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It is? Good thing to know.
After two attempts failed by lack of "luck", my third try on Orange Dawn now works (see first post)! The transport copter is now used as bait to bring Flak's units to my army at the island as soon as possible.
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Good! Note that any videos I send will still have that part, as it's easier to remove than add.
Since no answers were posted to my question: "We should decide: we want real-time or number of days?" I am trying to change the Orange Dawn victory by capture into a rout.
EDIT: Oh, I hadn't seen your edit Nitrodon. My strategy is to use Max's power to attack blindly (not that you can call it "strategy")
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I originally tried doing that, but the fastest I could do (I played on 100% for the tests, of course) was 8 days.
My strategy now involves building an artillery and bringing it next to the cannon by day 7, and combo it, attacking with the rockets and artillery.
EDIT: I've made a video describing it here. (The last frames are me realizing that the artillery was on the rocket's way :P)
I'm almost certain the lower infantry is not needed, and the artillery should definitely get out of the rocket's way, but that's about it. You'll redo it, or shall I?
P.S: I think Orange Dawn can be done in 4 days. We should decide: we want real-time or number of days? I, personally, would go for the latter.
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It's even harder than harder, because my luck manipulation attempts are leading me to nothing. I'm close to assuming the AI calculates it's "randomness" for the next move while it's moving, and that would mean that I have to luck manipulate 2 days before the actual fact happens.
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It will be long, for sure. There are 30 missions. If we assume 5 minutes per mission, we already have 2.5 hours. I know that estimate is off, though.
BTW, I'm working on Andy's Time. Proceeding in the fastest manner possible through a 7-day level is harder than I thought it would be.
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You can press End by typing ^ A, instead of vvvvv A. You don't do that in your first ending, at least. I see you wait three frames at each CO conversation. I assume you lose time on it...
The improvements, especially on moving speed, were pretty nice.
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When I played, I would reset every time a unit didn't move where I wanted it to, but I doubt there are other things decided by luck (damage is a set formula). Now my Cleanup video doesn't desync! Yay!
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Any special strategies for this game? I guess we should use the "rush-and-destroy" strategy, aiming for fast completion. I've seen a walkthrough at GameFAQs that specified minimum S-rank times (envolving a bit of luck manipulation). Can anyone beat the strategies there or they're optimal?
EDIT: The latest WIPs are at the end of the thread.