Posts for dunnius


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Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
Posts: 329
Snes9X 1.51 has Lua support. But I still can't use the other emulators, and I would rather use the better version of Snes9X.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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Ilari wrote:
the_randomizer wrote:
Snes9x 1.43 is being deprecated? That's good news :D What is the current acceptance status of Snes9x 1.52 or 1.53?
snes9x 1.52 and 1.53 are accepted as of currently.
It would use these if they had lua support. They are slightly more accurate than 1.51.
Experienced Forum User, Published Author, Active player (423)
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Yes, the magnet beam is required because walljumping doesn't exist. Its usage is the bare minimum required.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
Posts: 329
It's nice to see a TAS of Mega Man 1 without being completely broken, but I have to agree that no damage and buster only causes too much waiting. Also, I think the block breaking at the beginning of Wily 1 could be done faster by shooting the elec beam from further back to avoid having to wait. I'm voted Meh because this is interesting as a category. As someone who plays this game fast, I'd like to see a TAS that does not break the game in two, but where do you draw the line...
Experienced Forum User, Published Author, Active player (423)
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Anyone????? I'm not sure. I recall also having trouble with it in the past. I think some codecs don't work right. I remember installing other codecs. I don't remember what I installed, and the computer I had used died.
Experienced Forum User, Published Author, Active player (423)
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I don't know what you are asking. I see you created another topic which explains better what you are asking: http://tasvideos.org/forum/viewtopic.php?t=14096
Experienced Forum User, Published Author, Active player (423)
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mathgrant wrote:
I like to imagine that Tas either has an accent that causes "jeopardy" to be spelled "jeapordy", or is so high off of drinking Tina's pills that he can't spell.
Works for me! If I recall, Jeopardy is misspelled twice in the run. I forgot to comment about that. I was going to say that the version of the game sucks so much that it may as well be spelled that way.
Experienced Forum User, Published Author, Active player (423)
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It was a bit hard to follow the races without a HUD map, but I appreciate the shortcuts, and the work that went into the route planning. Ah, those silly N64 days when they couldn't tone down the menus and cutscenes (and collectathons). Yes vote, ignoring the genre inherent repetitiveness. I watched this run while splitting my attention with a racing movie, "Le Mans".
Experienced Forum User, Published Author, Active player (423)
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I laughed many times throughout the run, but this version of Jeopardy sucks, a lot! I would prefer another version of Jeopardy that is faster paced (the amount of "cutscenes" is very annoying) and would result in a much shorter video. 25th anniversary is one that comes to mind, also NES, though there are others. I vote no for that reason.
Experienced Forum User, Published Author, Active player (423)
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I did some research for feasel locating the way health and gas are stored to assist in making game genie codes. The health, which has a maximum of 4 HP, is stored in four bytes, one for each health part. Here is a table: .............address...health...damage highest...0x05B4...0x80.....0x82 .............0x05B8...0x81.....0x83 .............0x05B6...0x81.....0x83 lowest....0x05B2...0x80.....0x82 When damage is done, it starts from the highest position and goes down the list until it finds a byte that has the health value set, and then marks it as the damage value. When getting a health drop, it starts from the lowest position and goes up looking for a damage value to set to the health value. So to do infinite health in an emulator, only 0x05B4 has to be set to 0x80. A game genie code that feasel made is XKNYKPKL. For gas ammo, it is stored in two bytes: 0x0060 is the tens position, 0x0061 is the ones position. A value of 0x0070 represents 0, 0x0071 is 1, 0x72 is 2, etc. A useful lua function to display the ammo in a HUD would use: ammo = (memory.readbyte(0x0060) - 112) * 10 + (memory.readbyte(0x0061) - 112) An interesting note about infinite ammo is that it uses the memory values for the display to determine if there is enough ammo to shoot. That memory address pair is 0x05BE for tens, 0x05C0 for ones. If the main pair only is set using cheat codes, switching to the regular weapon and back resets the ammo value for the display. If the display pair is set, the displayed numbers will always show up, which makes it difficult to know what weapon is chosen. An infinite ammo game genie code that feasel made is VVKAXOVK. This increments instead of decrements, but it was done to minimize the number of codes necessary.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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Master of Puppets wrote:
The problem here is the word "moon" which some people think it means more then "the movie was considered entertaining enough to be published"
Yeah, and also that vault TASes are hidden by default. From IRC: <Zeupar> Vault and Stars should simply be [icons like it was done before tiers] This would mean that we still have tiers, but they are done as modifiers so that we have a default. This would be more simple than 2 tiers with 2 icons since vault TASes cannot be moon or star anyways.
Experienced Forum User, Published Author, Active player (423)
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To clarify what I meant by neither Vault or Moon: runs that too good to fit in vault, but not good enough to be fit in moons. I think this applies to many TASes.
Experienced Forum User, Published Author, Active player (423)
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Warp wrote: A kind of dumpster for "everything that doesn't fit anywhere else", which I don't think is the intent of that tier[moons]. ---------- I feel like that is what Vault is. I think Vault needs to be split into two. Vault is still the lowest, but I think there should be a "default" tier above for runs that are borderline between vault and moons. I think that many vaulted TASes don't belong there, nor in moons. Mothrayas wrote: I actually don't think Moons should even be considered a tier. ---------- I suppose that Moons (and even star) could instead be a tag. That way there would be two categories (vault and default), and then the important runs would be tagged, just like how it was in the past. That does seem more simple.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
Posts: 329
feos wrote:
The topic title kind of asks for absolutes :D
And I thought the topic was asking whether debating was allowed at TASVideos :P
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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feos wrote:
Where can I read these rules and where did I sing my agreement?
Did you sing it in a choir? :D
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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Very nice improvement! Voted yes
Experienced Forum User, Published Author, Active player (423)
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I think this is it: http://bizhawk.googlecode.com/files/bizhawk_prereqs.zip (So much trouble just to get it installed.)
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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Check the forums for Bizhawk for help (http://tasvideos.org/forum/viewforum.php?f=64). I have no experience with it nor lsnes. http://tasvideos.org/forum/viewtopic.php?t=13612 might be the most useful thread for you.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
Posts: 329
1.53 is the latest version of SNES9X
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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I don't think ActRaiser 2 works with SNES9X 1.51. I haven't tried 1.52 or 1.53
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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There is also precedence with Final Fantasy 4 adding a cheat code to prevent lowering the bgm volume when the game is paused. As long as a audio/video hack does not affect the sync of the movie file, it should be fine.
Post subject: MSX Metal Gear Test Run in 27:38.7
Experienced Forum User, Published Author, Active player (423)
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Game: Metal Gear System: MSX Author: dunnius A completed test run of the route in 27:38.7. This is not fully optimized in input or lag, but shows what a run will look like www.youtube.com/watch?v=IdcNnRBOHEU
Experienced Forum User, Published Author, Active player (423)
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I wouldn't recommend using a Virtual Machine (I recommend the freeware Virtual Box, btw) to run emulators. It makes them run slower and eat up a huge amount of CPU for the main computer.
Experienced Forum User, Published Author, Active player (423)
Joined: 9/7/2007
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The guy is supposed to be hunchback? He sure doesn't look like one. LOL Voted meh for vault. The TAS was done well, and the jumping was entertaining.
Post subject: MSX Metal Gear Pacifist in 28:17.47
Experienced Forum User, Published Author, Active player (423)
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Game: Metal Gear System: MSX Author: dunnius A test "pacifist" run in 28:17.47. The input is not optimized, and I got too many rations, but the route will be the same. www.youtube.com/watch?v=_CzHR2914pE
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