their own), it's doubtful that it ever will. 1.51 has a different movie format, btw.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
That picture can't be hotlinked, btw. You should edit the submission text to provide the original web page instead.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
Use Mupen64 Rerecording v8: http://www.bluetoaster.net/emu/rec.htm Recording input is found under the tools menu (IIRC). EDIT: He means that using an .m64 will allow reproduction of this glitch. If you prove it this way, those who don't believe you will be wrong.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
When viewing that 4 minute MM video straight up, the audio seems to desync for me too. However, it lines up again if I stop the video and play it again. It could just be that my computer is slow, but it could also be due to the high data rate to play the audio and video together. Here is data from GSpot about the 4 minute video.
Container
Note: 410 bytes unneeded bytes at end of file
AVI v1.0
Video: 33.9 MB (45.14%)
Audio: 40.8 MB (54.39%)
AVI Overhead: 360 KB (0.47%)

Audio
PCM Audio
44100Hz  1411 kb/s tot (2 chnls) 
No Codec Required

Video
Codec: H264
Name: H.264/MPEG-4 AVC
Length: 4:03.138
Frames: 14,588
kbps: 1170
Frame Quality: 0.254
Frame Rate: 59.999
(other detail on video size)
In other words, the video is huge because the audio is PCM, or uncompressed. Either way, it is possible that the audio might synchronize after all. Just need someone with a faster computer to test this.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
Found on bluetoaster (thanks to Raiscan for hosting): http://www.bluetoaster.net/emu/tools.htm
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
This page has the answers, I think: http://www.aldostools.com/memcards.html If not, this page looks promising (look at the last tool listed on the page): http://www.ngemu.com/psx/pcsx.php?action=tools
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
creaothceann wrote:
DOSBox should also be able to get ZSNES' sound system going.
Heh, an emulator running an emulator... Wouldn't be the first time, but it's still kinda funny.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
I saw the last WIP. I think the game is interesting and might be considered for a concept demo, but I'm going to hold off on my opinions for now (and not watch that WIP you just posted so the final run is not too familiar to me). Here's one person watching this thread.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
Ah, w/e... One of the buttons controls zoom then somehow... I suppose it might be L2+analog, unless I am missing a button on the controller...
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
FractalFusion wrote:
Can MegaMan move around while looking upward (with C-up, not the enemy target button)? There is better control to shoot a moving enemy, and it looks cooler.
Yes, Mega Man can move no matter where the camera is positioned in MML2. The camera is actually not controlled by C buttons (EDIT: well duh... PSX controllers have no C buttons. *facepalm*), but with the four L and R buttons. IIRC, L1 and R1 control where Mega Man is facing and L2 and R2 control how close the camera is to Mega Man's head. I think there was also a button that allowed you to use the analog to position the camera, but I can't remember for sure. You can also constantly target the enemy and run around in MML2. This capability is what made fighting bosses so exciting for me. I know that MML1 does not have this capability for some reason... you can target, but you can't move while targeting. In MML2 (and most likely in MML1 as well) Mega Man can also shoot while he's running, as long as he is running forward or sideways. He can't shoot over his shoulder. If either of the MML games get a run, I will definitely be watching!
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
I think this game's PSX version should be seriously considered when PCSX becomes an acceptable emulator at this site. Mega Man Legends 2 would probably look even better, since the graphics are great and the boss fights look cool (at least in my playthrough) since the enemy targeting button allows you to move and jump at the same time. Then again, I don't think the cutscenes in MML2 are unskippable, but at least people get the story that way (cutscenes may not be skippable in MML1 either, I don't know). Besides, the cutscenes are not boring for the most part, as far as I remember. By the way, when I played this game, I had no knowledge of the story behind the NES Mega Man games. So I enjoyed the game even though it did not line up with any of the previous stories. Therefore, I think other people with no knowledge of Mega Man's original storyline would find both games' TASes entertaining. PCSX rerecording is in development now, so I'm not sure if it would be a good idea for anybody to pick up this N64 version and run it now when the PSX version is much superior. Disclaimer: I know that you did not imply that you were planning to do anything else with this N64 run, FractalFusion.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
Edit the submission, the cancel option should be in there somewhere.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
Bisqwit wrote:
(Also, it doesn't support dragging the cursor; I couldn't get it working on Firefox in my short available time. If someone wants to take a stab at it, go ahead.)
Heh, dragging works fine in Chrome, so I suppose Safari users are getting the best out of this new scale thingy (Chrome uses a variation of Webkit, Safari's rendering engine, for those who don't know). Unless it has something to do with Chrome's new V8 Javascript engine...
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
Heh, I like the message after you rate a movie. The only thing I really see that is missing is the number of people that have rated (yes, I see it on the submissions page). nevermind Also, how are the no votes counted? Will that just be a number put near the number of people that have rated or will it be part of the rating graphic algorithm? Talking about the submission page, the average rating probably should be rounded to the hundredths or thousandths place. Seeing all of those 0's looks a little strange.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
According to this page, mr_roberts_z had 32 stars done one month ago. Whether he has worked on it between then and now... I don't know.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
On second thought, I think the no poll, but enable ratings would work too. The only flaw with this system is that if everyone can see the average rating before publication, the results may be skewed by people assuming the run is good or bad. Therefore, if that system is to be used, only the judges and the user that submitted a run should be able to see the average ratings. Everyone else should only be able to see how many people rated the publication. There would also be no debate over who voted low, because only Bisqwit could see the individual ratings. Yes, this would open the door to someone protesting against a certain player by rating 0 on everything they submit, but doing so would not sway the opinion of the community since the average is invisible to them (and most likely the other votes would outweigh a single zero anyway). I think either method I mentioned would work (with one change to the previous one: submitters can see the results). But this blind rating system would probably work better than a mere poll. Too bad I can't change my vote on the situation, but I'm just going to sit on that for now and see what happens next.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
It makes sense to have a poll for submissions for the judge's sake. The biggest problem is that people demand who voted no on a popular movie when they don't explain themselves, which steers the discussion away from the submission itself. So hiding the results makes perfect sense. However, withholding the votes after publication (or even after becoming gruefood) is not necessary. Revealing the numbers would just show some interesting statistics (at least, interesting to me). But if there are people that want to complain that someone voted no even though the movie was published, then they are just trolling. If it was published, who cares who voted no? Such posts on a published movie should be deleted if it ever happens. Revealing votes after rejection would also show a statistic on why it was rejected. It could also reveal a false judge (if anything like that ever happens, which hopefully will not). Furthermore, hiding the poll results would make the votes more accurate, as people may vote against the crowd without fear of being flamed (at least against what appears to be the crowd's decision). However, this does not mean people should vote without voicing their unique opinion. As long as the poll remains the secondary source of input to the judges for whether to accept a movie or not, keeping the polls should be fine. Oh, and I also support leaving newbies out of the poll. We don't need random people jumping in and ruining the system.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
At least, ePSXe wasn't actively maintained for a while. Recently they came out of nowhere and released version 1.7 though. I have not seen any obvious changes, but I assume that it was mostly a compatibility update plus visual rumble feature. Whether they are developing 1.8 or not, I am not sure as I have not looked in their forums for a while.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Experienced Forum User
Joined: 2/1/2008
Posts: 347
SPU = sound plug-in (probably stands for Sound Processor Unit). EDIT: what software are you using to mount the image? If it is not Daemon Tools, you probably want to get that instead (it always works for me in ePSXe).
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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