Posts for dezbeast


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Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Still at Sigma 2. Right now I'm in the process of manipulating Storm Eagle through hex editing. I normally post a WIP after each level just in case I make any errors so anyone can point them out so I don't have to redo too much.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
That'd be great. I do want to see the changes anyway.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Does this mean you can improve your glitched run by much? Also have you worked anymore on the Ganon fight? Tompa, how has your progress been? I'm eager to see a new WIP.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I gave it my all with Bospider. I tried everything from killing a certain number of enemies to sliding down the wall and even a combination of both, and this is the best I came up with. Please feel free to improve if there is a way. http://dehacked.2y.net/microstorage.php/info/1603381675/mmx100ptas.smv
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Really enjoyed your WIP, Flag. I may take a crack at Ganon, but I don't think I'll have any better luck.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
FractalFusion wrote:
The lesser enemies before do a max of 2 damage but damage animation can be cancelled on a wall, so damage is taken every 64 frames.
Well I didn't encounter any walls where I could cancel the damage animation. Or maybe it's possible and I didn't see it. But could you explain in detail or post an smv where you can do it.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
And thank you for posting the trick. I would encourage anyone who ever tries to improve this run to use your trick since it looks better. I would do it if it didn't mean having to redo the whole stage.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'd like to see one after you rescue Zelda.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I had to re-download your file since I deleted it. Luckily I still had the save-state. Here you go. http://dehacked.2y.net/microstorage.php/info/8627392/test_optimized.smv
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Hey did you factor in the 19 frames of lag on your way there? edit: Nevermind, I didn't take into account that you can go a few more frames before you can switch to the boomerang and still save time. But there is extra lag while charging on the cart which would most likely negate any time saved. Anyway I'm through fooling around with this trick. Time to conquer the next stage.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
That's too bad that you decided to redo your whole run, Tompa. Personally I think you should just continue on. You put just too much work into this. Hey flag, I'm very happy to know that you started on an all glitches allowed kill Ganon run. I was wondering if you actually planned out a route for that and if you have any idea how long the run will be.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Wow, I would've never thought of that trick. At first glance I thought for sure that your way would be faster. But when I compared frames, it turned out to be a few frames slower even after spotting you some frames for any possible sub-optimal movement. Your trick may turn up to be around as fast if there is a way to reduce some of the lag. I remember getting rid of at least 5 frames worth at that part. Fractal, do you have any suggestions on the next stage? Should I take damage before Vile? edit: Hey hero, I decided to frame perfect your trick off of the same save state. It wound up being 15 frames faster than my WIP. The only problem is there is not enough time from the beginning of the the stage to that part for SC's power to wear out.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I finally got Hadoken. I think this is the last time I'll ever work on this game all because of this level. It's pretty pathetic when I have to check each and every frame the whole time I'm on the carts to look out for lag. And I wasn't acting all crazy on the carts to entertain. I was doing it to reduce lag. http://dehacked.2y.net/microstorage.php/info/290106796/mmx100ptas.smv
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Thanks. The real fun will start once I get Hadoken.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I doubt that destroying the bulldozer would even come close to being as fast. Not only do you lose time from the damage animation, but you also have to deal with all the extra lag caused by shooting the flames and from the explosion. Is there any advantage to doing that? I can't see any.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
The thought crossed my mind to grab that extra life. But I decided that it would defeat the purpose of me grabbing the other life and starting the charge for the robot with the same shot.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm finished Sting Chameleon's level. Your re-fight with SC was far too slick for me to mimic in a timely manner but the important thing is that frame wise I was able to match it. http://dehacked.2y.net/microstorage.php/info/335346886/mmx100ptas.smv
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Has it ever occurred to you that you may only be able to get it 40 frames faster when the boss is that high? How about settling for something less and making him go lower? It just might be the best way.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm done with Launch Octopus. His stage wasn't so bad since it was so short. Also there was no manipulation involved at all at the boss. http://dehacked.2y.net/microstorage.php/info/1698597417/mmx100tas.smv
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Armor Armadillo is defeated. The stage started out fun, but after all the lag I had to get rid of and the pain I went through manipulating the boss to do what I want, this has to be the most aggravating stage. http://dehacked.2y.net/microstorage.php/info/1248821082/mmx100tas.smv
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Wow, you are working on this game at quite a blistering pace considering how much emphasis your putting on quality. I shall check it out in the morning.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Not only did I lose frames from him not dashing, but he also shot out the sparks which randomly causes him to have one extra frame of invincibility as long as the sparks are visible. As for Armor Armadillo, you mentioned that it's only possible to suicide off the birds the first time through the stage. But can't you do it again since you have to go back to the beginning of the stage anyway.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Yeah I noticed the loss of frames due to his shooting out the sparks. I'm not so keen on going all the way back to just after beating the miniboss to manipulate which is the only opportunity I saw to slide down the wall. And I know if I hex edit, it will cause a lot of desyncs. I'll let this be your call. Edit: My brain must not be working right. I had forgotten that I could either kill more or less enemies or delay frames to manipulate. I'm gonna play around with that and let you know how it goes. Edit 2: I got Spark Mandrill to dash and saved 7 frames in the battle. I also tried to do a few entertaining things in the waiting periods. Anyway, do you have any suggestions for the next level?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm done Spark Mandrill's level. http://dehacked.2y.net/microstorage.php/info/1058517587/mmx100tas.smv I did a ratio with your test run up to this point and determined that this run should be around 33:49 assuming the time savings stay consistent.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Flame Mammoth's level is done unless anyone can spot any obvious errors. http://dehacked.2y.net/microstorage.php/info/1713010957/mmx100tas.smv
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