Posts for exileut


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Joined: 2/15/2009
Posts: 329
Does psxjin support CDDA audio? I can mount the bin/cue in daemon tools and it prompts me to play music fine. When I mount the bin/cue in psxjin I get all audio except CDDA. Wild 9 [NTSC-U] [SLUS-00425] Edit: I can't get this to work in epsxe either...... headache
Working on: Legend of Legaia, Vagrant Story
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Now with music! Level 1 WIP Wild 9 was developed by Shiny (creators of Earthworm Jim) and released by Interplay on September 30th, 1998 for the Playstation entertainment system. You play as Wex Major on a quest to return home from a strange planet that you've landed upon in a galaxy ruled by the evil overlord Karn. What makes this game unique is the use of a device in the game called the rig. It allows you to grab enemies and objects from a distance and move/smash them. Your goal is to travel from planet to planet freeing the other 9 members of the rebel group (Wild 9)(10?) and of course defeat Karn. I added the correct music during encoding. I'm honestly not sure if psxjin supports CDDA playback. Speed while airborne is 10. Speed while running is 7. This is why jumping is important! Timestamps are from the youtube encode. 1:29 I jump over the checkpoint (blue swirl) and splat to save time. 2:08 I acquire 6 Missiles for later on in the run. 2:11 Missiles are auto lock-on. They lock onto enemies before objects. This is why I take so long to fire. It takes 3 missiles to destroy a goo maker. 2:30 These enemy spawners seems random. Waiting frames sometimes makes them respawn much faster. 2:40 Holding left+right makes you spin left at full run speed. 3:44 Low and high jump heights cause a slight pause when landing. Running off the ledge is slower. 3:50 I wait for the flying enemy to boost up to the ledge. Least optimized part of the run. 5:00 I wait longer to kill the enemy here. The respawn pod drops 200 frames faster. (Haven't figured this out yet) 5:15 I have to wait to push the vehicle out of the way. Grapple is hard to optimize. Question and comments are welcome!
Working on: Legend of Legaia, Vagrant Story
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bahamete: I can't figure out how you gained higher than max speed on the second enemy you bounced off of. I'm not sure if it's a PAL only thing. I'll keep testing. You also said higher collection rates take more time to count at the end. In your run it looks like you have to wait anyway after the collection % is done tallying. Speed RAM location: 00093125 Double jumping for Nikki has a 1 frame window. I find this strange.
Working on: Legend of Legaia, Vagrant Story
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I've been following irc chat on this game for the last week. I'll miss arukAdo's discussion/commentary.
Working on: Legend of Legaia, Vagrant Story
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My computer exploded. Work will continue in a week.
Working on: Legend of Legaia, Vagrant Story
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I found speed values for both characters. I think I will redo level 1 with an actual attempt this time with bahamete's run as a guideline. Bahamete: Which game version are you using? Mine seems to have demos of other games before I get to the title screen. I'm pretty sure mine is: Pandemonium! [U] [NTSC-U] [SLUS-00232] Your video seems to start with: http://i52.tinypic.com/2z52879.png Is this a PAL only warning?
Working on: Legend of Legaia, Vagrant Story
Post subject: Pandemonium!
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Level 1(double jump girl) by someone else http://www.youtube.com/watch?v=YOYZzxhISw4 I did a test with the other character. Which turned out to be slower than this. I also went the wrong way in my run because I'm not very smart. (cost 13 seconds) Level 1(spinning clown) by me http://www.youtube.com/watch?v=yQsWdYNG9zg In my scientific test, the clown gains 60 frames per roll over flat ground compared to running alone. It also seems that we have different versions of the game. I guess the next step is talking to the guy who quit his run. And then maybe finding player speed rolling/jumping/falling for both characters.
Working on: Legend of Legaia, Vagrant Story
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I am excited about the marathon... Although I'm not sure if I want to see your face
Working on: Legend of Legaia, Vagrant Story
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Time for the weekly update!
Working on: Legend of Legaia, Vagrant Story
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I didn't find this much more entertaining than the SDA run. I guess playing a 3d game on an emulator without proper support is why it's so unoptimized. The shooting wasn't too bad, but the driving/route was terrible.
