There were actually many "commercials" of that "American" throughout the game, the TAS just skipped them all. There are also cutscenes that explain the "story" so the reason why Pepsiman is doing things is a bit more clear...
If you're curious, you can see everything in the short LP over here: https://archive.org/details/LP_Pepsiman
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
I managed to get the music playing by using the ePSXe SPU core 1.7.0 in ePSXe. Eternal SPU 1.4.1 and P.E.Op.S 1.9 (maybe not the latest version, they're just the ones I had around) did not work.
I'm guessing the ePSXe SPU core isn't a plugin though...
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
The L and R buttons on the Gamecube are both analog and digital, so the first time probably only set analog to max value and the second time probably set analog to max and digital to 1 (pressed).
The click on the button is the digital part.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
If you didn't install a graphics driver on your new computer and you installed Windows 7 on it yourself, you're probably using a generic Windows graphics driver instead of the official ATI/NVIDIA/Intel driver. Otherwise you may want to check on that anyway. Also, if the graphics card is a different brand than what you had on your old computer, you may want to look in to compatibility issues, especially if you're using Intel integrated graphics.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Not only that, so far I haven't seen anybody say they wanted an encode without visual hacks, other than a (presumably) sarcastic post. I'm pretty sure most people want to see what's going on.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
And while you can turn off features like JIT to make Java more predictable, performance would take a hit. It would probably be a lot better to create a custom Java Virtual Environment that would make things more controllable.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
A pointer is just a value that is used to refer to a memory address. If you paused the emulator when you think you found addresses that are being used for heading, try doing a data search (if a pointer search doesn't exist in your RAM search tool) on the value of those addresses. If you find an address that contains the value of one of those addresses, watch it and see if it changes and, if it does, if its value points to an address that is now being used for heading.
If you didn't get what I was saying about a pointer, here's something more visual (made up numbers).
Address 0xBEEF: 0xCAFE
Address 0xCAFE: 0x3944 (apparent heading info)
The value at 0xCAFE is currently holding the heading information you want, but you know it will move eventually. Looking in memory, you find that 0xBEEF currently holds 0xCAFE, suggesting it is a pointer (holding the value of a memory address) to the heading information. After running the emulator for a bit, eventually you may see something like this:
Address 0xBEEF: 0xDEAD
Address 0xCAFE: 0xFFFF (junk)
Address 0xCAFE no longer holds what you are looking for, but 0xBEEF changed its value. If you're correct and 0xBEEF holds the pointer to where the heading is, the heading is now at address 0xDEAD.
I'd try searching myself, but I don't know where to start looking since Mupen64 doesn't have RAM watch/search built in. I am guessing you know more about that than I do, Cronikeys.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Wasn't there once a Super Metroid TAS that had an encode made that edited out item gets (and maybe a few other things)? If something like that was done, an in-game time minimizing TAS would be enjoyable to watch without compromising the integrity of the TAS itself, and you could watch the unedited version if you wanted to judge it.
Then again, if the music is affected by the weapon change menu, such editing could be jarring... EDIT: Unless the encoder could use a cheat code to fix the music somehow without changing the gameplay. That's been done before with camera hacks in some Sonic games, right?
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
I still don't think the lack of saving the game would be frowned upon at all. It's the weird things like BiT that makes glitched out TASes entertaining, after all.
If this glitch is crazy enough to skip almost everything, then it could be considered for the "glitched" category instead of "any%," even if an any% run doesn't exist yet.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Right, so it shouldn't be done for that reason. I recall the Super Mario Land 2 "glitched" TAS was originally invalid because the emulator had a bug in how it emulated echo ram (or something like that), causing the glitched up world to act completely differently from the console. Later the emulator got a fix for that. Luckily, they were still able to utilize the glitch.
Pity that you can't do much with BiT on the console, but it sounds like they did something funky to make the demo work anyway.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Reaching the credits (that is, the game believes that it has been completed) is the usual standard for beating a game. That is, there is nothing in the rules talking about needing to use saves to qualify a movie (other than not starting from a save except in special circumstances).
Of course, if the fact that you can't save would make the TAS slower than if you didn't utilize BiT, that's a good reason not to use it.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
This TAS was made before a reliable DOS emulator was available.
I'm not sure if it's worth making movies of adventure games (that don't have major glitches to make them entertaining), but I guess they qualify for the Vault now.
One notable thing about NES KQV is that it is the only Sierra game ported to the NES, AFAIK. I don't think there are many adventure games on the NES because of its limitations. Meanwhile, there are tons of adventure games on DOS.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
If you can find a way to get around this emulation glitch, then a TAS might be possible:
AFAIK, there hasn't been any development on Mupen64-RR at all (for several years). Mupen64Plus was promising, since they got past this bug, but they never did implement rerecording features, even though it still has development activity... (http://code.google.com/p/mupen64plus/issues/detail?id=58)
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
That's something that many standard keyboards can't do because of how they're designed. I suggest going to Input>Configure Game Input... and remapping the arrow keys to some other buttons that can be pressed simultaneously. You'll have to do trial and error to figure out which ones can be pressed simultaneously. I think W, A, S, and D should work... at least for allowing you to indicate diagonal movement.
Generally Alt, Shift, and Ctrl can all be pressed without conflicts, so you may want to consider using those keys if W, A, S, and D don't work for you (even if it's awkward).
Now if only there was a TAS Input tool for Hourglass, this wouldn't be an issue.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
If you did anything requiring quick response times on a PC, I would suggest a real time operating system. QNX is one example (it's a Unix-like, POSIX compliant RTOS with special extensions), but there are several out there.
You would still need to be able to have digital inputs and outputs though, which could be achieved if the machine has parallel or serial ports. There are PCI cards that you can get that are designed for dedicated digital I/O though (and they often have analog I/O too).
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Sorry for the bump, but I just wanted to say that even though MegaUpload is dead, I'm still around (but just lurking).
So if anybody still wanted the original video that I uploaded two posts ago, don't hesitate to ask.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.