Posts for funnyhair


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yes. be encouraging
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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please read through he forum, post this in SNES games. This is an ocarina of time thread. I'm not trying to be mean, but we need to keep things on topic here. Ocarina of time is a good game, but you might eant to stick to the SNES until you get better, there are alot of mistakes in this run, and a surprising low number of rerecords
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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Can some one help me here? is there a memory address in the gamethat shows when you are about to crit? im at the very beginning of the game, and i know characters can lose there crit ability. but it would be helpful so i dont have to keep rerecording
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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try frame by frame. It will help you achieve perfection with the runs and do glitches better. Just try it.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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are you playing frame by frame? or slowed down?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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Well for one thing, you could explode the bombchu earlier and its boring watching you wait for it to blow up. If you see the run experiment, try to do the things that he does. If your slower it doesnt matter, if you've done it, you can just make it as fast as you can go. Also blowing up the wall to the entrance could be quicker.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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true, but why go through all the trouble of planning an any% run just to have someone come along and publish a faster run than yours?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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i think i should jsut shut up for a bit. you kinda got me there. i would love to see future progress. Im just a little Pumped cause this is one of my favorite fames for the PSX.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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how do you avoid battles? I suggested the car not because it avoids battles, but it moves faster than you do, and many trains warp you to locations. This maybe useful for far distances you may have to move. Instead of watching your character run slowly for far away locations, you can move faster with a car, or just practically warp with a train. so instead of 15 minutes of you running to another location, you can spend 5. You see?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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if you want to do Ocarina of time, do the 100% run, basically all dungeons, the any% run is already being worked on.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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walking everywhere= bad idea. Driving in a car and taking trains to avoid battles= good idea. How come so many people have forgotten about the cars? Walk in the fields if you need to level up but if your not wouldn't it be shorter and less time consuming to take a car or a train, because there are no battles, and you move faster? Has everypone forgotten about the cars?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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Good point. I watched the SDA run, and they may have used it once. I am not sure though. Still i think you are right. They will find something, and the person will know the game.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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AngerFist wrote:
8. If possible, try prefiring at a gate so that once you are near it, you don't have to unmorph, shoot it and then morph back.
I dont know if you have figured this out, or if it is faster, but as long as there is a blue door, it can be opened with everything, including MORPH BALL BOMBS, which means you wouldn't have to un-morph. Also the doors have a itme limit on them, so if you shoot it, and dont kill the enemies fast enough, you may have to re shoot the doors.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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WHats reverse bottle adventure?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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If you've watched them all how come you don't use any of their tricks? Swordlesslink's Deku tree run was 10 seconds faster than yours, and he got the got the sling shot. The one test run where he didn't, was 30 seconds faster. You've got potential for this game kid, but you have to be willing to incorporate known techniques. I would love you do this game in full, but there still alot more you need to use.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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ivmaddnessvi, have you watched the current run on the site? it might be a good idea for you to get a feel for some of the trick and glitches and stuff.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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Since someone has taken over the DKC3 run, I've decided to start improving this run a little. It can be improved a lot. I will follow what Deign improvements listed on the page. Since he often saves and resets at various points in the game, not doing this might save a lot of time. If this actually helps the game move faster, and not doing would slow things down, please let me know. Anything anyone has on this game would be helpful, including withe a memory watcher that supports this, or memory addresses for the game. I know i should have found the original topic, but sadly when i searched for it, there were at least 10 pages of forum posts, and i didn't feel like looking though it all. Any help would be greatly appreciated.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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no it still is thank you! i will post there!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Post subject: Final Fantasy 2 (4)
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Since someone has taken over the DKC3 run, I've decided to start improving this run a little. It can be improved a lot. I will follow what Deign improvements listed on the page. Since he often saves and resets at various points in the game, not doing this might save a lot of time. If this actually helps the game move faster, and not doing would slow things down, please let me know. Anything anyone has on this game would be helpful, including withe a memory watcher that supports this, or memory addresses for the game. I know i should have found the original topic, but sadly when i searched for it, there were at least 10 pages of forum posts, and i didn't feel like looking though it all. Any help would be greatly appreciated.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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thank you tub
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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Hey Mz. what is your thought on the seed level? does it matter or not? i think it might give you money, if so, there are errors you made to get a higher one. on another note, i was very impressed with the run. also would it be faster to rent a car form dollet to balamb? if its not then it doesnt matter, but it might be faster using trains or a car to get around, especially because you avoid battles. Not bad, im was impressed, but here a little something to help with the entertainment, i think right before the the battle with biggs and wedge, or right before the cut scene, you character is movable, you can run around and what now.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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specter, are you going to be working on the entire run? or should i keep going? also heres the WIp i had followings Tompas WIP. http://dehacked.2y.net/microstorage.php/info/636905564/DKC3-105%25%20-%20funnyhair.SMV
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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MZ said he wasn't going to abuse it. Oonce in a while is ok, but it would get too boring.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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There's a lot to be done with the cards, but I think a little to much card playing would get boring. Also as for bosses i know that in one battle with Biggs and Wedge ( i think it is the battle on disc 2, or the last one on disc three though im not sure which one) where they are vulnerable to status effects, though it might take longer, it might be fun to see a few things, cast Zombie and then reagen, so the bosses die. THey are also vulnerable to confuse magic, and it hilarious watching them kill each other. IT would be entertaining. As for the Junctioning, if i remember correctly there are certain magics that will increase a stat the greatest amount if you use it there. All i remember is that cure magics give the most to HP, on the other hand, every time you use a cure spell you Hp goes down. THat may or may not be a problem. Would it beneficial to fight Cerberus to get double or triple cast with everyone? it might help with a few fights, and the animation is really short. As for the the
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool