Posts for got4n


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1 months 3 weeks I say
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well happy to see how my punch hopping trick is useful, nice run, yeah vote :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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I know why it's this I think, I'll get in IRC as soon as I can, but diggi, it's probably because it's a WiiWare game, try to get the pointer on a wii or a gc game then use this for the wiiware games, I had this once for Sonic 4 ^_^
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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zoboner wrote:
ok j'ai regardé ta run avec attention : Comme je l'avait prédi ne tourne pas correct sur Bizhawk sur le simple faite que les temps de chargement sont plus long , mais il émule bien mieux que VBA puisque préfféré a celui-ci!! j'ai donc fait le début du 1er level sur Biz' (le tout début du moment ou l'ont tombe jusqu'au premier petit pillone devant les lianes et le trou au centre sur le sol!!) et ce jeu me parrait etre une bonne idée de TAS qu'il serrait a mon avis bien plus sage de le refaire sur Biz'...car j'ai cherché et apparement il n'y a auccun TAS de fait sur cette console et qu'il y a un speed run qui est très proche de ton temps! (je n'aie pas pue vérifier s'il est validé en WR!) Ta run m'a en effet l'aire, a vue de nez, optimisable sur certains boss et sur certains autres endroits (mais la encore il faut le Taser pour en etre sure!!le vue de nez n'a auccune utilité!!) bon travail dans l'ensemble ;) je suis partant pour le refaire avec toi sur Biz', sachant que le refaire n'est pas une punition mais plutot un avantage car d'une pare tu as déja une bonne connaissance de ce jeu, ce qui nous permet de savoir ou l'ont va! en 2ieme lieux ont a déja ta 1ere run qui serra bien utile pour étudier et comprendre certaines choses! Et pour finir il ne ressortira qu'une meilleur run a coups sure!! Et puis un travail d'équipe ne me ferra pas de mal;) si tu es motivé ont peu si mettre dès demain tranquilement!?!
sauf que y'a déjà une run du jeu sur NES, donc je me demande si ce sera accepté, mais bonne chance :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Sorry to be not working on it, tests and such, that annoys me a lot, and also, for your error it might also come that you have a GC controller plugged on Dolphin, check if no GC is plugged (not a true GC but in dolphin settings), also, try to delete your save of Wii :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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CoolKirby wrote:
That looked great! I'm sure the improvement will look even cooler though.
I won't make it though XD
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Patashu wrote:
Aah, nice and fast!
Thanks! :) not satisfied with time tho XD
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finished 1-1 as I'm in another house and doesn't have Megaman 9 iso but it had sonic colors iso :p Link to video
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WHAT THE FUCK? yes.
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Link to video This TAS has input viewer, but dunno how they did :/ (not original video tho, can't find original one.)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Sorry for not being able to help at all :/ I just have a lots of tests and I do want to keep my good grades and not screw up everything because of TASing :/ (but holidays are friday so I'll be able to help on friday ;D) Sorry guys :( (did nothing on Galaxy Man except some inputs on Galaxy Man and found the ladder trick)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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diggidoyo wrote:
Yea, I'm actually surprised they are so close! But all it means is that I have to verify if using the concrete shot actually saves 75 frames or not. Zipping over the gap instead of taking damage probably saves around 30-35, platforming up to the teleporter instead of coiling might save around 25 more, then it's all about if that last part of the first screen makes up the rest. Thankfully, I kept these videos around all the years, though. The .dtm's would have been better, but this is the last stage I've ever TAS'd before. So after this we wont have these reference points to go by and so we're going to have to be more analytical on our own.
29 frames may be different times if he's talking about Frame and not VI, VI is in all case 60fps, Frame is fps dependant, Megaman might be 4 by 4 frames, take the VI counting! (wished I could help, but I have 6 tests ;()
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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diggidoyo wrote:
ALAKTORN wrote:
@Diggi: What about getting hit by Magma Man so that you can maneuver better and maybe kill it faster? Does the knockback cost too much time?
