Posts for gocha


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gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Up to Lottery in Level 2 After all I used Japanese ROM. I'll port the run to USA version manually if it will be rejected. My run is 404 frames shorter than zidanax's run, but actually it's faster only about 30 frames or less. Thousands of rerecords taught me that getting sandals first seems to be somewhat slower. I changed the route in level 2. I tested all 3 routes and find that the route which current published run used is the slowest. I noticed that unfortunately lottery glitch cannot be used in USA version. So I'm wondering if I may use the glitch in the run.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
So... Can I use Japanese version, everyone? (I haven't made any WIPs yet. I'm currently testing various things) If a Japanese run is not allowed, I'll make the run with USA version. But if it is allowed, I'll definitely make the run with Japanese version. I'd like to hear opinions more.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Hmm, I have no idea. Does this fix the problem? Edit: Removed link
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Hmm, I wish I were a first person to try the TAS of this game. I think their differences are not so big (conversation length, and visual change, as far as I know), and current record will be beaten clearly... (´・ω・`)
zidanax wrote:
I'm not going to attempt a two-player run, since this is only my first TAS
I will try 2-player run if it will save time. Edit: Ok, I am very disappointed, but I decided using USA version. Because it seems to bring a lot of complicate problems... sad :'(
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I'd prefer to play with Japanese ROM, and let judges and voters judge whether the Japanese run should obsolete a USA record. Please forgive my obstinateness... However I'm still wavering. I haven't decided which version I use yet. Btw, I'm thinking of 2-player run, I have to examine whether it is faster than 1-player run. Does zidanax have any idea about 2-player run?
I am usually available on Discord server or Twitter.
Post subject: Re: Legend of the Mystical Ninja WIP
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Now we have 3 Mystical Ninja topics... Legend of the Mystical Ninja Legend of the Mystic Ninja, 2 player run. Legend of the Mystical Ninja WIP Fortunately, I just made a testrun yesterday. My TestRun (I used Japanese ROM v1.2) It may be faster than your run (note that I didn't compare both runs seriously). Anyway, I have to think of various way of optimization. P.S. If I make the run of Mystical Ninja, I'll use Japanese ROM for this very Japanese game.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Nice improvement, and cool input animation lol. Obvious YES vote. By the way, if you want to use my memory watcher utility with bug-fixed Snes9x, put the following line (for rev.9).
:target:SNES9x 1.43 v9+bugfix.exe:798C90:7B8064:B028:B03F
I am usually available on Discord server or Twitter.
Post subject: VBA Watch (no longer supported!)
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
IMPORTANT NOTE: This tool is no longer supported. The latest VBA-rr has nice built-in watch, use it instead. Download: conf -> wch converter - a lua script which might help you, an old user of my crappy watch. ?9yapuddmnyp
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Magish wrote:
I'd say yes to making a run using the trick, but have it as a different category/not obsolete any current runs, because the glitch involves skipping essentially everything. IMO, it'd be like entering a cheat code at the title screen of a game to just jump straight to the "You Win" screen - nice to have to demonstrate how quickly the "You Win" screen can be gotten, but doesn't demonstrate how to COMPLETELY DESTROY a game, which is what I think TAS's are all about. :)
I think so.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
kirbymuncher wrote:
If this can be figured out, should a TAS be made?
I am (personally, at least) interested in the minimum clear time, though the glitch cannot be used in USA version. So, I tested the glitch but it didn't work (on VBA).
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Truncated wrote:
Probably he's envious that you speak a foreign langauage so well.
Yes, うらやましいのは外国語が上手なことです。日本語に限らず。
Bisqwit wrote:
I'm envious to you about your remixes :)
Thank you. でも、それほどでもないです :) Anyway, I understand that we should have these conversations on Off Topic. Sorry.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Actually, LuckyStar was making Kirby And The Amazing Mirror TAS, I think. He is now working on Ganbare Goemon 2 (Japanese SNES game). Does he have a plan to optimize the run more? I'm not sure. Anyway, I have encoded videos of LuckyStar's run and zefiris's WIP for reference: kam-luckystar-3922.avi kam-zefiris-wip-3744.avi I have no idea about optimization of this game, also I don't know what was discussed here. I'm looking forward to the submission of more optimized run. btw, BisqwitさんもBocoさんも日本語がお上手でうらやましいです。
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
BoltR wrote:
would it be possible for you to tell us how the glitch works?
