Posts for dezbeast


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Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
It's definately the game. If you listen to the music in Mega Man IV, you'll see that it's much much better.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
This run deserves a yes vote. I got a kick how you got the enemy in Morph Moth's level to cling on to X's head. Did doing that cause X to rapid fire on that other enemy? My little brother swears that it did.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I actually tested to see if save warping was faster after getting the first key, and it was faster by about a second. And after getting the third key, save warping brings you back to the beginning of the whole dungeon. So I doubt it's faster. Vespa and I even discussed this. Ok, I shall try to play on without grabbing the heart container and see what happens. BTW, I save more time taking all that damage than I waste grabbing the heart container at the end.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ok I just beat the boss. I may have to grab that heart container since I don't have the sword equipped to manipulate. What should I do? http://dehacked.2y.net/microstorage.php/info/3909/level2cleared.vbm
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
If it is faster, it's only by a fraction of a second.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm not too thrilled about doing that much of the dungeon over again, so I timed going both ways, and to my surpise, they both wound up being almost exactly the same. So I'll keep what I got. You'll get another WIP pretty soon.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Unfortunately, the only means I have of manipulating is by slashing with the sword and delaying frames before killing the enemies, and I unequiped the sword long before I reached the miniboss. I also would have to waste time waiting for the enemies to fall. Do you still believe it would be faster if I successfully manipulated bombs at the miniboss?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Oh ok, I must've overlooked that part of your route, but doesn't going that way keep you from getting any bomb refills before the boss?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ok, I'm at the boss, but I used the same route as your run. Is it even possible to go up after getting past the room with the moving platforms? That device seems to only let you go down.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I just watched your WIP up to the 5 leaves, and I tell ya Chef, I'm ecstatic over how promising it's looking so far. Keep up the great work.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I was gone for another couple weeks because the emergency wasn't really resolved. So now I'm back, hopefully for good. Sorry Tompa, but it was something that couldn't be helped. Give me one week from today.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
So far, I'm aware of 2 that save a significant amount of time. One is the right+up+left that Omni does in his glitched run. Not every stairway you do it makes you disappear into the stairs. You can also do it going down stairs. The next is the right+down+left on single steps which causes Link to move one pixel per frame while going down steps. The other 2 timesavers I know of only save a frame here and their and is complicated to explain, so I'll leave it at that, unless you really want to know.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Wow, much has been discussed since I last checked this thread. Nice find with swimming bugs and all, Erokky. As you can see from my sig, I'm currently not working with the 100% run. I also found more time saving bugs. I'll let you know them if you want. As for my opinion on what bugs should be used to obsolete Flags run, I'd say any bug that doesn't let Link travel through walls.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm at the part with all those blocks I need to bomb.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ooh, I got carried away with my new found excitement for Seasons, that I under estimated the length of level 2. I think a more reasonable goal to complete this level is about a week. Sorry for getting your hopes up, Tompa.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I had an emergency which required me to leave my home for 2 and a half weeks. Now that I back home, my motivation has sky-rocketed. I may do what Xkeeper has suggested about just aiming more for entertainment then just speed. I'm not going to lower my standard too much, because I would be delving too far from my element. But you can expect to see me finish up level 2 in 1 to 2 days.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm at the part with those jumbo blades. I need your opinion. Do you think I'm striving too hard for perfection? I mean at this rate it will take me a year to finish this run. I could always lower my standards and get this done in a couple of months. Or would you rather wait a whole year to see the best possible result I'm willing to achieve?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I don't see a faq, but I don't think it's needed because it all seems pretty self explanatory. But if you have any questions I'll try to answer them.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
For the version (0.02a) I have it does.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
There is a way. Just copy the inputs in your current movie file. Create a new movie file via VBA under SGB mode. And paste the inputs from your old movie to your new one.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Now that I think about it, sub 2 hrs. for a SS may not be humanly possible. You may be able to pull it off if done in segments, but I think you would have to abuse luck pretty heavily. What do they allow at SDA? Can you end a segment anytime you want?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
You know you always have hex editing as an option instead of restarting your whole run. I usually try that first and hope it doesn't change the random number generator.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
If your time sucked, then that must say a lot about Ego Buff's submission, being that it was just a few minutes faster than your run. But good luck if you decide to improve. Personally, I'm not too big on single segments for lengthy games like this one. You'd have to sacrifice too much quality.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Glad to make your day. But if you know of any crazy time saving glitches in this game like in the some of the NES Megamans, then by all means, let me know. Otherwise I stand by what I said.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Yeah, I'd say that it's definately more buggy than 3 and 4. I never played 1 and 5 though. I'm actually referring to the left+right, up+down glitches that are inherent in the NES version.
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