Yea, I tried taking damage but the resultant knockback takes 30 frames until you gain control again. I only needed 13 frames to maneuver around his shots.
got4n wrote:
So I was testing agwawaf suggestions, and I thought something and it seems that we can save 3 frames using ladders, like going into them then pressing at first frame possible the button to release the ladder :D Poor Angerfist :( I'll post my conclusions about agwawaf tests soon ;D
What part is this? I know if you have to descend a ladder it's absolutely beneficial to grab it for a frame then immediately jump off, as seen halfway through concrete man's stage. But going up a ladder is a little different, since its possible to be too high up the ladder to still grab it to continue on. If you can't clear the ladder entirely with a jump, then you need to grab it a full body length lower to still climb up.
I meant when you have to go from left to the right, if there is a ladder you can grab it then release it on first frame and it saves time, take for example 0:27 in your video, there is a ladder you can grab then release on first frame while moving right, it will saves 3-4 frames :)
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GoddessMaria15 wrote:
Very nice thus far! I do have one question. In the room at 1:06, would it be faster to dispose of the first Rush Coil by going into the menu and back out to use again after instead of waiting for Rush to leave the screen to use him again?
I just tested it, it's slower :p
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So I was testing agwawaf suggestions, and I thought something and it seems that we can save 3 frames using ladders, like going into them then pressing at first frame possible the button to release the ladder :D Poor Angerfist :( I'll post my conclusions about agwawaf tests soon ;D
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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diggidoyo wrote:
Scepheo wrote:
Sorry about that, seems the zip was compressed with LZMA instead of Deflate. Try again, see if it works now.
So, it opens now, and it seems to work for the most part, but it bugs out whenever I try to copy over frames that have no input. This is what happens. The left is what I'm copying, the right is what gets pasted into the new file. Trying to save the file returns the error: "Requested value '80 80 9A' was not found." When I try to fix the cells manually by typing in the correct values, I still get an error: "Object reference not set to an instance of an object." Am I doing something wrong?
It's an internal error I guess.
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Scepheo wrote:
Shameless self-plug: https://sourceforge.net/projects/yaife/. It should work as long as you're using only a single Wii or GameCube controller.
I was supposed to post this too, but scepheo went first Kappa
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Ce message signifie que c'est un mauvais dump de bios je crois. Et j'ai pas très bien compris, tu as mis le bios dans le dossier firmware de BizHawk?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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diggidoyo wrote:
Right. While airborne, Mega Man's horizontal speed is set to max. Also, there's no sliding feature, so wall hugging doesn't change vertical/horizontal acceleration, but it does allow Mega Man to continue forward on the first frame he loses contact with the wall. I still think this route has to be faster than the in-game time route that starts with Tornado Man. I was reviewing Richard Gibson's run, and there doesn't seem to be much we're missing by not having Tornado Blow right off the bat. Not all of the tactics he used save 74 frames. Then there's also the fact that the C.shot/laser trident is used on every beam in Magma man's stage which is completely unnecessary in this TAS. Thankfully, Gibson saved after every level so it's pretty easy to see how this route compares along the way, adjusting for imperfections. I've already TAS'd Tornado Man and found around 15 seconds of improvement in that stage alone. But there's a frame rule with the platforms near the end of the level that erases all of that. Having the rush jet there will allows us to keep those frames as well as save a lot more.
Yup. I will start Magma man if you haven't already did it after Tuesday, I have some big tests monday and tuesday
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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ALAKTORN wrote:
^At 0:47 why do you fall pushing against the wall? Doesn’t that hinder your acceleration?
I think Megaman has a stable speed (almost, except when staring from start), so that means blocking in a wall still put your max speed directly, it's like turning left/right, it still gives you correct speed.
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Link to video SMOKE WEED EVERYDAY (why I did this TAS :( )
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Link to video Improved the Concrete Man fight, looks good I think(?). I'm losing 17 frames here, 10 frames because of the R.Coil calls Rush first before being able to shoot, the 7 frames are to manipulate RNG :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Well, I think that's a good idea! It might be possible to speed up Mario speed, but it probably might be not I'M CALLING TEH MASTERJUN LEAGUE
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Followed wips, awesome TAS, yes vote of course ;D
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Link to video Might be processing, but hype!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand