Posts for fruitbane


1 2
8 9
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Come on, it's Annette from El Viento driving the car! You peeps know that.
Post subject: Donations to drive emulator re-record capabilities
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Has anyone here considering doing a funding/donation drive to try to convince resident programmers to take on emulators that they might not ordinarily tackle? Obviously this wouldn't be large sums to totally pay the way, but sometimes a few small donations can add up to just that little bit of extra motivation. Any thoughts on this?
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
I'm really impressed by some of the special effects the programmers pull off. I really wish, however, that they'd given the same attention to issues of gameplay. Good run through this game, too. Not enough crawling and diving and other funny hijinks in the down time after level completion, however.
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Yeah, see, and that just wouldn't cut it.
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Darnit! I can't program a lick! Who do I need to cajole to get ANY kind of TG-16 emu, even if it's Hucard only, that supports rerecords? There are SO many TG-16 games that would not only rock for TAS purposes but would be new to many of the viewers here.
Post subject: What Castlevania has become
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Before I veer onto a tangent, I'm really looking forward to viewing this run. I've played this game in and out and after reading the submission and some of the comments it sounds like the game has been thoroughly abused, but in an amusing way. As for the backtracking and repetitive elements, that's what Castlevania has become. I really think where Castlevania breaks the balance and beauty of the Metroid system is all the drops and the leveling. When you actually play the game you can level like mad and overpower almost anything, not to mention the optimal (read overpowered) weapon choices. I have all 3 GBA Castlevanias and, while I love them, I really wish Konami had taken some hints about balance. A few more cues from Metroid wouldn't have hurt the series. They should restrict the drops a little so that none of the weapons are as overpowered and remove character levels in favor of generic enhancers, so as you go through the game the power levels can be balanced a little more. I suppose that requires better level design, then, eh?
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Well, I see that you are supposedly seeding, Nach, but I thought I'd worked all the bugs out of this firewall... I can see 246 peers OK but nary a seeder, and I'm not taking any new data. Time to muck with the firewall again. *kick*
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Well, I'll give a shout out to Nach. Thanks. And thanks to everyone else who takes the time to encode. Now if we can get a seeder, even one, on THIS particular torrent, the rest of us can finish the job!
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
It seemed to me like kicking down prompted a tiny delay before dropping from the air. In fact, it looked like every additional "move" or action prompted a 1 or 2 frame delay.
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
I love this game. I have the cart version and I'm always impressed with how much I suck at it. While I give NeoFix's run only a 7 for substance, I give it a 9 for style. He really does have some breezey, styling moments, including a fantastic and creative bullet dodge in the military base right before an exit door. Could I have voted, I would have voted Yes due to the sheer entertainment value of this run. While it's not 100% with the "purist" values purported by the site, it's close enough and darn near enjoyable enough to watch. NeoFix, I've noticed you seem to be tackling Genesis games exclusively. Keep up the good work. I wonder if you'll pick up some unusual ones for us. With your penchant for style you might want to consider some that are hard to TAS because of fixed scrolling or challenges and go mainly for impressive maneuvers.
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
I want to know how you get Grant to throw both daggers and axes. In the Japanese version does he throw a dagger instead of stab with a knife like in the US version or something?
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Goodness, please tackle this. While HuGo could stand to be a much better emulator in general, the TG-16/PC-Engine was one of my favorite consoles as a kid. I played SO much crap on that system. Might be what pushes me into TAS-ing.
Post subject: Only one minor problem with this discussion...
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
All this discussion makes these speedruns all the more intimidating to newbies who want to learn not just the intricate hows and whys but who also want to feel encouraged and supported. How good are those of you who are active players and recorders about offering feedback and commentary, and encouragement?
Post subject: I just tried Battletoads VS. Double Dragon
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
Well, made my first attempt at 50%/33% speed on Battletoads vs Double Dragon. I have a habit of using a gamepad and I couldn't seem to make anything work reliably, like double-tap dashing and stuff. The slowness makes it a lot easier to do basic stuff but harder to do coordinated moves. And even at 33% one of the early baddies still kicked my butt. *sigh* I'm not even very good at these games in 100% speed. Too bad I love them so much. I may, periodically, come back to this. If I ever produce anything you guys will be the first to know. But don't count on me being successful.
Post subject: Making my own speedrun?
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
I would say that I'm interested in making a speedrun, except reading how many rerecords and recounts are necessary makes my brain hurt. I wonder if I would have the patience to play a game at 1/10 speed, or even 6% speed, to make a speedrun. It's a frightening prospect, which is why I enjoy the ones already posted here so much. Someone has gone to great effort and I enjoy watching the fruits of their labor.
Post subject: Speedrun suggested games
fruitbane
He/Him
Experienced Forum User
Joined: 3/28/2005
Posts: 216
OK, I know everyone's going to roll their eyes with this but, as I've not done speedruns before and I have trouble with mustering patience for such things, here are some suggestions for games other people might want to try doing speedruns for. I'll list the inspiration, the game, and the platform(s). I was VERY impressed by the Battletoads speedruns by Phil and Genisto. That's why I think someone needs to speedrun these games: Super Battletoads (SNES) Battletoads and Double Dragon (NES, Genesis, SNES) Also, does anyone know if the Genesis version of Battletoads is as glitchy as the NES version? It might present a challenging speedrun all to itself if it lacks some of the glitches (including the fatal 2P glitch later in the game). Super Ghouls and Ghosts on the SNES or Ghouls and Ghosts on the Genesis seem like they might be good for a speed run. The 2 Vectorman games on the Genesis also seem ripe for a speedrun. If there are any takers I'd love to see the results. These are all games I've found amusing but haven't managed to beat because either I was lazy or too distracted :) Oh, and before I forget, there's a sweet Castlevania game on the Genesis with two somewhat different characters. That opens the door for comparative speedruns.
1 2
8 9