Posts for hegyak


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Kurabupengin wrote:
So what's the System ID for Apple II adelikat? :)
MovieVersion BizHawk v2.0.0 rerecordCount 0 Author Ocean Prince emuVersion SVN 9412 Platform AppleII GameName Wishbringer (1985)(Infocom) SHA1 AE7611EB81F5788D32B55376D3AF79EE671B006D AppleII_Firmware_AppleIIe B8EA90ABE135A0031065E01697C4A3A20D51198B AppleII_Firmware_DiskII D4181C9F046AAFC3FB326B381BAAC809D9E38D16 Core Virtu It's something in there, right?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Version 1.10.0 released
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Version 1.10.0 has been released. Major changes: Apple IIe Core. ColecoHawk Audio reconnected. DualGB tool removed and replaced with multi-disc tool. Memory Leak when using SNES save states has been corrected. mGBA Core (an alternative to VBA-Next). Movies default to compressed Platform picker no long asks twice. Status Bar respects your settings on startup. Full release notes: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk1100 Download: http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.10.0.zip/download
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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skypickle wrote:
OK, I can start the MarIO script and get a dialog window named Fitness. When I hit the restart btn, I get an 'unhandled exception' A .Net exception occured in user code' LuaInterface.LuaScriptException: [string "main"]:829: A .NET exception occured in user-code
This will be fixed in Version 1.10.0
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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This is due to how Rockman X2 behaves. It uses the CX4 chip which requires the TAS profile to be used.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Since MarI/O is using BizHawk, and we will get questions about it, this thread is meant to be a catch-all thread for issues.
Mothrayas wrote:
Please use pastebin or something similar to link to your scripts instead of pasting whole near-thousand-line scripts. You are making topics practically unreadable otherwise.
FAQ and Common Problems: Q: Why does the script say, "Loadstate error" constantly? A1: This is due to how the script asks for the path. Your savestate should be in the same folder as the BizHawk exe file. A2: The save state from the prepackaged archive is meant for the Performance Core of BSNES not the Compatibility core. A future version of BizHawk will notify you more clearly on this issue. Please make sure your save state is for the right core. Q: Where can I get the Emulator and other files? A: http://fceux.com/mario-evolve.zip Q: How do I run this? A: http://pastebin.com/NbeiibxT Q: I get the error message: "LuaInterface.LuaScriptException: [string "main"]:829: A .NET exception occured in user-code" How do I fix this? A: Use BizHawk 1.10.0 http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.10.0.zip/download Q: My RAM Usage is out of control! A: This has been corrected in 1.10.0 of BizHawk. Q: When I try and run the script I get a message about "Value cannot be null" and it mentions BitmapBuffer. A: This is due to you running BizHawk in GDI+ mode. Q: How do I get BizHawk into OpenGL Mode? A: Start BizHawk. Go to Config then Click on Display. Display Configuration should appear. Select the Display Mode Tab. Click on the Circle that says OpenGL and restart BizHawk. Q: I did try and get BizHawk into OpenGL mode but it reverted back to GDI+. What's wrong? A: Your video card doesn't support OpenGL 2.0 That means your video card needs newer drivers or you need a better video card. If you are trying to run BizHawk in a Virtual Machine, Some Virtual Machines do not support OpenGL 2.0
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Does any N64 game work? Does OoT load without a movie being loaded? Did you install OpenAL? That may be an issue as well.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Re: Bizhawk LUA: savestate.load crash
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Arie2002 wrote:
Whenever I try to load a savestate, it always crashes with this crash report:
"LuaInterface.LuaScriptException: [string "main"]:829: A .NET exception occured in user-code"
This is the code:
829: savestate.load("SMB1-1.state");
I've got no clue what I'm doing wrong...
It may be due to how LUA references the path to the state. If I remember correctly, it needs to be in the root folder. Your state should be in BizHawk. Not BizHawk\neatEvolve See if that fixes it.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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grassini wrote:
titus is the company that made superman 64 right?
I think so. It appears this way at least.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The movie played for me. Zelda no Densetsu - Toki no Ocarina (Japan) Rom Hashes: SHA1:C892BBDA3993E66BD0D56A10ECD30B1EE612210F MD5:9F04C8E68534B870F707C247FA4B50FC Hashes for Rev A and Rev B DBFC81F655187DC6FEFD93FA6798FACE770D579D Zelda no Densetsu - Toki no Ocarina (Japan) (Rev A) FA5F5942B27480D60243C2D52C0E93E26B9E6B86 Zelda no Densetsu - Toki no Ocarina (Japan) (Rev B) I did not test it against Rev A or Rev B. That may be the issue?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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What Version are you using? What version did they use? Are you able to PM me the movie so I can figure out what's going on?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I did find a small graphical issue starting out. The Pistol's "Clip" or whatever the green bar is, graphics are improperly rendered. It's supposed to have gaps, it's one block of green. Right shape and behavior but wrong appearance. Also, in the pause menu, the textures for each button are wrong unless you use Glide64mk2. I haven't gotten past Goldwood (first planet). I am just doing a casual run through to make sure it's working right. And to find issues.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I did this: I went to http://bsfree.org/index.php?s=18&d=8&g=9609&c=31628 I wanted to use Rainbow Blood Always On (Works Even If Cheat Not Earned) since it shows up very clearly and easily. So I went into Cheats and entered a name (Rainbow Blood) I set the Domain to RDRAM Size, 2 byes Display as Hex Big Endian not enabled Address: 0A5080 Value: 0001 And it works.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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MUGG wrote:
Has a new host been found?
I believe so. I see it running still.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Converting Gameshark codes to work in BizHawk
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I am looking at the list here: http://www.cheatcc.com/n64/jetf_gemini.html And the page has Gameshark codes. But, BizHawk doesn't have an "Insert Gameshark code here" function. So I wanted to ask, how do I get those codes into BizHawk and get them working?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Weegeechan15 wrote:
I was actually messing around with this game in 1.9.4 and didn't notice any problems. The game emulated really well but I also didn't play through the entire game. But as far as I can tell, it seems to work well on the current version of Bizhawk.
Have you done any Floyd missions yet? I heard recently that Emulators may have issues with that by not showing a HUD/Crosshairs during them.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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It's TNG, So count me in.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I wanted to bump this again. The current WR is around 3:33 I have seen the Japanese version (Star Twins) being used in RTA. I think the Japanese version is used for faster text. If I manage to find the WR RTA, I will link to it. Some questions: Has anyone tried a casual run through on newer Bizhawk (1.9.4)? Are there any issues with graphics? Would rainbow blood be allowed as a Speed/Entertainment tradeoff (when it's possible to enable it)?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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So our hero, went to a graveyard, played an instrument, then he entered into a strange place where there was no logic. A fire spoke to our hero. Then the fire changed into something and held up a triangle. The hero did the same. The day was saved. Somehow...
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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So BSNES and BizHawk do this: Mega Man X2/3 requests that special function (Trigonometry?) The Emulator, then passes that function to the Enhancement ROM file. The Enhancement ROM does it's thing The Emulator takes the output from the Enhancement ROM file and passes it back to Mega Man X2/3 and then keeps going doing it's thing. Does that sound right? I think it does sound about right to me at least.
Pokota wrote:
Warepire wrote:
I will assume that in the Genesis case, the SVP chip is emulated on a high-level. While in the SNES case the chips are emulated on a low-level. The difference here is that high-level simulates the chips operations as a black box. Data X goes in, therefor we should give back result Y. The results are usually correct, but the timing may be completely wrong. Low-level on the other hand actually simulates the tiny computation unit inside the chip, and executes the instructions from the ROM, to yield the result instead, while doing it in the amount of time it was supposed to.
In other words, there's no BSNES equivalent of Gens. I wish Genesis emulation was a bit more geared to faithful recreation of the system rather than the quick-and-dirty let's go now that it is now.
I wish Genesis emulation was more accurate as well.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Why do we need seperate ROMs for SNES but not Genesis?
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I wanted to ask, why does Bizhawk and other more accurate emulators, require the enhancement chip ROM files for running those enhanced games (Mega Man X 2/3, Pilotwings, Super Mario Kart, ect.) while the only real "enhancement" chip for the Genesis (per say) was the SVP chip (Virtua Racing) but there is no requirement for an SVP ROM file. What is the difference here? I am NOT asking for ROMs. I am asking, Why these ROMs must be used. It's from a legal and technical standpoint, I am looking for.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Due to the A/B behaviors, shouldn't a run have it's A and B parts as one movie file and be judged on that as a whole? The other question I have is, Who's A/B should be done? Are the different A/B runs to be considered "Different" or "The Same"? Is Leon A/Claire B the same as Claire A/Leon B? The Last Survivor and Tofu are different and separate.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Do this: Go to Build, then select Clean Solution Then go to Build and select Rebuild All Checked and verified against r9320
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The "Ending" is triggered when you take the charge (The Red Stick) and place it at a particular point in the map (I think) then the player reaches a point on the map that triggers the ending.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I wanted to ask why you took damage some times. I can't remember the exact times you did. But watching the Longplay, combat is a SLOW ass thing in later parts of the game.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Kirby's smug face. That will haunt the AI forever.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.