Posts for exileut


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Joined: 2/15/2009
Posts: 329
Up to the first battle for testing purposes. Input File Encode DarkKobold has found the RNG address. While work is being done it is not a priority over other projects.
Working on: Legend of Legaia, Vagrant Story
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Posts: 329
The Final Fantasy TAS curse strikes again!
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
I would rather see a test run of the DOS version over psx.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
Wyster if you want a game similar to this except entertaining I would highly recommend Overblood.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
While this isn't nearly as TAS friendly as FFVIII, I'm looking forward to progress. Do you need help route planning after the world map? I feel bad giving up after an hour of test running...
Working on: Legend of Legaia, Vagrant Story
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Posts: 329
Epic game. I hope psxjin treats you gently.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
This thread should be split into individual games.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
Keep it up. More playstation runs are required.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
Uh nope. Looks good...
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
Entertaining enough for publication. This is a game I played as a child.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
First of all, your avatar terrifies me.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
If I had to pick a favorite part I would say renting the car. and clipping through the train door in true tas fashion. I like how different the Ifrit battle ended up compared to the first test run. Is Enc-None possible/worth getting?
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
This syncs with 2.0.1 I assume?
Working on: Legend of Legaia, Vagrant Story
Experienced Forum User
Joined: 2/15/2009
Posts: 329
Isn't Quina's Limit Glove going to be the main attack in the run?
Working on: Legend of Legaia, Vagrant Story
Experienced Forum User
Joined: 2/15/2009
Posts: 329
Well it's good to rule out possibilities...
Working on: Legend of Legaia, Vagrant Story
Experienced Forum User
Joined: 2/15/2009
Posts: 329
This needs 100% more jumping.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
Interesting
Working on: Legend of Legaia, Vagrant Story
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Posts: 329
Desync around frame 44000-46000 :( Dialog box King Leo: "Thou hast not seen the last of me, Marcus!" is skipped a few frames too early and its the last thing I see. The battle commands before the desync seemed to be frame precise. Edit: I have tried a few more times and it desyncs every time I watch it. I hope the next 130k frames can be salvaged....
Working on: Legend of Legaia, Vagrant Story
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Lil_Gecko wrote:
I just wrote a lua program that let me know how to make critical hits and here's what I got. If Spirit is between........................................Random Number needed in the 4th byte 18-23.............................................................No critical hit possible 24-27.............................................................079 086 093 100 193 200 28-31.............................................................086 093 100 165 172 179 186 193 200 32-35.............................................................079 086 093 100 36-39.............................................................079 086 093 100 151 158 165 172 179 186 193 200 40-43.............................................................No critical hit possible 44-47.............................................................065 079 086 093 100 151 172 186 193 200 48-50.............................................................079 086 093 100 151 158 165 172 179 186 193 200 So my question is where would be the earliest place I can find something to boost the spirit of my characters ?
Prison Cage steal: Leather Wrist +1 Plant Brain steal: Iron Helm +1 Dali weapon shop: Bronze Gloves +1 Feather Hat +1 Leather Wrist +1 Lindblum: Coral Ring +2 Weapon shop: Leather Wrist +1 Iron Helm +1 Synth: Desert Boots +1 Glass Buckle +2 Zaghnol steal: Mythril Gloves +1
Working on: Legend of Legaia, Vagrant Story
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Your first battle is 23 seconds faster than the SDA run. I was being negative before. Now I'm here to show support!
Working on: Legend of Legaia, Vagrant Story
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Posts: 329
I must be really dumb. It took me 6400 frames (54 increases of the pointer) before a value fell into the 0-15 range. I did indeed steal the mage masher making me think I partially understand this. You guys seem to be doing it in 2 seconds max. I have RAM watch on address 0007B720. The value of that address (0007B720) at the start of my battle is 8007B857. I open RAM Search. I check the "Greater than or equal to" option button. (to get the full table of numbers... I think) Under "Specific address" I type 7B857. My results show: Address (0007B857). Value (11). . . My next (0-15) value isn't until Address (0007B88D). Value (0). Is this list static and created when I start a new game? Is my only option to find ways to increase the pointer faster? EDIT: After watching your input file and staring at all kinds of memory viewers I realize I have no clue what I'm doing.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
Lil_Gecko wrote:
I have to admit I'm kinda confuse with your desync problem. I don't know anything about emulators so I can't help with that but I've now tried for myself to play 2 differents movies on 3 differents computers over and over, and I always got the exact same lag frames and RNG, no desync at all. Do you use the latest version of psxjin ? Edit : I don't know anything about lua either but I hope that is going to help you solve your problem. Also I've made a little test run up to the sword fight : http://www.youtube.com/watch?v=c2Px_LUaivA and the sound is sometimes really annoying. Is there any way to correct that even if it's just for the encode and not while playing ?
Eternal SPU is one of the best for quality. I think all it would do for a TAS is desync your encode. I was expecting it to sound like the reverb buffer was broken like the old SPU that came with epsxe. I've never heard the background noise present in your video before. Strangely enough in my test run Zidane goes first in the masked man battle.
Working on: Legend of Legaia, Vagrant Story
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Joined: 2/15/2009
Posts: 329
Zanoab wrote:
With a little bit of dedication (and a love for programming), I got most of the script done. http://pastebin.com/SCU8XgCR Lua is almost as strange as Unix but I got it working. If anybody knows how to convert the ints to hex/byte form, I'm ready to learn more. Feel free to add more to it. Also, I'm aware that I could remove the leading 0s in the addresses but I prefer full addresses so it is obviously an address. EDIT: This is my first time touching Lua and it is 2:39 AM so I think I did pretty good
I'm not really sure what I'm looking at here. What does this script do?
Working on: Legend of Legaia, Vagrant Story
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Posts: 329
I guess I'll start working on the testrun again while you work on that script. I figure having another input file to compare to can only help.
Working on: Legend of Legaia, Vagrant Story
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Posts: 329
I've never done this ram watching or searching before and after messing around with it I understand enough to do what you explained. I guess the 2nd thing to learn is how random battles work. If I understand this correctly you (Lil_Gecko) quit because the world map displays models as white and Zanoab quit because the manipulation took too long/didn't seem optimized. All I have is time and I'm willing to help get this run somewhere.
Working on: Legend of Legaia, Vagrant Story
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