Posts for brunovalads


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Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
This dude had a rough monday, but it all compensates when you have a bazooka. Yes vote!
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Great run, the toolset of tricks is awesome!
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Yoni Arousement wrote:
Happy Ever After
Would be a nice run, the game backgrounds and enemy movements remind me of Donald Land.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Such an amazing run! Yes for all this effort, it was worth it returning after all these years.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
FractalFusion wrote:
I was surprised that you apparently never saw I have no name's post. I thought you saw it already and chose to ignore it.
Yea I didn't saw lol, i don't check my emails in months and the updates in the discord server get buried fast sometimes, so i'm glad you did.
FractalFusion wrote:
I didn't know anything about The Witness
Great game, I always recommend.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Oh nice! I never imagined it being improvable, i should've tried different combinations in all puzzles. Thanks I have no name for the suggestion and FractalFusion for working on it. My suggestion is adding I have no name as a co-author too, since his proposed solution had the greatest impact in this improvement.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
We completely forgot to submit the logo for Team Feijoada, so here it is, straight from DTC 6.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
How is the process to get the emulator acceptable here? Now both Mesen and Mesen-S (Snes) have recording tools, and taking into account they have great debugging tools too they will be valuable for researching and TASing in general.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
feos wrote:
Gameplay gets old after a minute because it's so simplistic and never changes. Music is sad and slow. Graphics look like it's the same level for 7.5 minutes. Bosses instantly die from mere spam
I agree with all these facts, but I still vote yes because it's still the fastest completion of the game, so it's very Vaultable, also I love to see homebrew speedruns, I encourage it.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
BrunoVisnadi wrote:
Signing up team FEIJOADA: - Amaraticando - brunovalads - BrunoVisnadi - Redhotbr
I confirm joining team FEIJOADA.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Signing up individually until a team convergence happens.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
A run to E X P A N D E V E R Y T H I N G Hell yes, great job on this brilliant game end glitch, a good ol first level one
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
This is a really good hack in terms of level layout and new challenges with the original pieces, with the only downside being the palettes in some particular instances. The run is great, monke go fast and the breaks are amazing. Yes!
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Yes because I'll always defend technical achievement over entertainment, and still seeing all these glitches that I didn't even knew was highly entertaining. The entertainment value always increases for me when the TAS clearly looks different from a normal playthrough. Yes because it's SMB, it was TASed ad nauseam (this is not negative, it's just because this particular game is special) over these years, there's not much room for exploring the main branches, so new ones must arise to keep the game pulsating in this site. And this is not just for SMB. Yes because this kind of challenge must be encouraged. When Bisqwit says "the reason why we don’t automatically approve every new branch of a game is because there is potentially an infinite number of them. However, this run has a clear-defined goal", I totally back that up and I go beyond: If the SMB community develops dozens of challenges with well defined goals that demand high levels of technicality, I see no issue having these dozens of different branches.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Amaraticando found a way to get Yoshi in item box much, MUCH faster than the previous method (grinding up to PI 0x26, then getting a 1-up). Link to video
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
feos wrote:
unreplayable
I edited the movie header so the site parser could identify it as Windows (glad that worked acually). Here's the original with untouched header.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Can't wait for the ThunderAxe31's GBC Game Boy Camera "Ball, maximum score, repeated input" in 00:25.11 episode
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Congrats for discovering the softest of the locks, the one that you can move freely* * freedom is a complex concept
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Thanks to eternaljwh I saved 106 frames! Here's the improved movie. And here's the new encode: Link to video
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Post subject: OBEY DINOSAUR OVERLORDS. OBEY DINOSAUR OVERLORDS.
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
This is absolutely amazing, quintessential TASVideos, your dedication really paid off.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Spikestuff wrote:
SHREK YES LOVE, SHREK YES LIFE.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Hell yes and I made a temporary encode for the masses Link to video
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Yes but I don't know why you called that invincible enemy Smileybot since it's clearly Masterjun
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
eternaljwh wrote:
You don't have to stand south of a panel to activate it, though
Oh my god you're absolutely right, how did I never test this?? Thanks! @feos, i'm improving.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Experienced Forum User, Published Author, Player (182)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
I don't wanna sleep today because i'm afraid to close my eyes and only hear this Link to video
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
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