PXM
Up to the World Map
1446 rerecords
Notes: Choosing vibration off somehow didn't cost me any frames. Thought it looked cooler than waiting a frame.
Manipulated Mel for the opening scene because she has the shortest name.
Pressing a different direction for a few frames at zone entrances is used to manipulate monster spawn locations.
I tried to make movement smooth, unless it sacrificed frames.
I wanted to get to this point to compare to the current SDA run, first segment. You can imagine my surprise when I checked the inventory screen to find I wasn't any faster than the non-assisted run!
Its exactly 20000 frames from power on to control on the world map.
Edit7: It looks like black loading screens between areas are about 2 seconds longer on pcsx. Thats the main source of all the lost time.
Edit8: Quick
720p dump. opengl2.9 maxed/eternal. Desyncs. Gives you an idea of the run though