Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
@ElectroSpecter: Those variables are located in SRAM ("70xxxx"). If you are using Snes9x...
v1.51: You can search and watch the memory address with "Cheat Search" function.
v1.43: You can watch the memory address with my Snes9x memory watch tool.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I explained how to go into walls with Jet on my blog, but written in Japanese. I'll try to show how with some screenshots.
(modded screenshots by Yu-ki(Hs), thanks)
Unfortunately, I cannot explain how to fly into walls via helper.
also:
;[KIRBY SUPER DELUXE]
[AKFJ]
;(Japanese version)
s00894,2x,X Cur Pos (1P)
s00988,2x,X New Pos (1P)
s00A7D,2x,X Sub Pos (1P)
s0090E,2x,Y Cur Pos (1P)
s00A02,2x,Y New Pos (1P)
s00AF7,2x,Y Sub Pos (1P)
s016BF,2s,X Speed (1P)
s016C3,2s,Y Speed (1P)
----
s00896,2x,X Cur Pos (2P)
s0098A,2x,X New Pos (2P)
s00A7F,2x,X Sub Pos (2P)
s00910,2x,Y Cur Pos (2P)
s00A04,2x,Y New Pos (2P)
s00AF9,2x,Y Sub Pos (2P)
s016C1,2s,X Speed (2P)
s00BEC,2s,Y Speed (2P)
----
7E1859,2x,GR Ghost X Pos
7E185B,2x,GR Ghost Y Pos
Edit: Oops, as far as I tested, the up+down boost cannot be used in USA version.
I agree with you.
;[KIRBY SUPER DELUXE]
[AKFE]
;(USA version)
s00894,2x,X Cur Pos (1P)
s00988,2x,X New Pos (1P)
s00A7D,2x,X Sub Pos (1P)
s0090E,2x,Y Cur Pos (1P)
s00A02,2x,Y New Pos (1P)
s00AF7,2x,Y Sub Pos (1P)
s016C1,2s,X Speed (1P)
s016C5,2s,Y Speed (1P)
----
s00896,2x,X Cur Pos (2P)
s0098A,2x,X New Pos (2P)
s00A7F,2x,X Sub Pos (2P)
s00910,2x,Y Cur Pos (2P)
s00A04,2x,Y New Pos (2P)
s00AF9,2x,Y Sub Pos (2P)
s016C3,2s,X Speed (2P)
s00BEE,2s,Y Speed (2P)
----
7E1859,2x,GR Ghost X Pos
7E185B,2x,GR Ghost Y Pos
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Watched your WIP, MUGG.
Though I do not know so much about this game, I know your run can be improved. SMNS's testrun (flv mirror at MediaFire) is shorter than your one.
Also, as far as I've heard, you do not need to complete Spring Breeze (and Gourmet Race) to unlock Milky Way Wishes.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I think you should upload the vbm.
Edit my old old watch:
21
00000 02020F20 d h 0 X Position #1
00001 02020F24 d h 0 Y Position #1
00002 02020F30 w s 0 X Speed #1
00003 02020F32 w s 0 Y Speed #2
00004 020210C8 d h 0 X Position #2
00005 020210CC d h 0 Y Position #2
00006 02021270 d h 0 X Position #3
00007 02021274 d h 0 Y Position #3
00008 02021270 d h 0 X Position #3
00009 02021274 d h 0 Y Position #3
0000A 02021418 d h 0 X Position #4
0000B 0202141C d h 0 Y Position #4
0000C 02020FE2 b u 0 Player
0000D 02020FE0 b u 0 Health
0000E 02020FE3 b u 0 Ability
0000F 020210D6 b u 0 Invincible #1
00010 02020F3C b u 0 Invincible #6
00011 02020FF8 w h 0 Input #1
00012 020211A0 w h 0 Input #2
00013 02021348 w h 0 Input #3
00014 020214F0 w h 0 Input #4
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I loved the run. Yes vote.
Sir VG wrote:
One thing I wish you would do differently is to actually include the credits mini-game as part of your game play. Yes, this extends the video, but I think it'll be more entertaining.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Randil wrote:
I have no trouble watching addresses for any other games, though this is the only game I have with two blanks in the game title. Does anyone know how to fix this problem?
Yes, I have. Try the latest version (rev2.1), it will work well :P
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
LagDotCom wrote:
gocha: That was my reference. However, note that he uses GB rather than SGB. The rest of the time difference would be solved by manipulating the two misses.
Yes, I thought that after the post, and deleted my post... my bad.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I misunderstood your first post. (I thought the line which shows the ROM title shows correct name)
The watch needs a different RAM offset setting for a different build. Your version was built with debug info, and without some features. So the watch needs a different setting from official Snes9x 1.51. (edit: when you used a different compiler, the watch would require a different setting even if source codes had not changed)
You'll need an assembly to know RAM setting for your custom version. I always disassemble snes9x executable, and investigate addresses.