Posts for gia


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gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
The pokemon one is correct is think, except that "footer" from some other image
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
I dont have my pokemon files or id tell you exactly... In yellow tho I would glitch Gengar at Viridian Forest and he'd be faster than Gyarados, Char or Mew. I recall I concluded Gengar was not possible on RB but dont remember what were the alternatives. Back to yellow despite facing him is highly improbable since his attacks are not based on acc once you got a run with him itd be a matter of having perfect presses. I suppose he stops working at mid game but could tag along further than gyarados.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
If you had given me write access I'd have uploaded updates ages ago ;/ (no m64 tho :D)
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Interesting, but yeah it would count as predefined save anyway. I don't understand what's the problem with Mew, you can always know what its stats are, just play up to missingno. Aren't there those devices that allow you to upload your save to the computer? If you are ssing then use whatever speedy charmander you get, completions are better than early resets. If segmented as I am thinking right now, reset until you hit your plan's stats or until you reach your maximum (ever) so that you never come back to attempt that manipulation again. That way you won't be wasting your time (more than you are anyway :D)
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
cool, but, pikachu didnt appear or was sent to pc box?
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
You have a 68% poke at worst, 85.3% at best, where 100% got max ivs. Personally I wouldn't run until I got a 90%+ poke (68 combined iv), or are you dropping it for a glitched poke early?
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
I read where people don't disturb me.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Rerecords says 58, should edit that xD
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
This game was pretty popular in my country and everyone knew Vinnie was the best racer but hard to learn, I've seen him go fast but this is just too awesome.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
In spanish: To cost an eye of the face (not one of the chest or back, it has to be one from the face) (It) already was/were/etc (past of to be) - This one is hard... "It's over already" depending on the context and subject replacing "It" it can mean forget about it, it's already screwed up, it's already lost, drop it, we are fucked, it's done already, it's over already, etc
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
You can also use those arrow buttons at the end to set the start and ending of your range, but before use the buttons with a key to make sure you are starting from a keyframe (that's mostly for encoded videos).
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Bah I wanted the submission to be published after a whole year despite the yeses, what is the record on that sense? Japanese Red and Green have no actual correlative on the american releases since they use the old "engine" that was updated on japanese Blue which is the actual correlative to the american Red and Blue, Yellow has a japanese Yellow. Anyway, as per my comments the run can be done on Red and Blue too. And already said Red is the faster of the three. I can say I did not try on the japanese Yellow since it's the same game with japanese text. I also did not try on Green because I consider it a different game (grouped with JRed), it might have a completely different RAM map too, cant remember but I recall something from a gameshark codes list. I have tried on real hardware and had people trying but haven't been able to get that "frame", I DO recall as a kid when I played this all day my batteries died while I was trying to push a last save and when I replaced batteries I had "lost" all my pokemon except my first, Charizard, I was sad and had to restart the game. Thinking about it now it could have been that the pokemon were cloaked (and well they were FFs anyway). Anyway, I think it's good that they are separate categories for what I exposed up there and also because the other one is proven to work on real hardware, or so I recall reading. I do not believe anyone will try to submit _the same thing_ for Red or Blue despite it is possible unless they actually improve the run with a "route" change. And then a single arbitrary decision could be made so it replaces Yellow, or they could remain separated, whatever. If you push a rule that all games within a generation are grouped then you will have to include more than one arbitrary decision later when the runs are too different, so it's the same, maybe worse, since pokemon would not be the only game affected.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
ESDF instead of WASD so I can use the numpad for buttons: 46: LR 13: YX 0.: BA Enter: Start Ctrl: Select
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Cool, send me a sample of your files so I can check the crash. I had desynch problems with v19 waaay back but I obviously had to fix it to continue, afaik it works fine with yellow, v20 may have something like that yet different, and or the sources I used could be different. Hmm, I just made a movie in v20_bot, made multiple copies and kept them playing with the bot and it never desynched and it plays the same in v20. Just in case this is it, don't load any movie, just push start bot after loading the rom. EDIT: Never sent the files, can't fix. EDIT: Updated tas-movie-editor, now it has all the functionality of the old one plus the generator, plus notepad functions Find/Replace, GoTo.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
By doing several mini optimization searches I got 7 frames before the random battle. But can't find the random battle and already took the work to search up to 3 frames, next search is 900k movies so... if anyone wants to run those just say so :P It can be faster until 8 frames, so hopefully it is within 4, 8 will have way too many combinations.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
vba20_bot http://rapidshare.com/files/113724848/vba20_bot.rar.html You mean like *.bat? ew These bots are just three files, a header and a cpp on the emulator and one C# file on the movie generator, and were done quick because I didn't have to write an emulator, movie support(play) or movie editor(load/save) :) And beyond compare did the job for vba20.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