Working on: Legend of Legaia, Vagrant Story
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1 year later...
Working on: Legend of Legaia, Vagrant Story
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Sonikkustar wrote:
I have to agree with you Warp on that one. The Halo series is overrated, predictable, & badly designed in terms of the actual games. I only dressed up as Master Chief because it was a simple costume to make (even though it weighed 30 pounds!).
Halo 1 was the last game/console I actually bought. I haven't played the other games in the series. What I remember most was the grass textures in level 2. and trying to do 360s in the warthog. Oh and the pistol being extremely unbalanced in multiplayer. (it was a fast firing sniper rifle with no bullet trails) Story didn't get me too much. The levels were too long.
Working on: Legend of Legaia, Vagrant Story
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I watched the two original composers do the monk chant live @ videogameslive. And then the orchestra played the song. Although that guy who did the music for earthworm jim leads the show and he was always out there rocking on his guitar drowning out the orchestra. Sad day.
Working on: Legend of Legaia, Vagrant Story
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Level 1 Teleport takes what 10% mana? It's something ridiculous. I remember doing Meph runs with bad gear and I would be out of mana by the time I got to him from the durance of hate waypoint. I understand using mana potions, but even with TAS precision they recharge mana at a fixed (slow) rate. I haven't played this game in probably 9 years, but those are my two cents.
Working on: Legend of Legaia, Vagrant Story
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Holy draw distance! Also, the alarm is from Goldeneye.
Working on: Legend of Legaia, Vagrant Story
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This is like the Donkey Kong music but isn't. edit: Donkey Kong Country 2 18 - Stickerbrush Symphony
Working on: Legend of Legaia, Vagrant Story
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Will antd's wip be helpful in this process?
Working on: Legend of Legaia, Vagrant Story
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FF8 is published! Someone told me that means FF7 WIP's are coming soon.
Working on: Legend of Legaia, Vagrant Story
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AngerFist wrote:
I am back! Got a new working keyboard. Expect one (I will release just one wip) wip in the near future. It's been too long gents, missed tasing, lets get this thing rollin'!
How long has it been?
Working on: Legend of Legaia, Vagrant Story
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And I thought the "Where in Time is Carmen Sandiego?" run was entertaining!
Working on: Legend of Legaia, Vagrant Story
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Voting no because the SMS version wasn't used. Also: http://www.youtube.com/watch?v=ee6eU_148uI
Working on: Legend of Legaia, Vagrant Story
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What did the Megaman 1-8 runs use?
Working on: Legend of Legaia, Vagrant Story
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Toothache wrote:
"some other guy" is actually antd on these forums, who was working on the FF7 TAS for a long while. I'm not sure what is happening with it atm though
DarkKobold offered to take over. With my limited knowledge it appears the game is harder to manipulate. With the amount of work that went in at the beginning of FF8 I assume it will be some time before this large of a project is restarted.
Working on: Legend of Legaia, Vagrant Story
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Acheron86 wrote:
Yeah, I considered some sort of FRAPS or screen-capture device to film me as I'm playing it, then go back and edit the loading of savestates etc. Of course that wouldn't be submittable but it'd be a fun watch. My poor laptop would probably not survive the process, but I have a mean desktop back in the states that could handle it easily enough. Hopefully I have something to show for it soon.
Bisqwit did something similar.
Working on: Legend of Legaia, Vagrant Story
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Lil_Gecko wrote:
exileut wrote:
Sir VG wrote:
exileut wrote:
TAS Movie Editor doesn't seem to support .pjm yet. What do I use in the meantime for editing my movie files?
xvi32 will edit it, though since it's a hex editor, it won't be the friendliest option, but it works.
I looked into it some... I'm not sure how to add a few empty frames into the middle of my file. There is a dialog heavy section before I know if the manipulation had any effect. I'm skipping dialog by hand each time for now. Most of this hex and scripting stuff goes over my head. There's nothing wrong with doing it the old fashioned way!
Notepad++ is very handy to hexedit pjm files since you have the line number corresponding to the frame of your file.
This seems to do what I need.
Working on: Legend of Legaia, Vagrant Story
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