Posts for catnap222

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Joined: 2/9/2006
Posts: 41
Location: Japan
Oh, I seemed to ignore English grammer. :-P Im thinking of the next Legacy TAS run which include newest techniques. But I don't decide what kind of movie I will make. It may be any% run, and It also may be 100%run again. Well, the reason why I chose 100%run is that I thought it is more interesting and impressive than any% movie. But now I doubt this prejudice. any% must be impressive too. And that has the advantage of ease to make. I have desires both challenging new run and improving my old run.
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Joined: 2/9/2006
Posts: 41
Location: Japan
Sabikage wrote:
I voted no. I dozed off mulitple times watching the run and I had to stop and take breaks several times in order to give as much attention to the run itself as possible. This isn't a criticism on the performance of the author so much as the fact that a 100% run is just not entertaining. The hack doesn't really introduce anything new to the game beyond a different map, nor is the map design inspired or new enough to make the different level design interesting for a TAS. 90 minutes is a long time to be sitting watching any individual speedrun, especially speedruns which do not significantly vary from existing runs (the regular Super Metroid runs on the site were actually more interesting because I was unfamiliar with the tricks associated and seeing them used in familiar places to do unfamiliar things made the runs interesting. Seeing them used again in unfamiliar places is not as novel).
This is important message for me because criticism links my skill up. I want to be satisfying people like you :-X
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Joined: 2/9/2006
Posts: 41
Location: Japan
moozooh wrote:
Wow, that was utterly unpredictable, to mention a game (not really a game on its own, but it doesn't really matter, does it?) in some thread on Nesvideos, and then to receive a full and extremely well executed TAS on it. What can I say? Voting yes! This movie really entertained me. It really is one of the best (if not the best) complete SM-based movies around, I'm with Graveworm here. Considering the fact most of the items in Metroid Legacy are very well hidden, it was rather pleasant to watch these obscure locations unveiled (and the hack itself is a gift for various tool-assistance and sequence breaking). Not that it doesn't have some flaws, and may look somewhat unpolished for an established TAS community, those flaws are all minor and not really noticeable for an unexperienced player. Having a revised version would be good, but (at least considering the movie length, not to mention the difficulties of SM optimizing) it hardly costs the shot. As Saturn said, there will always be a first version. I say thanks to catnap222. Man, your movie is great! Do you plan to make another one (say, fastest possible any% or another version of 100%) using all the modern techniques?
This message will please BananaOyaji-san who is Legacy author. thanks. And I will challenge Legacy TAS run again, but not decide how play to make.
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Joined: 2/9/2006
Posts: 41
Location: Japan
JXQ wrote:
This hack is...strange. I don't know if I would enjoy playing it or not. You made excellent use of spinesharking, short charging, and speed-mockballing. I also feel your pain of trying to stay ahead of the Super Missle count. I'll vote yes. A good addition to the hacks section.
Thanks and I know your SM movie which is unfinished. Good luck. :-D
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Joined: 2/9/2006
Posts: 41
Location: Japan
Highness wrote:
It's understandable that Catnap222 didn't want to start the movie all over when new tricks were discovered.
Hummm, there is little bit different reasons for no use of newer techniques. It is hard for us Japanese people to collect information about recent discovered techniques because we have to read so many message boards in English! More over, it is hard to find the site gathering newest infomation, itself! Of corse I toured around these sites but I could't collect enough information to make perfect movie. Lack of LR dash is the good example. (even though that seems to make some people intresting)
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Location: Japan
KDR_11k wrote:
Worked for me. While the movie may lack some newer techniques and some situations may have been suboptimal (like the lack of edge jumping), others have been handled impressively well so I've voted yes, the movie definitely had enjoyable moves I haven't seen before. I think there was one place in Norfair where you passed by a yellow hatch, later on you went through it but had a short delay waiting for the powerbomb to open it (sorry, don't know the frame number). I think it would have been faster to drop the powerbomb on an earlier pass, unless that would have introduced lag or opened hatches don't turn blue unless you walk through them.
