Posts for fruitbane


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fruitbane
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Posts: 216
Keith Courage could make for a good TAS. Neutopia I think would be best if there were some Zelda-like sequence-breaking tricks. Welp, back to finding a replacement desktop : (
fruitbane
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Well, my desktop (which has all the files for the TASing) just pooped out on me so I won't be working with this for a while. This is on hold for the moment.
fruitbane
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Sorry, I didn't try to watch yours yet. I got a little obsessed with my own crap. I'll watch it tonight or tomorrow. If you're indeed already doing better than me at this maybe you should take it. I can always find something different to TAS since it'll take me forever and a day to get through whatever I choose to do.
fruitbane
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Here's an improved level 1 run in which I tackle the spider for the weapon powerup. This time I take no damage and have no axe minions when I take the demon bears. It's only a minimal improvement, you see... Any thoughts on how to better approach this? I may revisit without the axe power up, though then the boss bears will likely take twice as long (twice as many hits). Improved spider level 1
fruitbane
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If you've the patience to TAS this game I won't compete with you, but I can give you advice. I used to own this game and I know it pretty well. There is an item that increases the speed of your weapon charge and it helps a TON. I'll put up a version I did with killing the spider (also lacks proper optimization) and you can see what difference it makes killing the bears. Run with spider. I should note that getting hit is not a winner in this game. The hit stun is significant, so there are very few places it's advantageous to get hit. I do it on the bears a couple times because there's no way to hit them when they're off screen.
fruitbane
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mz, thanks. It seems if you do anything out of order it doesn't work. I wish it wasn't so persnickety but I'm learning. Also, I've completed a somewhat sloppy movie of the first level. Find it here. I think jumping gives a 1 or 2 frame boost when you first leave the ground so it's probably optimal to hop constantly, but I find it too hard to get the timing right so for now I'm walking and just hopping when I need to. When you swing your axe you stop moving (though you can drift a little in one direction or the other) so I try to attack in jumps whenever possible. A limit on the attack is that it only hits one enemy. If there are 3 enemy sprites clustered together it will hit the first one and pass through the remaining ones harmlessly. Also, I don't take the rope down to fight the spider and get the axe power upgrade. It something like doubles your attack power, but you have to wait for the attack bar to fill all the way up to use the full power, meaning conservation of attacks is critical for optimal power results. There are powerups that increase charging speed but I think there is some luck involved in getting those and I have no clue how to manipulate that. I hope I have the patience to mature a run of this game, but at least I hope to motivate someone to do what I may not be able to.
fruitbane
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OK, so I'm working on a Legendary Axe TAS. People are welcome to compete with me because I'm a total n00b to making these things. Below find several variations on the 1st level. Awright, editing this first post to include all the revisions to avoid spamming my own post count. 1st attempt Mostly walking, skip the spider w/ axe power-up. 2nd attempt Mostly hopping, some walking near the boss, stopping to kill spider and get axe power-up. 3rd attempt Mostly hopping, stopping to kill spider (improved strat). Slower than the fastest run by about 500 frames. This is a decent bit slower but the boss fight is much faster as will be future enemy kills. I'm wondering what the net trade-off will be. 4th attempt Mostly hopping, skip spider w/ axe power-up. Improved boss strat over attempt 1. This is the fastest run but it leaves me without the axe power-up. Not sure how this will affect later levels, though it takes 2 hits with the unpowered axe to open power-up statues and twice as many hits to kill enemies. I can't remember where the next power-up is, but I hope it's not out of the way. ________________________ OK, so I've got frame advance down and I (after several minutes) have perfect frame timing for getting past the title screen and into the game, but I keep screwing up and I feel like I need a rewind button. Do you peeps automatically save a state every 60 frames or so or what? Maybe I'm asking the wrong question. Every time I mess up I have to start over. How do I pick up from where I left off in a recording? To explain further, whenever I make a mistake I play back the movie I just made, set it to read/write, and then play up until I get near where I made the mistake. I stop playback and start recording (cntl+shift+r), but mednafen resets whenever I start recording. I can't figure out how to pick up recording where I left off.
fruitbane
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Posts: 216
OK, finished watching. Excellent run. Voted "Hell Yes".
