Up to the first battle for testing purposes.
Input FileEncode
DarkKobold has found the RNG address. While work is being done it is not a priority over other projects.
While this isn't nearly as TAS friendly as FFVIII, I'm looking forward to progress. Do you need help route planning after the world map? I feel bad giving up after an hour of test running...
If I had to pick a favorite part I would say renting the car.
and clipping through the train door in true tas fashion.
I like how different the Ifrit battle ended up compared to the first test run.
Is Enc-None possible/worth getting?
Desync around frame 44000-46000 :(
Dialog box
King Leo: "Thou hast not seen the last of me, Marcus!"
is skipped a few frames too early and its the last thing I see.
The battle commands before the desync seemed to be frame precise.
Edit: I have tried a few more times and it desyncs every time I watch it. I hope the next 130k frames can be salvaged....
I must be really dumb. It took me 6400 frames (54 increases of the pointer) before a value fell into the 0-15 range. I did indeed steal the mage masher making me think I partially understand this. You guys seem to be doing it in 2 seconds max.
I have RAM watch on address 0007B720.
The value of that address (0007B720) at the start of my battle is 8007B857.
I open RAM Search. I check the "Greater than or equal to" option button. (to get the full table of numbers... I think)
Under "Specific address" I type 7B857.
My results show: Address (0007B857). Value (11).
.
.
My next (0-15) value isn't until Address (0007B88D). Value (0).
Is this list static and created when I start a new game? Is my only option to find ways to increase the pointer faster?
EDIT: After watching your input file and staring at all kinds of memory viewers I realize I have no clue what I'm doing.
Eternal SPU is one of the best for quality. I think all it would do for a TAS is desync your encode. I was expecting it to sound like the reverb buffer was broken like the old SPU that came with epsxe. I've never heard the background noise present in your video before.
Strangely enough in my test run Zidane goes first in the masked man battle.
I've never done this ram watching or searching before and after messing around with it I understand enough to do what you explained. I guess the 2nd thing to learn is how random battles work.
If I understand this correctly you (Lil_Gecko) quit because the world map displays models as white and Zanoab quit because the manipulation took too long/didn't seem optimized.
All I have is time and I'm willing to help get this run somewhere.