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Okay, so I just saved replay of the .45 and .43 done with exactly same inputs. It turns out that in .43 the goal tape stretches for one extra frame instead of breaking, even if the monkey is in the exactly same position...
Also I noticed when playing keylie's recording, dolphin said that the game's checksum doesn't match. What is this supposed to mean?
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I use 4.0.2 as does Barhunga and other SMB2 TASers.
I think the game might have some really minor calculation differences if you enter a stage on different frame, explaining why your recording gets .45 and ours gets .43 with exactly the same inputs. (it looks exactly the same but the goal tape just breaks in the original one frame earlier)
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Thanks :) Your recording desyncs on E6 for me, tho. I also tried to hex edit your E2 to our recording and it got 26.43 instead (in your recording it did get .45). In addition to that it also desynced our E6. o_o
We might go with the .43, we worked pretty hard to get the E6 time and don't want to redo it from scratch. Also can't get .45 even with your inputs, this is just weird. :/
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When you are going at high enough speeds, there is a chance you can just clip though the pole and break the tape. This is way more common in SMB2. In fact, that Nahoc's E6 TAS did originally go to the goal the normal way but his replay desynced so it looks like it hits the pole.
Oh by the way, we picked up SMB1 Expert with Barhunga yesterday and finished some stages: E1 28.35, E2 26.43, E5 28.06, E6 55.73.
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In SMB2, main boosting techniques are frame boosting and wall boosting, you can see me do them in the beginning of nearly every level. Getting low bumps also gives some nice speed so I aim to get those as much as possible. In air, adjusting the analog stick as little as possible makes you fall faster (you can see that in Free Fall). Most of these works pretty similar way in SMB1, it just doesn't have wall boosting due to lack of separate starting platforms. :)
I'll give you this, probably the last WIP video of the project.
http://www.youtube.com/watch?v=lUP_rKGaGwU
If you wonder what's going on at the E25 Sieve, getting hit while going as high reverse speed as possible at the precisely correct spot is needed to achieve the fastest possible time in it.
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Hello!
Long time fan of the games and after hanging out in the monkey ball scene for a while, I've started doing TASes. My current project is SMB2 NTSC expert mode. I've got some help from Jcool and Diddy (some top RTA runners of the game) and we are making great progress now, getting several stages finished every day :). Majority of Monkey Ball community is also supporting us by giving ideas about strats and optimization and making sure everything looks as optimized as possible.
This is our latest WIP (we are way past that alreardy tho)
http://www.youtube.com/watch?v=GpJ8PELqOIQ
I am also planning picking up SMB1 expert TAS with Barhunga and SMB2 PAL story mode TAS some day.
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I'm making my first TAS ever, using FCEUX 2.1.5 and I have a problem: I can continue recording the TAS normally, but when I play the movie, it resets the console suddenly at one point and goes to the menu for rest of the frames. The point where it resets is the point where I played the movie for first time, after that I just put it back to Read+Write mode and loaded my save state at the frame the movie ended and continued to record normally. Why does it reset in the movie and how do I remove it? The correct inputs are saved, as I see them in TAS Edit, and I cannot find any input for resetting the console.
I didn't find any solutions so I thought I could ask here. Thanks.