fruitbane
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There is indeed a Bonk 3. And it's two player simultaneous, as well. It was released on HuCard and CD, the soundtrack being the primary difference. I bet a 2PS run of that would be helluva weird. I look forward to watching this when the AVI finishes downloading. Thanks paul_t.
fruitbane
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I still can't play this file. I can play others, but not this one. I even created a new folder right on c: and put all the files in the same directory, following 8.3 naming conventions and everything and the movie file stops right after opening. If this is working for other people I must just assume that I'm somehow broken.
fruitbane
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It's Wonderboy/Adventure Island on crack! I vote yes. It's entertaining and fast.
fruitbane
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All I can say is that I'd really love to see this, but I can't.
fruitbane
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Testing reports no change. This is indeed a bizarre problem.
fruitbane
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@paul_t I was using the latest mednafen on the website posted for this area of the forum, version 137. I just tried with the one you suggested and it does the same thing. Mednafen opens, and then it immediately resets, with the upper left corner reading "stopped", the frame count (?), and "2" below that. I've been using the following command via a batch file I just edit for each case: mednafen -mov D:\Consol~1\TG-16\mcm\bonksr~1.mcm D:\Consol~1\TG-16\ROMS\bonk's~1.zip This same format worked fine for Adelikat's submission of Dragon Egg (now published).
fruitbane
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I still cannot play this file back in the latest mednafen build. As soon as mednafen opens it resets and playback is stopped. Any way to resolve this?
fruitbane
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Posts: 216
Play the game normally a couple times instead of trying to TAS every level in turn. If you have a feel for the mechanics of the game you can probably determine which levels you need to skip without having to go all out on them. I should also note that with the newer Mednafen the mcm file still resets right off the bat and stops the movie.
fruitbane
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aruKado, can you post the hexed movie file? My download of the original, as expected, resets right at the beginning of the movie, so I can't view it. I'm not hex savvy.
fruitbane
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It's definitely not up to publishing quality yet, IMO, but it is a very good start. I'm looking forward to the improvements.
fruitbane
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FuzZerd wrote:
I figured out why I couldn't get it to work, I didn't realize you needed to have the movie file in the same folder as the rom.
You don't if you include the paths in the CLI command. I have a separate movie folder and I just make sure to include paths all the way around.
fruitbane
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Posts: 216
I had no idea that game was that short. heh. Short work was made of it, indeed. I'm glad I got to see the game this way because I'm not sure I could have played the whole way through it. Seems like it was a good title for TASing, though. I say put 'er through.
Post subject: Now possible - 5 player TASing
fruitbane
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Posts: 216
The TG-16 supports 5 controllers. Assuming this support is also in Mednafen, this means some bizarre TASes could be made with 5 players. Dungeon Explorer 1 & 2 are non-sports games which would support this, but sports games could be optimized out the wazoo too.
fruitbane
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He is an uncommon forum spammer. Usually it's all about gold sales, but distributing a CD of old MS-DOS games? That's unique. Spammy but unique.
fruitbane
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Posts: 216
Any new progress to share with us?
fruitbane
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Joined: 3/28/2005
Posts: 216
The screen scrolling does appear to pause for a split-second when you jump. Methinks jumping is the same speed as walking, but the minor delay at the beginning of the jump might add up.
fruitbane
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Here's a section of a post I made to another forum topic here. I'm pasting it here because it's related to this discussion. "Magic Engine is the prettiest TG-16 emulator, but in addition to being for-pay, it's also not that great in the compatibility department. Many CD games have volume problems and sound quality issues. Mednafen is one of the hardest to use for newbies (no GUI) but also the most accurate at emulation. Ootake is in-between Magic Engine and Mednafen in that it has more accurate emulation than ME and is easier to use than Mednafen, but isn't as slick in appearance as ME. " Both Mednafen and Ootake have source available. Comments from others have indicated Ootake might be difficult to work with, but I know the author is actively developing it and might be convinced to implement TASing features for us if we can convince him they are valuable. The same, then, could possibly also be said for Mednafen, and Mednafen supports other systems as well, so there could be an element of killing many birds with a single stone.
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