Posts for hegyak


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zeromus, the issue was from saving a BK2 to a network drive. Please see the IRC channel for more information. It has been resolved.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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TAG wrote:
i have had an issue with bizhawk when trying to use the debug rom.
What Debug ROM? What system? What Core? I don't see anything that says, "mabyFullPath" in the code.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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jlun2, F-Zero GX gameplay appears to be correct. Replays probably work on Dolphin but probably will not work on a Gamecube and Gamecube replays will probably not work on Dolphin. If you want to test cross-replay, you will need a Wii, a GameCube memory card and GCMM http://wiibrew.org/wiki/GCMM GCMM will allow you to copy protected saves to and from a memory card.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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For anyone who needs to know, this Branch: https://github.com/magumagu/dolphin/tree/softfp Is the fixed Dolphin for replays. However, the Dolphin developers say it's very slow.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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If you want to capture gameplay, go to File, then AVI/WAV. Click on Record AVI/WAV. Select a format. And off you go. This section of the forums is very helpful: http://tasvideos.org/forum/viewforum.php?f=52 RAM watch is much easier. Open a ROM. Go to Tool and select RAM Watch. A new window appears. From there you can do RAM based things. If you find a watch (.wch) file you can use it by opening the file in the RAM Watch window.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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From Compatibility to Performance fixed the error? Whut?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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BizHawk uses Mupen Plus.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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ripz, if you make a good TAS, it can be accepted. Just take your time. Post WIPs here. Get and use feedback.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Flip, which SNES core are you using? It should be saying, "BSNES (Compatibility)" If you are using that, try the BSNES Accuracy core.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: A little something from Spiral Knights
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When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I recommend OpenGL unless you are attempting to make a TAS.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Nicos wrote:
thanks for june & jully! kinda wtf this month ( gratz to mrWint for the 1st place) ps : pikachu can use surf Oo?
Special work is required, but yes. Pikachu can learn Surf. http://bulbapedia.bulbagarden.net/wiki/Pikachu_variants
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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RaijinXBlade, Feel free to try BizHawk. If it doesn't work, let us know. I know for sure it boots, and will run. But I don't know if the game will run to the end.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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RaijinXBlade wrote:
IIRC, Pier Solar can't be emulated because it makes use of things on the hardware that haven't been bought over to the emulator side properly, or at all. Of course, I could be wrong and they could have updated the emulators by now.
BizHawk does work with this game. You won't get CD Audio, yet.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Version 1.7.4 Released
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Version 1.7.4 is ready. This version has quite a lot of bug fixes. Major fixes include:
    More detailed error messages when failing to load a ROM. Recording from Now works again. Fix replaying a movie from a game that uses SRAM. N64Hawk crashing when attempting to load an N64 game. Prevent QuickNES from crashing if you don't have the FDS BIOS and attempt to load an FDS game.
There are other smaller bug fixes as well. And there are new features as well. Full release notes: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk174 Windows Binary https://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk_1.7.4.zip/download
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Da rules say: Cheats, debugging codes, and arcade continues are not allowed
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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TAG wrote:
I would like to maybe some day after i finish my TAS of MM do DK64. I was thinking of doing a 10 year long project of 100%. Nah only joking, but in all honesty if biz hawk n64 version comes to mac i will for sure start my DK64 100% project (it will never happen, so don't think i am serial.)
http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk_mac_1.7.3.zip/download That might be what your looking for. I don't have a Mac so I can't tell you it works for sure.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Ferret Warlord wrote:
Startropics 2 using 1.7.3.
I checked both cores and they worked fine for me. Fast Audio during turbo.
Ferret Warlord wrote:
Also, it seems that I'm not permitted to go into the display settings. It throws an error, something about 'Value' being out of range. Here's the full report.
************** Exception Text ************** System.ArgumentOutOfRangeException: Value of '256' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at System.Windows.Forms.TrackBar.set_Value(Int32 value) at BizHawk.Client.EmuHawk.config.DisplayConfigLite..ctor() at BizHawk.Client.EmuHawk.MainForm.DisplayConfigMenuItem_Click(Object sender, EventArgs e)
Open your config.ini and look for this line: "TargetScanlineFilterIntensity" Replace the 256 value with 255. Make sure BizHawk is closed before you save the file or BizHawk will write the invalid settings again.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Khaz, I played this game a little for testing things with EmuHawk. I am interested in seeing a full TAS. It looks quite unique and fun.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Ferret Warlord, Which game(s) and core(s) are you using? I just checked NESHawk with Gun.Smoke and turbo. Worked fine for me. QuickNES also worked fine on the same game. Which version are you using as well?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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JMC47, Getting Dolphin to compile was a pain but after I figured out that and did the one line addition to the right file and boom, cutscenes. When the Physics works right, let me know.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Patashu wrote:
hegyak wrote:
I don't think there's a way to force minimum windows size in .Net Though I could be wrong.
You can definitely give a window minimum/maximum sizes in Windows.
I checked real quick with Visual Studio and there are options for Min/Max forum sizes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Flip wrote:
Using Bizhawk 1.6.0, on Ram Search, you can resize the window, but you can shrink it beyond where the buttons are, and thus can longer click the [/O Search ] [Z /O] buttons. Fixable by making the window larger again of course, but it'd help if there were proper minimum sizes defined. And while in RAMSearch, got a weird effect where values are not changing at all, yet their Change counter keeps increasing every frame.
Flip, is there a reason why your not using the latest version (1.7.3)? I think the developers let you size the window however you want. I don't think there's a way to force minimum windows size in .Net Though I could be wrong.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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If for some reason, BizHawk is not working or not behaving or your missing something that muppen does, post about it on the bug reports. http://tasvideos.org/forum/viewtopic.php?t=12519
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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JMC47 and Fog, I am still waiting for OpenGL in Dolphin to properly render cutscenes before I do anything with GX. If I have to start over, that's fine by me so long as we are being accurate.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.