Posts for flashthe


Experienced Forum User
Joined: 6/24/2007
Posts: 119
nicely done. when you drive back to balamb after fighting diablos, could you save time by getting off the car before entering town instead of driving in?
Experienced Forum User
Joined: 6/24/2007
Posts: 119
very nice run
Experienced Forum User
Joined: 6/24/2007
Posts: 119
looks great!
Experienced Forum User
Joined: 6/24/2007
Posts: 119
may I suggest the word combinations: SATE EATS EAST TASE SEAT TEAS
Start: 1234 (obviously, whatever we start with is our start order) Before first battle: 4231 At SEI-RYU: 3412 After SEI-RYU: 3124 (Due to death of 4) After Monster Trio: 1234 (Due to death of 3) After getting 5th member: ???? (We, uh... Will figure it out, I hope)
Experienced Forum User
Joined: 6/24/2007
Posts: 119
any wip so far?
Experienced Forum User
Joined: 6/24/2007
Posts: 119
Hope to see this soon. Are you skipping any stages? Is it possible to manipulate more bombs from the pick ups?
Experienced Forum User
Joined: 6/24/2007
Posts: 119
What do you plan to get to junction? There are only a few stats needed - HP Str Spd and only need to junction Squall? granaldo boss - 16 wizard stone - stop - Spd, Time Mag-RF (Diablos) tents - curaga -HP, L Mag-RF (Siren). quistis card - samantha soul - triple -Str, Time Mag-RF (Diablos). possible the moment you get the Diablos item. some hastes and one meteor for angel wings?
Experienced Forum User
Joined: 6/24/2007
Posts: 119
seems like there is a way to use mame to help testing: http://www.neo-geo.com/snk/dipcodes/ms3.html http://pugsy.adsl24.co.uk/forums/viewtopic.php?f=11&t=737&start=0 The correct way to put these cheats into your cheat.dat file would be just copying those cheats as-is into your cheat file, and changing "neogame" to whatever game you desire (eg. "kof98" for The King of Fighters '98). ;some games, mainly the older ones :neogame:00800000:100000:01:01:Debug Dip 1-1 :neogame:00800000:100000:02:02:Debug Dip 1-2 :neogame:00800000:100000:04:04:Debug Dip 1-3 :neogame:00800000:100000:08:08:Debug Dip 1-4 :neogame:00800000:100000:10:10:Debug Dip 1-5 :neogame:00800000:100000:20:20:Debug Dip 1-6 :neogame:00800000:100000:40:40:Debug Dip 1-7 :neogame:00800000:100000:80:80:Debug Dip 1-8 :neogame:00800000:100001:01:01:Debug Dip 2-1 :neogame:00800000:100001:02:02:Debug Dip 2-2 :neogame:00800000:100001:04:04:Debug Dip 2-3 :neogame:00800000:100001:08:08:Debug Dip 2-4 :neogame:00800000:100001:10:10:Debug Dip 2-5 :neogame:00800000:100001:20:20:Debug Dip 2-6 :neogame:00800000:100001:40:40:Debug Dip 2-7 :neogame:00800000:100001:80:80:Debug Dip 2-8 ;some games, mainly the newer ones :neogame:00800000:10E000:01:01:Debug Dip 1-1 :neogame:00800000:10E000:02:02:Debug Dip 1-2 :neogame:00800000:10E000:04:04:Debug Dip 1-3 :neogame:00800000:10E000:08:08:Debug Dip 1-4 :neogame:00800000:10E000:10:10:Debug Dip 1-5 :neogame:00800000:10E000:20:20:Debug Dip 1-6 :neogame:00800000:10E000:40:40:Debug Dip 1-7 :neogame:00800000:10E000:80:80:Debug Dip 1-8 :neogame:00800000:10E001:01:01:Debug Dip 2-1 :neogame:00800000:10E001:02:02:Debug Dip 2-2 :neogame:00800000:10E001:04:04:Debug Dip 2-3 :neogame:00800000:10E001:08:08:Debug Dip 2-4 :neogame:00800000:10E001:10:10:Debug Dip 2-5 :neogame:00800000:10E001:20:20:Debug Dip 2-6 :neogame:00800000:10E001:40:40:Debug Dip 2-7 :neogame:00800000:10E001:80:80:Debug Dip 2-8 Metal Slug 3 Debug Dip Codes 1-1 Displays program code on screen 1-2 Unknown 1-3 Unknown 1-4 Removes information off screen expect Credits,Score & Time 1-5 Displays a pathline on the screen 1-6 Displays attack data on character and bullets fired. 1-7 Collision detection boxes can be seen 1-8 Player is invincible 2-1 Unknown 2-2 Displays a messed up sprite on screen 2-3 Infinite Grenades & Tank Shells 2-4 Infinite Ammo on ALL special weapons 2-5 Displays annoying shadow on screen 2-6 Unknown 2-7 Unknown 2-8 Displays attack data on emeny characters
Experienced Forum User
Joined: 6/24/2007
Posts: 119
