Posts for hegyak


Post subject: Simple LUA Test
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I need a LUA Script that will display a message I can setup. I don't need the message to do anything else. No conditions. Just Show the message. I don't care where. It can be Center Screen or in a corner.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Beed28 wrote:
Going to play Spyro: Year of the Dragon, ripped from a PAL disc. You guys were specially wanting this game tested because of its anti-piracy measures not playing nice with emulators, right? Doesn't Zoe appear early on telling you it's that the game is hacked?
For the most part, yes. I think the game has multiple layers of protection.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I personally checked the DLL folder from 1.9.1 and that DLL was present. Could it be some issue with the Path that BizHawk is using?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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El Logo wrote:
Here's what it says: N64 Load Error A core accepted the rom, but threw an exception while loading it: System.InvalidOperationException: Failed to load plugin mupen64plus-audio-bkm.dll, error code: 0x7E at BizHawk.Emulation.Cores.Nintendo.N64.NativeApi.mupen64plusApi.AttachPlugin(m64p_plugin_type type, String PluginName) at BizHawk.Emulation.Cores.Nintendo.N64.NativeApi.mupen64plusAudioApi..ctor(mupen64plusApi core) at Bizhawk.Emulation.Cores.Nintendo.N64.N64Audio..ctor(mupen64plusApi core) at Bizhawk.Emulation.Cores.Nintendo.N64.N64..ctor(CoreCommcomm, Gameinfo game, Byte[] file, Object Settings, Object syncSettings)
I think the version you downloaded was incomplete. I just checked 1.9.1 and it has that DLL file.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Why are you three minutes slower? Is this due to beating more enemies? Something else? I don't want to download the Emulator to see run because I don't have the patience to do this.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Fortranm wrote:
I have a related question. What is the required hash value for GBA Pokemon games? Does the rom version have to match exactly for in-game clock to work?
You must match the SHA-1 in the gamedb_gba.txt file. If it doesn't match, BizHawk won't do RTC for you.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I want to say for myself, Thank you to Truncated for being SO awesome. Truncated did a LOT of work for the team. I helped a little here or there. Thank you for being awesome, Truncated.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Can anyone test loading an Audio CD via M3U? I tried it but it doesn't appear to work for me.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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feos wrote:
Tried to open Debugger window. Shows that and closes the emulator (for any core). I know it's unfinished, just saying what it does for me.
I don't think the Debugger is ready yet. Newer revisions may "work" but use at your own risk. Things may crash, break, fail still.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I vote adelikat because EmuHawk. And for not banning me from #bizhawk, yet.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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CD Switching has been made much easier in r8575 You need to load an m3u (basically it's text) with EmuHawk. Then you select PSX, Disc Controls. Virtual Pad will appear and you can select the disc you want. Sample M3U: Crash Bandicoot - Warped (USA).cue Crash Bash (USA).cue CTR - Crash Team Racing (USA).cue Be aware, while an M3U is just a text file with a different extension, it will NOT work if you do not have the files you put into your M3U, are not present. Also, Audio CDs (Music only) may have problems still.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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From the patch notes: upgrade christmas
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Warepire wrote:
r8568, grabbed from EmuCR. Kingsley's Adventure (USA Disc), SLUS_008.01 checksum as reported by a movie (md5?): 1D669C5525046F3DADFF2D714CD4495A BIOS: scph1001.bin (sha1:10155D8D6E6E832D6EA66DB9BC098321FB5E8EBF) Kingsley cannot be controlled by with the analog sticks, this works on a real playstation when an analog controller is plugged in and is quite mandatory to be able to TAS this game. I TRIED to test this in mednafen, but I was unable to figure out how to use the analog controller. I googled / read the docs for about 2 hours without getting any wiser. If someone can explain how to do it, I will test in mednafen. If more info is needed, let me know and I will try my best to produce!
You need to push the Mode button when you start (get control of the main character) it seems for it to know about Analog sticks.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Please note, that when I said 2.0, I may have been wrong. It may be something else, but The Approved Emulator list will have BizHawk listed for PSX TAS runs. Please, try all kinds of games. Let us know what is good/bad.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Get r8565 or newer to make this work for you.
zeromus wrote:
fix bug in CUE processing resulting in final sectors of data track in mixed mode disc being kind of messed up
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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As a casual user, I have to ask, what about the Pokemons. I know they have SRAM and RTC issues. Probably done, but I wanted to ask. The other major thing are the NES Classics. They working? The other other thing are the special game like Bokai (Sun sensor), Kirby Tilt and Tumble (I think that's the name), Warioware Twisted. Are those working? Don't think of me as anything important. Just asking for the casual crowd of users that don't. Also, making link play will make the E-Reader a TASable thing or even a playable thing.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Kurabupengin, I can tell you are using an older version. If you have problems, don't forget to note your Revision (r) number under Help, About with bug reports.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Kurabupengin wrote:
Bizhawk... is that possible?
It is. For the most part. It's still not fully ready. You will need an SVN Build (as of this post, r8557). The latest Release build (1.9.1) will NOT load PSX games.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Kurabupengin wrote:
Humm... how do I run a PSX game guys?
That is incredibly vague. How do you want to run it? With Bizhawk, with Mednafen?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Samlaptop wrote:
I'm running the latest revision on the USA bios. I got it working. The sound seems a little choppy and the frame rate gets slower sometimes.
Ok. I noticed that Spyro 1 also lagged when a lot of Polys were on the screen. I wasn't sure if it was normal or not. Pretty sure the game never dropped in FPS.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Samlaptop wrote:
I try to load the Abes exoddus rom and all I get is a black screen.
PAL, JP or US? Mednafen? What BizHawk Revision (r?)
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Spikestuff wrote:
Every flipping emulator:
This is working in r8551. If you mean the Menu's text.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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hegyak wrote:
I am using Mednafen 0.9.36.5 with MedGui Reborn beta 0.049a That works for me.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I am using Mednafen 0.9.36.5 with MedGui Reborn beta 0.049a That works for me.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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TheThrillness wrote:
zeromus wrote:
Additionally we now have disc swapping. Load an m3u instead of a cue/ccd. To actually swap it, youll need to use the virtual pad to do it. Move the disc select slide to pick the disc you want.
Sorry but this part is confusing me. Can we get a step by step instruction? As of now I have the m3u file set up in the same folder as my cue files. The m3u file loads and plays fine in BizHawk but I have no idea what you mean by the rest. In virtual pad I don't see anything about disc swapping: http://puu.sh/dx2Le/66657d18e9.png
Stretch the Virtual Pad Window to the Right. It's hidden there.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.