Posts for dezbeast


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Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
FractalFusion wrote:
I'd like to see a WIP. How does it compare to the published run?
I have my file ready to upload as soon as microstorage starts working again. As for time, I happened to stumble across a quicker strategy with Vile. I'm currently 12 frames ahead of your run.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm finished the highway stage. If anyone wants to see a WIP, let me know.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm loving how your run looks so far. A couple of things. At the screen before the sand enemy where you damage boosted, you were wobbling up and suddenly you went diagonal left+up and then right+up. What was the reason for that? Also, where do you plan on getting 20 rupees before the monkey?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'll keep those values handy in case I get to a point where I really need them. I got the jump to save frames. I had to jump almost the maximum length. Why did OgreSlayer stop even though he was ahead of your run?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Nice. Looks like you had no problem with the cyclops. Did you have to sacrifice any frames there?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I've begun it already on v1.43. Right now I'm just past the second bee and still even with your run. Any help would be appreciated. I shall view parrotgreen's trick after I get some sleep. edit: That's a neat trick. Are there any more that I might not be aware of? Anyway, you posted that jumping at the bottom of the down slope saves frames. I can't get it to work. Do I have to jump at a certain height or spot or both?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
That's good to hear. Where did you save the frames?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ah I forgot about the damage rule. Let me know if you're still ahead after getting the master key.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Wow, so it turned out to be 13 after all? What are the odds of that? This would require you to manipulate some rooms over again but I'm pretty sure that it's a couple frames faster to not grab the key under the pot with the boomerang. I wouldn't go that far back though because there's a chance the setups later won't be as good, leaving you where you started.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Hmm, I didn't think it would be that many. I was messing around with your WIP and I thought only 8 or 9 frames was needed. What you should do is test to see how many more frames it takes for the cyclops to walk the desired path again. If it's 13 you know you only need to save a frame before that part. If it's 14 you need to save 2 frames.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Stupid me. Of course there are parts where I should compare, namely where I have to collect the items. But where the route for the 100% and any% runs are identical, then I compare those two.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Precision wise I will be aiming closer to his published any % run. His 100% test run will serve as a guide, but I won't be comparing frames with that run.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I don't think there's any way around it. Of course in this particular case it might be faster to do what flag did in the published run but do it more precisely. I don't know for sure though.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Don't worry, I'm still going to be very precise. I'm just saying if there are part's in Fractal's run that I can't match, I'm going to continue on. It doesn't mean I won't try though. Do you happen to know which stage order(s) would be switched if the trick you're talking about turns out to be possible?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
If you notice, although the cyclops starts moving down at the same frame, as you delay frames, it starts moving down closer and closer to the desired spot. In this situation you just happened to get bad randomness that I don't think you can avoid. If I were you I would sacrifice the few frames and not worry about it.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I just downloaded it again. You have to right click and choose 'save target as'. Now that I've seen it again, I don't think you'll be able to get the same set up he had. It was most likely a fluke. He just missed getting hit by a snake that happened to move out of the way before he could pass the wall. How many frames did you delay before the cyclops moved down at the right spot?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
This is where Omni posted his WIP. http://tasvideos.org/forum/viewtopic.php?t=227&postdays=0&postorder=asc&start=420 The main thing I remember about the room with the guard is I didn't have to pause at all to grab the key. Can't remember if the guard was hit closer to the door though. I wouldn't worry about fixing those errors since you're that far in the game. Even if you do fix them, you only save about 5 frames. About that room before the boss, if I'm not mistaken, you have to delay frames before triggering the cyclops to open up its eyes. Then it'll start moving down sooner so you don't have to go out of the way to grab the arrows. Unless erokky figured out a different way to manipulate this without me knowing about, he was just fortunate to be at the right frame where the cyclops would move down at the desired spot. Overall your WIP really surprised me, with a few extra glitches I never knew about. I beg you to continue this run. You already teased me with this small masterpiece. I know I abandoned OoS. But I can resume it if you'd like. Just please don't abandon this run.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I've decided to give this run a shot. If anybody here is still working on this, give your word and I'll stop. Fractal, your run is so precise I'm not going to worry too much on matching it. All I know is that this site should have a 100% MMX. Do you think the route DeHacked posted is optimal?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I regret ever abandoning TASing, but now I'm back. There was no harm done, erokky. I quit ALttP more due to the lack of interest everyone seemed to show. Tompa, that is one awesome WIP. However, I noticed in the sewers that you had to walk down and around a snake. Did you see the WIP that Omni posted before flag discovered the wobble trick? IIrc, there weren't any snakes in his way. Also, further back in the castle where you kill the first knight, i think it's 2 frames faster to charge to the left.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Never mind, I figured it out. The problem was that I was trying to save the file unto my PSP and it wouldn't save correctly. I had to save from a laptop. Anyway, I got to watching your whole run, and enjoyed it immensely. I can't believe it was only a test run. I'm looking forward to seeing how much more optimized the final product is.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I keep coming up with an error message 'The file is corrupt or in the wrong format.' Am I doing something wrong?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'd say stick with the US version. There are bound to be parts where you can catch up some what. Particularly at parts where he saves. And parts where you have the advantage of super fast menu navigation.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'll give it a try and see if it works. Go ahead and continue with the manipulation. I'm going to need all the help I can get.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I sort of got turned off of running Seasons when I couldn't manipulate pegasus seeds. I'm thinking of just forgeting the seeds and just doing the best with what I got.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Xkeeper wrote:
This is your run being played on a (large) projector screen. :P
Neat. But the pic is not coming up.
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