This damage table at gamefaqs may be useful, assuming handgun is power 1: http://www.gamefaqs.com/arcade/917559-metal-slug-5/faqs/32498 SLUG ABILITIES Slide Enlarged Machinegun Machinegun Bomb Self Stab Normal Yes - 200 4 10 - 3 BIG - Yes 200 4 10 - 3 SVW - - Infinite 5 20 40 - SVWe - - Infinite 5 20 40 9 Aircraft - - Infinite 5 20 40 - Submarine - - Infinite 3 20 40 - Slugmobile - - Infinite 5 20 - - Spider - - Infinite 2x5 20, 20 40 - WEAPON UPGRADES Insignia Name Ammo Depletion Power S Shotgun 30 1 20 2H Dual Machinegun 300 8 8 per 8 H Heavy Machinegun 200 4 4 per 4 G Super Grenade 20 1 10 C Enemy Chaser 40 1 3 L Laser 200 4 8 per 4 D Drop shot 30 1 3 R Rocket Launcher 30 1 3 I Iron Lizard 30 1 3 ENEMIES Class Name Energy Tank Cannon tank 70 3-Burst tank 50 Machinegun tank 40 Missile tank 40 Green Cannon tank 25 Bowling tank 20 Vehicles Red black hawk 80 Chopper (Red tint, Red) 28 Submarine 10 Airplane 6 Missile bike 6 Hover 5 River hog 4 Motorcycle 3 Various Bowling truck 50 Enemy delivery truck 50 Truck 32 Pillar (4 stages) 9, 9, 9, 9 Larva nest 20 Big ICBM 20 Lift truck 16 ICBM 10 Sea mine 8 Squid 7 Electric Jelly fish 4 Big jelly fish 3 Jelly fish 3 Elevator bots 3 Objects Ruins 30 Barricade 30 "Keep out" door 28 SVW crate 20 Sniper bushes 16 Grunt's shield 15 Droid head armour 15 Sandbag pile 15 5x sandbags 15 Generator 15 Big metal crate 13 Sandbag trench 10 Toxic's barrel base 2, 4, 4 Sniper crate 8 Toxic's barrel bottom 5 Small metal crate 5 Bushes 4
Experienced Forum User
Joined: 6/24/2007
Posts: 119
I think x2poet should be appreciated for making the effort to TAS and I look forward to seeing 2p mslug series runs completed. However, I think it is innovative to show the train death once and twice makes it less enjoyable. Perhaps the comment made in the PSX G-Darius thread should be applied: Warp wrote: TASes are not about what a game would look like if a very skilled person played it. They are about what it would look like if a god played it. So just die once but do not continue. mslug1 wip - I thought squatting down lets you chuck bombs faster? mslugx wip - 2nd stage: more shotgun + kill more mummies on the way up please last stage: can the characters take upper and lower level separately instead of running together?
Experienced Forum User
Joined: 6/24/2007
Posts: 119
how is it going?
Experienced Forum User
Joined: 6/24/2007
Posts: 119
the mslug wip posted in the workbench thread looks great.
Experienced Forum User
Joined: 6/24/2007
Posts: 119
hope this game will be done!
Experienced Forum User
Joined: 6/24/2007
Posts: 119
looks great!
Experienced Forum User
Joined: 6/24/2007
Posts: 119
Experienced Forum User
Joined: 6/24/2007
Posts: 119
thanks for doing the highwind on FF8 course. Just wondering: for the Bahamut track if you could fly off the track in the section after the shortcut and land on the section below after the U-turn and the chicane.
Experienced Forum User
Joined: 6/24/2007
Posts: 119
Mercenary Force please It is a shmup with a way to skip sections of a stage as well as the last boss (special move of the monk) and requires planning to balance money usage, so it would be interesting to see a run for this. http://www.hardcoregaming101.net/mercforce/mercforce.htm http://www.youtube.com/watch?v=Sy7NMx4F30Y
Experienced Forum User
Joined: 6/24/2007
Posts: 119
how's it going?
Experienced Forum User
Joined: 6/24/2007
Posts: 119
run the highwind and FF8 course in the grand prix mode please
Experienced Forum User
Joined: 6/24/2007
Posts: 119
there is someone who has a capt america shield slash infinity and a thanos combo using power, soul and reality gem supers: http://www.youtube.com/user/BildSlash
Experienced Forum User
Joined: 6/24/2007
Posts: 119
less captain america more shield slash please. is there a way to use shield slash in a triple jump air magic series? also there happens to be a good video utilizing the characters you have used so far: http://www.youtube.com/user/BattousaiCV#p/f/51/FsJsosUa7nw
Experienced Forum User
Joined: 6/24/2007
Posts: 119
It would be good to see 4 player runs of the Knights of Valour series. Below is a decent playthrough of KOV2: http://v.youku.com/v_show/id_XMTU2MzcxMjU2.html Also, a multiplayer boss trick for KOV1 http://v.youku.com/v_show/id_XMTQzNjI3OTk2.html
Experienced Forum User
Joined: 6/24/2007
Posts: 119
it would be nice if you started each combo with an infinite counter. also, do show off shuma gorath and blackheart. i believe there is a good shuma combo from breaking the universe and a good blackheart combo on shiro420's youtube channel also, there is a good spiderman combo using reality gem projectile linking into maximum spider
Experienced Forum User
Joined: 6/24/2007
Posts: 119
how is it going? does the new fba rr work?
Experienced Forum User
Joined: 6/24/2007
Posts: 119
second d/generation. played it once before and i believe you can manipulate each random pickup into bombs, that way you get blow past many doors which require keycard. also, perfect laser shooting around corners would be a sight