Posts for finalfighter


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http://www.yuko2ch.net/rockman/fWDsJjI4su8.mpg YoutubeFLV -> MPG The time to blackening of the screen after the stage is cleared seems to be fast.
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New tech is very nice. Congratulations, find it Arm need not be B. When height is adjusted, it is fast. http://www.yuko2ch.net/rockman/m1bombbug4.mpg wilymachine shutter bug? http://www.yuko2ch.net/rockman/m1wily.mpg Bombman(under floor) http://www.yuko2ch.net/rockman/m1bombbug6.mpg A small explosion causes the locationY-change http://www.yuko2ch.net/rockman/m1bombbug7.mpg http://www.yuko2ch.net/rockman/m1bombbug9.mpg
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A usual player will give up and advance ahead. You did not compromise. Your zeal is wonderful.
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Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
>Baxtor This route is better. http://www.yuko2ch.net/rockman/m5scrollre8.mpg
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>Bisqwit The installation places are not severer than megaman1. >Baxter The "fourth" is very nice. You understand this tech very well.
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http://www.yuko2ch.net/rockman/m5scrollre.mpg I find new tech. It might be useful. It is possible to do anywhere if there is a screen that can be scrolled below. (ex.) It is possible to use it even in a lot of other places. http://www.yuko2ch.net/rockman/m5scrollre2.mpg http://www.yuko2ch.net/rockman/m5scrollre3.mpg http://www.yuko2ch.net/rockman/m5scrollre4.mpg http://www.yuko2ch.net/rockman/m5scrollre5.mpg http://www.yuko2ch.net/rockman/m5scrollre6.mpg
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http://www.yuko2ch.net/rockman/m5scroll.mpg useless However, for the reference
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http://www.yuko2ch.net/rockman/kc2-3.mpg Stage2-3 & 2-4 Boss skip
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Experienced Forum User, Published Author, Active player (275)
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Highness wrote: >Can you save any time by doing that? My movie is slow. Because an energy decrease of AirShooter is extreme, AirShooter energy to knock down Woodman and Crashman is insufficient. It obviously more takes time than the switch time of arm of one time.
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http://www.yuko2ch.net/rockman/quickair.mpg Though this is slow It is an experiment to which Quickman is knocked down with AirShooter.
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http://www.yuko2ch.net/rockman/everywhereda.mpg Crashman Bomb damage trick: It is possible to be likely to do anywhere comparatively.
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Very nice WIP I think that it is a good idea that uses the death for MechDragon. I think that it should replenish it when certainly using it for 2 pieces extra with wily1. If another one large energy is taken, it is necessary to exceed the recovery time of large energy (by using three remaining item1. ) If you extra use two item1 for the part that doesn't quicken so much by wily1, you might use it with wily2. Wily1-item3x3 point: #T## ##T# ###T<- This item1 you go up in the ladder completely? Isn't it fast to put it out at the same time as jumping? Because it is not possible to move in rockman while the hand has been put out. MechDragon: Q is hit at 1frame intervals if it appropriates it to mechdragon in the very short distance. (Horizontal) (2frame interval usually. ) Did you consider that?
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http://www.yuko2ch.net/rockman/sup0066.fcm (DragonWarrior4 FCM) Mr. Morimoto devised this method. Though you might already possibly have known. If you use the Aeolus'Shield ,Anderougs disappear. It takes time until Aeolus 'Shield is taken. However, because the time of lebel up disappears, it might possibly be fast.
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http://www.yuko2ch.net/rockman/m4ring.mpg Perhaps, to TimeAttack though it is not possible to use(Because there is no RushJet. ) The similar technique is possible even by this place. Megaman doesn't die even if it has been buried on the wall for a long time. (In this place. )
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http://www.yuko2ch.net/rockman/m4c2r2.mpg Advancing became possible by the help of the balloon.
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FMV is here http://www.yuko2ch.net/rockman/m4c4r.fmv It is still insufficient(1-2pixel? ...) though it was considerably improved.
Experienced Forum User, Published Author, Active player (275)
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After megaman becomes invincibility by using the cheat, it becomes able to down-scroll when megaman repeats a right and left movement in the wall. Therefore, if some devices are done, it might be possible.
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http://www.yuko2ch.net/rockman/m4c4.mpg http://www.yuko2ch.net/rockman/m4c4.fmv It seems to be able to go if it devises it a little more. (It is necessary to go to the right of the number of dots at the following. )
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced Forum User, Published Author, Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/woodxxx5.fmv http://www.yuko2ch.net/rockman/woodxxx5.mpg This place is also fast. The jump is repeated while zipping is moving, and time is hardly lost. In a word, only fall time's in the second past screen worth is fast.
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I created the movie of woodxxx3.jpg Did Mr. Shinryuu compare this? http://www.yuko2ch.net/rockman/woodtest.fmv http://www.yuko2ch.net/rockman/woodxxx4.mpg
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Scroll up: Because it takes time to the scroll-up to go on top of the screen, it is slow. Scroll right: Perhaps, because it takes time to a right scroll for crashbomb to explode and switch of arms , it is slow. In a word, Movie need not change.
Experienced Forum User, Published Author, Active player (275)
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Doesn't go well in Woodman's boss gate even if you go usually. (It enters the state of the bug when going to the under. (It differs by one screen.) ) However, it goes well by jumping from the shutter to 1 previous block. http://www.yuko2ch.net/rockman/woodxxx3.jpg In a word, the shutter is avoided because you jump in one previous block.
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