Thank you for voting and offering some improvement!
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Joined: 2/9/2006
Posts: 41
Location: Japan
Thanx for voting and here are Answers!!
Atma wrote:
the following 2 things I question: 1) When you fought Mother Brain, I'm not actually sure on if it did or not, but it almost looked like one of the hyper beam shots missed and hit the hand and not the head. Did that actually happen? 2) You could've ended input earlier, as the moment you pressed down on Samus' ship nothing you press can actually make a difference as to what happens. Overall, it was well played, but the item collecting was kind of dragged out a bit, which made it far less interesting (for me) to watch.
1)Actually did, honestly saying. Im shamed at this careless miss. 2)Yeah, I should have finished key input just after landing star ship. The facts you feel boring might be slowness and lack of my techniques. 100%run itself must be interesting even though there is much time to collect items....
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Posts: 41
Location: Japan
yeah. I tried this technique to Phantoon and it goes. But Plasma beam doesn't penetrates Redly.... only him. Why? I dont figure out.. This is not my discovery. someone showed that short movie. There are many new techniques, and also I have several news which isnt known except my Japanese community. By the way, thank you all for any voting! Im supprised in so many comments and readings. EDITED: oh, Mr.Graveworm's comment is more accurate. Redly and Mother Brain.
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Location: Japan
Highness wrote:
This run desynced for me when entering the water area. Using Super Metroid (J) with patch applied. What switches should be turned on besides WIP? edit: Tried with "Super Metroid (JU).smc" now and it desyncs in the same spot as the (J) version did. Its the second room of the water area. Samus doesn't seem to make the jump and get's stuck instead.
I didnt changed my option of snes9x so please keep it in normal. And in my experience, desync problem might be a computer condition problem. If you restart your computer and keep it more confortable condition, my movie may work correctly. ^_^;
Post subject: Re: Thank you all!
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Posts: 41
Location: Japan
JXQ wrote:
* Draigon quickest kill by using X-Ray on/off technique Could someone school me on this?
By using X-Ray and Plasma beam. Plasma penetrates enemys so it remains after hitting Draigon. And there is a invincible time for enemy to prevent continuous damage. But if you swich XRAY on/off, invincible time disappears so enemy takes damage continuously. I think using this method is much faster beating Draigon. But it cant apply to orijinal game because of item get order.
Post subject: Re: This won't work for me:
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Joined: 2/9/2006
Posts: 41
Location: Japan
bjladd wrote:
I downloaded Super Metroid (JU) [!].smc and applied the patch to it, but it won't work no matter what emulator I try it on--it just freezes up right after Samus lands on the Space Colony. Lame! I really want to watch this. Can anyone help?
If the movie doesnt start at space collony at all, that may be the ROM problem, not emulator one. sad to say, Im not familiar with ROM or how the files are made. fortunately, there are many detail advices. Please try. thanks.
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Joined: 2/9/2006
Posts: 41
Location: Japan
Making a version 2 of this run would probably not be worth the effort if the route isn't drastically changed or more new tricks are discovered, most improvements would come from more accurate playing, more testing and better usage of the "mockball technique". Really, one of the best parts of this movie is the fact that the "Shoulder button pump" isn't used, if a version 2 was to be made, I hope it wont be used in that one either.
Certainly. too much use of mockball may become rather than slower. And if version 2 had come, the whole route wouldn't be changed dramatically. But I fell I want to repare my movie. :-) By the way, why do you think abusing "Shoulder button pump" is better?
I'll show you some time.
Im waiting for!
meant this is the best Super Metroid based/related movie I've ever seen.
Thanks. ^_^
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Location: Japan
Baxter wrote:
JXQ is using this trick to run faster in his Super Metroid 100% run. Why wasn't it used in this run?
