Posts for geod


geod
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Posts: 113
You don't like that perspective change effect? Maybe it only suits top-down games like in the following clip. Auto Track And Adjustment Feature with Legend of Zelda: Link to video
geod
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Posts: 113
Super Mario Bros - Remastered 3D Edition Link to video
geod
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First/Third Person View Rework: Link to video
geod
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Posts: 113
Alyosha wrote:
That editor is a neat feature. How has the 3D-ification of other games progressed though? Would enjoy seeing a video about some different titles besides SMB.
Random examples: Link to video Link to video Full showcase list: https://www.youtube.com/watch?v=ZkRdiSeKOZI&list=PLhplDJFRf1RJcW7239F07loF83r1b8hS3&index=1
geod
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Posts: 113
3DNes V2 :Scripting System Preview Link to video[/submission]
geod
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Posts: 113
News on development. 3DNes : Mario - Pipes - Vietnamese Flag - Water World Link to video
geod
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Joined: 1/6/2016
Posts: 113
New "Retina" render mode : inside the pixels Link to video
geod
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Posts: 113
Hi all, Deformation and animation is a new feature of 3DNes V2. Here is a quick recap: Link to video I'm more than wellcome to any feedback and suggestion. Thank you.
geod
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Posts: 113
Yes for top down game, it should also have the option to rotate the shape.
geod
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Joined: 1/6/2016
Posts: 113
3DNes V1.4 - VR Version has been released: - Release Video: Link to video - [New Feature][Shape Editor] multi shape processing (adjust, delete), multi shape merging - [New Feature][Shape Editor] manually select tiles to create new shape. - [Facility] Add 79 pre build 3dn file of popular nes games - [New Feature][Pro] Vive - Oculus - 3D Monitor support - [Change][Window][Linux] 3dn files will be managed at $3dnes_path/3dn - [Bug Fix] Fix texture rendering bug in some nvidia cards. This is a regression bug.
geod
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Joined: 1/6/2016
Posts: 113
Version 1.3.0 has been released at: https://geod.itch.io/3dnes ChangeLog: - Switch to core architecture => possibility to use another emulation core - Improve cpu, ppu, apu emulation accuracy as a whole - Fix input latency issue - Fix sound lag, cropping - Reimplement of mmc3 mapper - Porting Blipbuf to C# => code base is pure C# now - Add Vrc2-4 mapper (21,23,25,27) - Add Action53 mapper (28) - Remove border masking => now you can observe the scene from trully 360 degree - Add instancing shader, better rendering performance - Onepass virtual reality rendering - Smoother shadow rendering - Add credits for BlipBuf and BizHawk project - Save/Load backward compability is broken
geod
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Posts: 113
Link to video Complete new experience from the classic nes game
geod
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Posts: 113
Rendering is the same in First Person and Third Person View, just different view positions and orientation. I use vertical cylinder pattern for sprites so we can view objects clearly on the side.
geod
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Hello again, I would like to inform you the release of 3DNes V1.2 with Virtual Reality, First Person View and Control. Here is the feature preview video: Link to video Full change log: https://itch.io/t/50041/version-12-release-virtual-reality-first-person-view-and-more
geod
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Version 1.1.2 has been released at https://geod.itch.io/3dnes. Among new features, save-state is now supported. It's really a game changer for the manual modding process. Full change-log can be found at https://itch.io/t/40466/winlinuxversion-112-release
geod
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Kurabupengin wrote:
I have a question. How accurate is this emulator? Is it cycle accurate? If not what are the results for the accuracy test ROMs so maybe we can put 3DNES in the NES Test page on the site.
No it's scanline accuracy. Frankly speaking until now the emulation part is not my main focus yet. I will return to it after the 3dification part is set and stable.
geod
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I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch. Full change log: + Add Linux OS support (32/64 bits) + Add Mac OS support (universal 32/64 bits) + Move to multi-threading framework + Remove Wellcome Dialog + Add command line parameters support + Increase camera drawing distance + Decrease input latency + Improve overall performance + Improve 3Dification algorithm + Add various small bug fixes Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJgAlY2 -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$ Roadmap: + V1.1.x Bugfix, Customizable input mapping, Virtual Reality + V2.x New 3dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter. Final Bonus: video of Zelda II - The Adventure of Link Link to video
geod
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Posts: 113
Gamester wrote:
Agreed, that is a big flaw since most of us are going to want to map gamepads. This emulator definitely needs some refinement, but it is very impressive and well on its way to being something great. Also, we need to be able to save our "per game" settings so we don't have to readjust it every time you want to play. I really wish TMNT3 would work too, but I guess the later released NES games support will come later on ;-)
- This emu definitely needs a lot of refinement. It's just a start. - You can already save and share your setting or load another user's shared setting. Press "Save 3dn" button to generate 3dn setting file. This file will be generated in the rom folder with the same name of rom file. - Manual mapping will come later. Right now you can use third party mapping tool like JoyToKey, Xpadder, antimicro ...
geod
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Posts: 113
Hello everyone. After receiving feedbacks from the community, i have decided to change the price model of 3DNes as follow: - 3DNes is now available for FREE access with NO COST AT ALL. - Who buy it at the price 4.99$ will have the PRIVILEGE to access to the latest build as soon as it is released - Already purchased users will be REFUNDED the price difference REGARDLESS THEIRS WILLING
geod
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Posts: 113
Hello everyone, 3DNes is released now at : https://geod.itch.io/3dnes
geod
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Tutorials Part 3 : Solid background Link to video Part 4 : Incorrect Auto Segmentation Link to video
geod
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Posts: 113
BadPotato wrote:
Look like it's a bit tedious to deal with these kind of animation according to the right "layer". Thought, maybe there could be an use for machine learning, if you can train a robust model. So you don't have to manually fixes all games with custom settings.
We just have to adjust a game once for lifetime. By we i mean all the community. Then it's good to go.
geod
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Posts: 113
Part 2: Dealing with animations Link to video
geod
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Posts: 113
3DNes is coming out with ingame realtime editing feature. Part 1: Link to video
geod
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Experienced Forum User
Joined: 1/6/2016
Posts: 113