Posts for brunovalads


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Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
To see the distance from exit for example you could make a script to read the sprite data from the level that gives you the x position of the goal tape, and make a counter that decreases as Mario is going right (if only the x distance matters, if you want the real distance is the diagonal to the exit). I ~guess~ it could work.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Snes9x lua script update v0.2.0 - Added Item Box cheat:   - You can change the item by pressing up/down+L (hold to change quickly);   - Made all 255 sprites available, so some of them may glitch the game or even crash;   - Enabled by default, you can disable it by changing the script in the Options section (line 42); - Added item box value above it; - Added sprite number contained in the item box below it; - Made Powerup cheat optional, you can disable it by changing the script in the Options section (line 41); - Minor change on Yoshi display, to minimize screen pollution.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
I made a script. Well, not entire, I edited gocha's lua script for Snes9x, inspired by Amaraticando's script for BizHawk/lsnes, since I needed more info. You can find it (and other things when ready) here. Comparison:                             New                                                            Old Major changes: - Labeled main info, to make it easier for the user to see what is what, and changed its position; - Added Blocked Status, as I find pretty helpful (totaly inspire by Amaraticando's); - Added RNG value, you never know when you will need; - Added sprite type in the sprite table next to the ID, useful too; - Setted Yoshi's info colour fixed to green; - Improved PowerUp cheat: now you can explore all the PIs (0-255) using up/down+select (hold for increment/decrement quickly), so you can easily play with them without having to change the memory value; - Added a vector + grid that indicates Mario's speed, but it's not really finished. The main thing is ok, you can use in 3 different sizes (big may pollute the screen), but I tried to make a clickable menu to change the size or turn off and this is the part that is not finished. Not so useful, but yet cool, and served to learn more Lua. You can enable it by changing the script in the Options section; - Changed sprite ID symbol (that # looks like an H...). Please, if you have any question or suggestion about it, talk to me. Any improvement is welcome.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Credits Warp refers to category 0 Exit or 3 Exit (VoB Warp), few people have tried and even fewer were able to do this (only 8 people are shown in the Leaderboards); Getting cloud is part of the current strat for the 11 Exit; So, since these are different categories, one does not exclude the other.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
I didn't sign for kaizoman666's freerun festival, but later I decided to play Donut Plains 4, to learn glitches and make them fun to watch: Link to video Also, I didn't realize TehSeven did a DP4 freerun too, but since we did different things one video completes the other and vice-versa, making this level pretty well explored.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
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13 14