No problem, I had an insert and remove versions that I needed for myself, and was completely annoyed by how I had to keep recompiling the two programs with new parameters (+do the same with VBA). With this I am set. Grabbed my VBA hardcoded bot and upgraded it with Gens modifications, so now VBA v19 bot is up. The code was updated to VS2005 and directx9, keep that in mind when compiling. It comes with a basic ini for speed. Also, while frameskip greatly helps Gens, it only affects the displaying of video on VBA, so high skips won't help much. VBA's speed is affected by throttle, the bot keeps the speed button held while working for this. Since the ini and exe have different names you can keep it along your normal vba. I use this for GBC, which uses a different codepath than GBA, so if you use this with GBA games, double check for possible bugs.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Yes I could, no I don't want to, sorry. On the other hand, I revamped the movie generator: http://rapidshare.com/files/113345949/tas-movie-editor_generator.rar.html It will: INSERT Will add new frames to the movie with all combinations of buttons you tell it to use (or idle frames). It will add these new frames at specific points or it will automatically search for good zones to do this on your movie (before existing input). Use: When about to give the final blow to the boss but have to wait 'n' idle frames, or 'n' frames while holding left and/or right to manipulate the drops. REPLACE Will replace existing frames with new input. You define the buttons to press and can let the program generate all combinations possible, or you can give hardcoded input combinations, or you could leave it empty and the program will use all possible inputs from the console (dont do this, seriously). Again you also tell what frames to change, or can let the input search do its job. Use: When you want to manipulate the rng but don't want to waste frames (insert). REMOVE Will remove frames from the movie. You define the frames, or can let the input search do the job for you. You may also tell it to only look for for certain input when searching. Use: When you swear your movie is optimal, well, double check with this. In all cases it will test all possible combinations given your configuration. But... don't go crazy, its better to always reduce the scope (ie from 10 bajillions to just 10 thousand) so the number of movies created is easier to work with. For generations that create thousand of thousands of files, the generator will stop after creating 'n' files and create a "savestate" file so the job can be resumed later. The program will only need this file and the original movie (the config is not needed). Your only problem is that you will have to READ the config file which has a lot of text explaining how to change each parameter. Oh and also since I did this in one day, you will have to help finding bugs, most of them are just me using a variable from remove when doing replace and the like. I tested... many... of the features, so there's room for errors. ie. In theory you can use all three generation modes at once but I didn't test it doesn't crash or does something funny. So now just push people to add automatic movie play with address check on their emulators, and you could have a basic bot. _
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Your base movie is supposed to start from savestate if you want to do that :P Play your movie, stop it, record from savestate then open both on tas-movie-editor and copy the input to the new one. When you are done botting copy the final input to the base one. What could be done (using this workflow, but using another workflow so you don't have to do this would be better I guess) is having an "splice" option on the emulator so it plays automatically until the point and creates two movies, one up to there and another from savestate. Then another, "merge" option. Don't look this way though, at least in a while. If I ever do a full bot it will have a default mode (all configured inputs, all configured frames), and a custom mode using LUA that will need the person to code the generation logic.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
yawn, there's the source, if you can't use it, finish that code and i c/p into the source you say something like not adding any extra frames just using the ones already available and you got their numbers right? just complete this: switch( j ) { case 0: baseinput[startpointf4 + i].Controller[0] = ""; //idle break; case 1: baseinput[startpointf4 + i].Controller[0] = "^"; //up break; case 2: baseinput[startpointf4 + i].Controller[0] = "Z"; //select, this is the only button different than usual tas-movie-editor syntax break; etc } change "case" numbers and what's between ""s
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Ah, then its good, but this one may help with 10 frames, after running it just post the *.save so another can run from where you left. http://rapidshare.com/files/113086362/tas-movie-editor.rar.html
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
hmm, oh crap, you used the one at tas laboratory right? that one only adds idle frames :) sigh i'll make a version for you...
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Download the bot at TAS laboratory, it has support for that. First guy run the generator, copies generator.save and sends to second guy. He generates second batch, and sends .save to third, etc. Each run creates +-25 000 movies and will tell how many combinations so far it has created, so you can use that number to config the bot of the next guy (as they will start with the next movie). So if you want batches of 100k just run 4 times and send the save to second guy, etc. To know how many segments there are (for me to offer downloads for each) I would have to either calculate or generate the movies. Both take time, and I bet 10 frames will be big enough so as to offering downloads for 100k segments will end up with a lot of segments, i prefer you copy/paste the save file and config the single line on the bot config. (hell as you go you could package the folder with the save and bot config in place so they just run the thing).
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
Nah, first, people that don't read won't see anything about gameshark because that stuff is hidden under "More", they will just check the title and will probably think that TAS guy is famous, as there's a lot of movies by him. Those that read but fail at it (several causes) will fail to read the disclaimer just like they failed to read the rest of the comments. I suppose I could change it to Stupid Description just like I did here.
gia
Experienced Forum User, Published Author, Player (109)
Joined: 5/3/2006
Posts: 223
zefiris wrote:
is there improvement coming from turning on the ladders?.. `^__^
Like I said it gives 2 frames but due to a frame rule or something doesn't make the game end sooner. However I've been running the bot to find more missing frames in steps (so I don't have to check a billion combinations) and so far got another one, when I get to the random encounter I'll be able to tell if there's an improvement and how much.
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