Posts for diggidoyo


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Experienced Forum User, Published Author, Experienced player (580)
Joined: 1/27/2011
Posts: 427
Location: Oregon
I've never actually TAS'd before but I have seen several videos and I know exactly what you're talking about. Since this was just a single stage I wasn't too worried about entertainment value, but I did use the Chill Spike during the last part for just that reason. I really just wanted to see fast I could clear the stage with ideas I was never able to implement in my speedrun. The record videos for Nitro Man and Chill Man are on my channel and I do more messing around in those (rhythm shooting, killing extra enemies, etc). This is because after hundreds (if not thousands) of replays I've gotten some parts down to almost muscle memory. Thanks for the tip, though. I'll keep that in mind when I TAS the full game for real. I never thought of doing Protoman, and I probably still wont. What appeals to me most about this game is the simplicity. As in, the lack of slide and charge shot. Protoman brings those back and adds more complexity to the mix. So I'll probably just stick with a straight Mega Man TAS. Chill => weakness is definitely the way to go with DLC.
Experienced Forum User, Published Author, Experienced player (580)
Joined: 1/27/2011
Posts: 427
Location: Oregon
Mega Man 10 TAS is complete! Mega Man - Normal Mode in 33:42.37 (20:04 in game time) Bass - Hard Mode in 28:18.25 (15:16 in game time) Not sure why there isn't a thread for this game yet. Probably because of the general lack of interest Mega Man 9 TAS recieved. The tools are available but its not perfect. Will this disqualify it from appearing on TASVideos? Regardless, I went ahead and TAS'd a Chill Man run on Mega Man 10. I set the time trial record at 1:30.08 and I wanted to see how far off from perfect my run was. I used the Dolphin r7060 and managed to bring Chill Man's time down to 1:29.15. Next I'll be doing Nitro Man for the same reason, and then I'll probably do a full run. http://www.youtube.com/watch?v=-obTScAzrLA
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