You don't like that perspective change effect?
Maybe it only suits top-down games like in the following clip.
Auto Track And Adjustment Feature with Legend of Zelda:
Link to video
Hi all,
Deformation and animation is a new feature of 3DNes V2.
Here is a quick recap:
Link to video
I'm more than wellcome to any feedback and suggestion.
Thank you.
3DNes V1.4 - VR Version has been released:
- Release Video:
Link to video
- [New Feature][Shape Editor] multi shape processing (adjust, delete), multi shape merging
- [New Feature][Shape Editor] manually select tiles to create new shape.
- [Facility] Add 79 pre build 3dn file of popular nes games
- [New Feature][Pro] Vive - Oculus - 3D Monitor support
- [Change][Window][Linux] 3dn files will be managed at $3dnes_path/3dn
- [Bug Fix] Fix texture rendering bug in some nvidia cards. This is a regression bug.
Version 1.3.0 has been released at: https://geod.itch.io/3dnes
ChangeLog:
- Switch to core architecture => possibility to use another emulation core
- Improve cpu, ppu, apu emulation accuracy as a whole
- Fix input latency issue
- Fix sound lag, cropping
- Reimplement of mmc3 mapper
- Porting Blipbuf to C# => code base is pure C# now
- Add Vrc2-4 mapper (21,23,25,27)
- Add Action53 mapper (28)
- Remove border masking => now you can observe the scene from trully 360 degree
- Add instancing shader, better rendering performance
- Onepass virtual reality rendering
- Smoother shadow rendering
- Add credits for BlipBuf and BizHawk project
- Save/Load backward compability is broken
Rendering is the same in First Person and Third Person View, just different view positions and orientation. I use vertical cylinder pattern for sprites so we can view objects clearly on the side.
No it's scanline accuracy. Frankly speaking until now the emulation part is not my main focus yet. I will return to it after the 3dification part is set and stable.
I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch.
Full change log:
+ Add Linux OS support (32/64 bits)
+ Add Mac OS support (universal 32/64 bits)
+ Move to multi-threading framework
+ Remove Wellcome Dialog
+ Add command line parameters support
+ Increase camera drawing distance
+ Decrease input latency
+ Improve overall performance
+ Improve 3Dification algorithm
+ Add various small bug fixes
Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJgAlY2 -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$
Roadmap:
+ V1.1.x Bugfix, Customizable input mapping, Virtual Reality
+ V2.x New 3dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter.
Final Bonus: video of Zelda II - The Adventure of Link
Link to video
- This emu definitely needs a lot of refinement. It's just a start.
- You can already save and share your setting or load another user's shared setting. Press "Save 3dn" button to generate 3dn setting file. This file will be generated in the rom folder with the same name of rom file.
- Manual mapping will come later. Right now you can use third party mapping tool like JoyToKey, Xpadder, antimicro ...
Hello everyone.
After receiving feedbacks from the community, i have decided to change the price model of 3DNes as follow:
- 3DNes is now available for FREE access with NO COST AT ALL.
- Who buy it at the price 4.99$ will have the PRIVILEGE to access to the latest build as soon as it is released
- Already purchased users will be REFUNDED the price difference REGARDLESS THEIRS WILLING