1. Start the game 2. Obtain two items, きずぐすり (potion) and おとどけもの (Oak's parcel) 3. Open どうぐ (item screen), then point the second item and press Select, B, B 4. Encounter with a wild pokemon, then open ポケモン (PKMN) screen and press A (selected pokemon will be garbled) 5. Cancel PKMN screen and beat the wild pokemon 6. Walk N steps (and stand in front of Gary's house), and enter the house (to emulate the video above, N=83~87) 7. Ash warps to somewhere (but nothing happened on VBA) Sorry for my poor description...
BoltR wrote:
Also, do you know if it works on the handheld?
You mean a real GBx console?
gocha wrote:
I think yes, though I didn't try it on my gameboy. Some people says it can be used on real console.
I dug up my gameboy pocket and Pokemon Green (probably V1.1). The warp glitch happened.
I am usually available on Discord server or Twitter.
Post subject: Pokemon R/G/B (J) "dokokashira door" glitch
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
http://www.youtube.com/watch?v=SKmcDPtjx1I http://pokemonbug.oh.land.to/ I watched this video several days ago, and learned how to use the glitch. I tested the glitch on the latest VBA (rerecording), but I cannot use the glitch. However I can use the glitch on other emulators (TGB Dual, for instance). How come? The Factor:
Dwedit wrote:
I'm guessing it's due to incorrect emulation of Echo Ram.
Fixed at vba rerecording v20.0, thanks.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Spoony_Bard wrote:
How do you do all that zipping and floating around? I'm guessing it must be something that's only possible while playing with two players.
The glitch I'm pulling off Right, as far as I know, it must be only possible while playing with two players, because hyoutan (LR+A) is used to use this glitch. 1. take a damage (from enemy) -> damage boost 2. use hyoutan (LR+A) when the character bounce on the floor This glitch allows to: * avoid gravity -> floating * pass through most objects -> zipping I wish I had a better explanation...
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I'll do my best, thank you for all.
erokky wrote:
Hello gocha san ;) Show me stage 2!
Sure ;) Edit: expired
Spoony_Bard wrote:
I kinda wish you didn't skip out on the boarding Impact sequences, I understand WHY you did since they were skippable, but being a fan of the series I just like seeing them. ;)
I can understand you, since I also love Impact and manzai (comic dialogues) in the game very much! Why I skipped them is just what you guessed.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Congratulations, you got a star from me! Also I'm glad that my tool helped this excellent run. I really enjoyed the run. Yes vote, of course!
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
gocha wrote:
Thank you for your reply. I put walkthrough movie (smv) here. Goemon 3 Walkthrough Movie
Edit: merged to first post
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
About 1 month has passed, and I got only 1 reply. I guess that most people don't know the game :( anyway... Reached The First Boss Room Yes, I discovered a glitch which allows to pass through objects :) # Luck manipulation is difficult for me...
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Finally I wrote up memory addresses which I've found! I guess you'll see why I made up my snes9x memory watcher. I wish I could write about physics in the game in English easily (´・ω・`)
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I wonder if how many non-Japanese people know this game. Anyway, I started to make a TAS movie of the game. Mockups in 2006 - just a walkthrough movie - glitchy (test) run, all maneki nekos ver. - glitchy (test) run, completes fast Resources TASLabo: Ganbare Goemon 3 - Written in Japanese. A lot of tricks are described. GitHub: gocha-tas - BizHawk scripts and abandoned WIPs. GitHub: gocha-legacy-tas - Resources in Snes9x era. Preview Link to video
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Welcome to TAS world, UNKNOWNFILE. You apparently should use frame advance. I recorded a video experimentally. Though it is still sloppy, it is 1407 frames (over 20sec) faster than your movie (to enter the first door). stafi3-tastest-gocha.vbm I have no plan to make the run, but I'm interested in the length of the run. I'm looking forward to your beautiful fast run.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Too late to post :P It has been published, Thank you. And, my status will be a "Player", right?
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I am glad that the run was accepted. Thank you, audiences and judge. By the way, I made the following video before for my youtube upload. You may use the video for the AVI of the run, if you like. kirbysdreamcourse-movieinfo.avi (removed) I may improve the run in the future (I'm now working on other game :P). If you have great idea to improve, write them in Topic:Kirby's Dream Course or here, and let me know, please.
I am usually available on Discord server or Twitter.
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