Posts for fmp


Post subject: Pokémon Trozei!
fmp
He/Him
Experienced Forum User, Published Author, Active player (273)
Joined: 9/1/2018
Posts: 82
Fun puzzle game, and I think I can really showcase superhuman-level play with it. Well, sort of. The puzzle is simple: the board is filled with pokemon from a set that changes every level. Each set also has 3 rare pokemon. Every level can have ditto (who acts as a wild card), but some levels have ditto explicitly in their set. You match 4 or 5 together to get a trozei chance. Then you can match 3. After one 3 match, you can match 2. You get a score based on the size of the trozei and every trozei increases the multiplier. My idea would be to reach level 99, with possible secondary goals for max list (pokedex), highest score, most full clears. The main problem with this: the highest level you can select from clean SRAM is level 20. In my opinion, game play doesn't get interesting until around level 50. It doesn't stay consistently engaging until around level 70. I made a quick demo that plays a couple levels here. It's nowhere near optimized. I just wanted to gauge audience interest in the general pace of the game. Only real trick I used is ditto manipulation. After every level, the game tries it best to get rid of all pokemon from previous levels. If you have 1 or 2, it doesn't care and mostly ignores it. If you have a bunch (like 12+?), the game continues using the previous set. If you have the middle ground, the game just provides an onslaught of dittos.
fmp
He/Him
Experienced Forum User, Published Author, Active player (273)
Joined: 9/1/2018
Posts: 82
This game just doesn't strike me as interesting. I found the author's routing more interesting. I mean that in a good way, because it kept me from voting 'no'. I think 2 things really kept me on the fence: Lack of music, and bland downtime. While I can fully appreciate the era and its limitations, I can't say it was too entertaining.
fmp
He/Him
Experienced Forum User, Published Author, Active player (273)
Joined: 9/1/2018
Posts: 82
Voted meh. The individual strats were somewhat interesting, but having so few of them made it repetitive.
fmp
He/Him
Experienced Forum User, Published Author, Active player (273)
Joined: 9/1/2018
Posts: 82
Ridiculous concept, graphics, and sound effects. Every time I was about to get bored, a new funny thing happened, so I was able to enjoy the entire run. The short run time also helped with it not becoming boring. The only real problem I have is that the music in most parts of most stages is barely audible, but that's not something I can fault the authors for, especially since the sound effects may have been my favorite part. Voting 'Yes' after this post which should promote me from lurker.
fmp
He/Him
Experienced Forum User, Published Author, Active player (273)
Joined: 9/1/2018
Posts: 82
Just wanna post a quick update. This version is taking a lot longer because we're squeezing frames out as hard as we can. By "we", I mean me, Tompa, and Yuzuhara; the latter 2 have been contributing directly on this version, and it's saved a ton of frames. Currently sold on the beginning of the route, it just makes too much sense. More route changes are pending and being actively searched for though. bk2 here
fmp
He/Him
Experienced Forum User, Published Author, Active player (273)
Joined: 9/1/2018
Posts: 82
Just finished the 2nd draft of 100%. It's an 11,170 frame improvement over the previous draft. There's still a lot of work to be done though. I'm going to start looking into more major route changes, then I need to restart from scratch again. bk2 here Tompa had a sit-down with me and analyzed about 2/3 of the draft (he tried to stream it, but Twitch was being wonky). I have a lot of small changes to make, but they're going to add up. Yuzuhara has also been giving me ideas, and hopefully he just keeps coming up with dungeon changes for me. I think my biggest mistake this time is getting hit in ice palace, slowing down the kholdstare kill a bit. The only other blatant slop is shortly after that, with a hit I didn't feel like redoing to avoid on death mountain (~20 frames lost). Overall, I'm happy with the progress made in this draft. The next draft has potential to be sub-57, especially if I can get a breakthrough with the route.
Post subject: Introduction and progress
fmp
He/Him
Experienced Forum User, Published Author, Active player (273)
Joined: 9/1/2018
Posts: 82
Hey. Brand-spanking new account, but an old lurker of the site. Been playing LTTP for a couple years and getting very involved with glitch hunting over the past few months. Got inspired to try TASing after Tompa showcased his old TAS with commentary. But enough about me. A couple weeks ago I wanted to start an extra serious TAS project that would involve more attention and effort than a week. I ended up deciding on 100% with no restrictions other than heart duping. I finished and showcased a first draft of this yesterday. I see there's already talk/progress of this category, but it seems to have been abandoned. I wasn't aware of it in any case. File: User movie #49548211791306277 Showcase: https://www.twitch.tv/videos/304204040 This is far from the finished product. This first draft was meant as a learning experience for the run and to get a couple ideas tested. The route is currently heavily based on the RTA route, but has a few key differences:
    Some dungeons are done much faster (Yuzuhara graciously gave me explicit permission to copy his inputs) I'm dumb and forget the sky island heart piece, and have to waste some time getting it near the end. 3 chest heart pieces and the red boomerang are routed into a series of glitches with the dam after Swamp Palace.
With regards to that last point, it may seem like getting 3 heart pieces from the same chest breaks the "no duping hearts" rule, but it's not actually the case. Each of those 3 visits loads a different room before opening the chest, so the 3 heart pieces obtained are completely distinct. In fact, if you visit the 3 rooms that are loaded (Blind's hut, Mire shed, Mimic cave), you will find their chest containing a heart piece to be empty. I decided to make an account and post this here as a progress report as I enter a preliminary phase of my 2nd draft. I've already got a few major improvements in mind:
    Cane of byrna will be obtained after the book by juking the entrance. Byrna usage will also drain a lot of magic in preparation for fake powder. Spectacle rock heart piece will be obtained before visiting old man. Sky island heart piece will be obtained after killing Moldorm. Red mail will be obtained from Thieves' Town after killing Blind. The armed EG for Skull Woods will be obtained by using paradox cave. Yuzuhara's Ice Palace will be borrowed. (Skipped it this time because I wanted the draft to be done and I knew how the remainder of what he did worked, so it wouldn't teach me anything new) Will try to activate spinspeed on the pyramid by finding the correct x-coordinate to perform a spin (RAM manipulation for plaid). Figure out how to 0-cycle Arrghus when starting from so far away without your sword already primed.
The run is also littered with small mistakes (some blatant, some that would require in-depth knowledge and analysis to find) that I've been keeping track of in my notes for the next version. I'm hoping to continue analyzing my first draft to find all the small things that need to be improved and continue searching for route changes. Eliminating my mistakes and just doing my new item route idea should easily bring the next draft sub 1 hour. Overall, I don't expect the TAS to deviate very far from the RTA route in terms of the general order of things. I will continue to look for ways to obtain items in ways that are only viable as a TAS strategy, and this may eventually necessitate a new order of dungeons. For the most part, though, the route is already very strong and was an excellent baseline for this project. Unfortunately for TASing, this is an extremely robust game. A single idle frame has potential to desync the entire movie. This means you can't really splice bits and pieces together, you have to start all over to create changes. I do think I'm ready to tackle the task though.