The reason is as said by Mr.Graveworm. Yes, in that time, techniques of MF is the newest one. So I emulated his movement, but I didnt know how to make LR dash(pomping her arms) nowadays, my movie seems little bit slow. Auctually.
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Joined: 2/9/2006
Posts: 41
Location: Japan
Thanks for many good feedbacks!! I want to reply each comments, but I don't know how to quote many people's comment in one message easely. For it and my concenteration to each message, please forgive me to send many many messages each one to one.
Graveworm wrote:
The thing I noticed most was the fact that many times the player ran off ledges even though he/she could've jumped, but there was also other irregularities in the movie.
I see. well, jumping off ledges may be faster than running off. I agree. But, for that, I have a new question. How high that jump is confortable? I guess jumping as high as possible is more faster because of increacing fall speed after that. (like megaman2 movie) But this supposition would be wrong because horizontal speed while jumping is slower than LRdash. I don't know which is the best. How do you think?
And really, the boss battles weren't that slow, Kraid was good, Phantoon could've been killed with missiles instead for greater speed and Draygon could've been killed abusing X-ray. (Might be faster, I'm not sure though.) Other than that I see no way to vastly improve boss battles.
Yes, I watched my movie again and notice spending much time to beat bosses. If there is another chance, I can improve all battles.
No one has confirmed the fastest route for Super Metroid, and many people have different theories, even I make new changes every now and then to my Super Metroid 100% routes, Super Metroid has existed for 12 years, and it might take another 12 years to figure out the fastest route. I believe using a route which you feel comfortable with and that makes it possible to show off is the best one to use.
Yes. I agree you wholly. SM techniques is being discovered day by day and route also changing. 100%run is very difficult, but very challangable. by the way, If my remember right, you made (or be making) TAS of SM.
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OMG! Its difficult for me to catch up this speedy flow!! X-( It takes enomous time to read all comments and as much time to reply. So parden me replying so late. >Mr.bjladd mabye the emulator type is wrong. Its snes9x1.43__wip__.
Post subject: Thank you all!
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Joined: 2/9/2006
Posts: 41
Location: Japan
Thank you all for speedy comments! And I must say first that Im Japanese and not good at English so that I might misunderstand or even might not understand your messages at all. If so, please tell me or change messages into another descripsion or more easy English. And also forgive me of using poor English and unconscious rude manner.Thank you.
Graveworm wrote:
Wow, a little more accuracy/precision a using newer techniques and stuff and maybe a little more planning and a movie like this will be the best thing ever. I enjoyed this movie alot, and even if it's not of the original Super Metroid, I believe it might be the best Super Metroid based movie I've seen so far. And by the way, I believe getting 10 missiles before Spore Spawn to kill it in one round is the fastest way of killing it, so I wouldn't really call a 2-round "Spore Spawn quickest kill"
Does it mean that there are need of more improvements and that will make it one of the best movie related to Super Metroid, right? Yes, I believe that. And also I know the lack of many newer techniques. * LR dash * Phantoon quickest kill by using Doppler effect * Draigon quickest kill by using X-Ray on/off technique and mabye more... You seems to know how to kill Spore Spawn in one round. Im cirious about that. I think it is impossible to shoot 10 missiles into Spore Spawn before closing his shell. Please tell me the way.
The thing I noticed most was the fact that many times the player ran off ledges even though he/she could've jumped, but there was also other irregularities in the movie.
ummm, mabye you says the time when Samus fall down from ledges. I don't know the best way.
Mlandry wrote:
im voting meh on this movie There are a lot of tricks that have been discovered since this was made so the boss fights are really slow and the way he runs also. Also he said so in the description but the route is obviously not the best ( though i found it entertaining this way )
Thank you for voting. I realize the lack of techniques and it is hard to say this movie is the optimal one. But I don't know the reason why you say it is OBVIOUSLY not the best route. Could you tell me where is the wrong route?