Posts for dezbeast


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Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
O well. Will continue to experiment then. This game seems a lot more solid then some of the NES Megamans.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
You know what, Nach? Now that I think about it, invincibility throughout the whole game is not really needed, since I could manipulate a big energy refill anywhere I want. The places I could think where being invincible will save time is in Metal Man where I stop to shoot the drill for the energy refill, and Wily, where I would be able to use Quint's device since I could take damage. Doesn't seem enough to justify the time wasted dying. I'd still like to know how that teleport up ladder trick works.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
It was significantly faster than Vespa's (I think the chest appeared over 30 frames earlier in mine), but I somehow doubt that he timed the bomb optimally because you could pick up the bomb in the room before. It could've just been the setup he had though. When I calculated, I determined it would be almost exactly the same. But keep in mind I sacrificed 20 frames in the room before to get that setup. So slashing is faster with perfect manipulation.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I've used no bombs as of yet. I highly doubt I'll use more than what you already calculated. From what I analyzed so far in this game, manipulation to kill enemies with sword is almost always faster than using a bomb. So far I have 1 extra bomb since I didn't need it to get the bracelet. Go on ahead and enjoy TP. If I have more questions, I'll ask. Meanwhile I'll post updates as I progress.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm going to double post from now on when posting from my PSP whenever I run out of memory. The next setup was ok, doubt it's the best. I found that sacrificing 20 frames with 5 extra slashes to manipulate the enemies so I could slash them is almost exactly the same as going in the next room in the earliest frame possible and using a bomb optimally. I want to conserve as many bombs as I can anyway. I had to sacrifice a few more frames to manipulate the moblin to be in my path when I get back.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
In order to keep my motivation up I'll post mini updates on what I've done every now and then. The first part with the snakes went pretty well. I was able to save 15 frames in the previous room by slashing off of both spikes which practically propels me, pretty much eliminating the time wasted slashing. The setup 2 rooms before the bracelet was very ideal. I killed all but one moblin with just 2 slashes. I had to sacrifice 4 frames to squeeze in an extra slash in order to manipulate the next room.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ok, adding slashes at the bridge didn't work. Too many enemies got in my way. I managed to get a setup that is almost as good as the one where I had to slash 12 times. It only cost me one slash in the room before (17 frames) and not slashing after digging (1 frame) I also had to sacrifice another frame to get rid of a desync. 19 frames is about as good as I'm willing to get it. This game doesn't leave much room to manipulate in dungeon 2 without having to sacrifice a lot of frames.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Cool, thanks. I need to do some experimenting. The game engine seems to count a stab as a slash. So I'm going to see what happens if I don't slash after digging. If I still get a crappy set up with the snakes, I'm going to hex edit 12 extra slashes at the part where I have to wait for the bridge to appear. If that don't work, then I might have to sacrifice 44 frames because that one setup I got just seems too good to pass up.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Hey Tompa, the first setup with snakes is giving me fits. I was testing to see the different types of layouts by slashing before going in that screen, and I saw one completely ideal setup for that room. However I had to slash 12 times to get it. The other 12 sucked pretty bad. I think this game is taunting me. Anyway, I was looking through my run to see if there are any places where I could slash a less amount of times before getting in the dungeon. And I found that you could charge your sword after slashing for the Mystery Seeds and stab the far right bush before Dungeon 2, which saves 4 frames, but I don't get any Ember Seeds, so instead of beginning the dungeon with 20, I have 15. Are Ember Seeds hard to come by in this game? Is it worth sacrificing 5 seeds for 4 frames?
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Chef Stef wrote:
Anything else I've missed?
Missed this part of your reply. From what I've seen, everything else looked perfect.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Done the route already, heh. I've been slacking and took a long break (few days) from TASing. I'm back on it now. I sure wish I was as dedicated to this game as you. Then maybe I'd finish in a couple of months. There was a part where I could slash sword after digging. 1 screen before the tree with seeds, I made the required switch right after digging and then slashed. Saved 1 frame in that screen and saved 1 frame in the next by getting the seed with sword instead of rod. Time to tackle level 2.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
He hasn't worked on it for over a week. I have to somehow motivate him. He's still in the middle of Dungeon 2.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
So it wouldn't do me any good to get over 8 or so more bombs before getting to the water town, since all the ones I have will get stolen anyway? Thank's for the calculation. This will prove useful.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Just watched your WIP and I'm very impressed. Your movement is much more precise, but there's one thing you may want to fix before you get too far. Right after the Trendy Game, you had the right idea of avoiding the long stretch of grass, but the only problem is having 2 more screen transitions, so in this case your better off just cutting through the grass. I can't wait to see you finish this run.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Ok, I just verified it. I decided to optimize starting with Airman and defeated Metal Man. I had originally thought that Rush Jet would save time, however going into the menu screen one extra time cancels out any time saved using it. With Crash Bomber, I found that it was most optimal to equip it after the part with the ladders and use it on the second and third wheel, slide through the fourth one and use on last wheel and manipulate a big weapon refill from there. Time saved for having Crash Bomber in Metal Man's stage was 455 frames. Time saved for having Leaf Shield in Airman is 505 frames. So there you have it. Starting with Metal Man first is optimal.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Are you still aiming for no death? And collecting the required 200 rupies for the shovel? I'd say forget about it since the best ending tag was taken off anyway.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
It's good to see you improving this run, Chef. There's going to be some high quality GB Zelda TAS's in several months. I'll try to bug Vespa to keep up with the Ages run.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
It seems that bombs are a lot easier to come by than I had thought, all I need to know is exactly how many more number of bombs are needed for the rest of the game. I have a full 10 at the start of the level and I won't be using as many bombs as Vespa, unless of course if it's faster to.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Yeah, your seed route seems very optimal so far. And it's very easy to understand. Thanks for all the research you've put on this game. It will save me a lot of testing and trial and error.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Hmm, I never even thought of trying it but fortunately, it's exactly the same because there is a 18 frame penalty for using the rod. It's only 17 frames for the sword so it save's 1 frame with the sword.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
So will I need all 3? I'll post a WIP right afterward.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Could you post a vid? I tried every frame and he just climbs normally.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I've been doing some extensive research testing & planning out the most optimal route, and now I'm about 90% sure that starting with Metal Man is best. I figured out a few new strategies for this level. I'm much faster in my improvement. The 10% uncertainty comes from testing from a password. From there it was only optimal to get a big weapon refill from the last wheel with the clown. It would've wasted more frames manipulating it in more than one spot.
Experienced Forum User, Published Author, Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'm at the tree with the mystery seeds. Should I get them? I noticed you got them. I'll let you make the call on this one since you have a much deeper knowledge of the game than I do. Edit: I shall be working on my other run as I wait for your reply.
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