Posts for hegyak


Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Fortranm wrote:
FDS All Night Nippon Super Mario Brothers The game stayed in black screen after I entered any of the four warping pipes in 4-2. I was using Luigi.
I have confirmed that the screen is black for quite a while but it does load the areas for me. I used the warp pipes to World 6, 7 and 8 from the Vine Warp Zone in World 4 and they all loaded. It just took a while. Good SHA-1 Confirmed ROM used.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Beed28, I don't have your exact error but I do have an error when I load a savestate for SGB. Google Code Bug report: https://code.google.com/p/bizhawk/issues/detail?id=224 What ROM(s) have you tried? Are they verified good dumps?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
JMC47, I can confirm that F-Zero GX behaves properly now or is at least a LOT closer.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Dimon12321 wrote:
I don't understand. What does it mean "when it seems like something substantial has been fixed in it"? I tried different configs, but nothing has been fixed.
Since BizHawk uses yabause, any bugs yabause has, BizHawk has. If yabause fixes this issue, then let us know so BizHawk can be updated to fix it as well.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Kurabupengin wrote:
Does this new release fix my problem...?
Here is your personalized bug report: https://code.google.com/p/bizhawk/issues/detail?id=221
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Catastrophe, have you run the prerequisite installer? http://sourceforge.net/projects/bizhawk/files/Prerequisites/bizhawk_prereqs_v1.1.zip/download I know it seems silly but that may help fix things. I have a wired Xbox 360 controller and it works fine. I don't have a way to connect a wireless controller to my Windows PC. How would I go about this?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I checked Deadly Towers (U).nes in 1.7.3 with QuickNES, pause/unpause worked for me. When/where did you pause your game? I was in the starting area (with the drawbridge (?) and moat (?) and fireball thingy. No-Intro says this is a valid dump: SHA1:D59DA5BF52D5ECF5F407B70FF1C32B99235676D9
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Khaz, error confirmed. It looks like an old version got uploaded.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Why did you have to backtrack to Death Mountain for the Magic Jar? Since you already have the hammer, you could have gotten the jar as well. Also, I am not a kitten, I am a fish.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Kurabupengin wrote:
Does this new release fix my problem...?
What error(s) did you have? I can't seem to find anything from you recently. Try release 1.7.2.1 See if your problem(s) are corrected.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It has, 5 generations of sequels, 5 TV Shows, One Magic the Gathering Ripoff, 17 movies and a God. Link to video
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
shredwot, that is a known bug, and has been fixed. A new release that contains this fix and others, will be coming soon-ish. Please, keep reporting bugs you find. It helps everyone.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Pragromm, the - Null means nothing. That's a literal interpretation of it. What's actually going on is there is no Core (emulator) loaded. So the "Nothing" Core is loaded when no other Core is load. There's no danger or problem with this. It's expected and normal.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I think the option: Always Double-Size Framebuffer should correct that issue.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Ok. I also got Issue 2. Once. It's not just SNES based. I was attempting to start playback for Mario Kart 64. When I went to the Play Movie Dialog, I got that error message. I was unable to recreate it though.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Khaz, are you using 1.7.2a? It was released shortly after 1.7.2. http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.7.2a.zip/download Issue 1 I was able to recreate. Issue 2 I was unable to recreate.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Just a quick FYI for everyone, BizHawk 1.7.2 fixes the Soft Reset issue with Majora's Mask.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Fortranm wrote:
What does "GBAHawk" in the end mean?
You can play GBA games now.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Khaz wrote:
I tried out SVN's 7249, 7243, and 7234 and they all gave me the same problem, creating a .bk2 file of size zero, regardless of mode and such. Is there a procedure I should follow or a different version you used to make it convert right? Another EDIT: And should this whole thread be over in the "BizHawk" section? Was that there when I started it? Sorry...
SVN Build r7255 appears to import properly. I tested your Desync file in SVN Build r7255 and it syncs correctly now. You will need to import the BKM though.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Khaz wrote:
SHA1 is indeed B6C1BF197AC5B85B6A691F5942783E6BFCCFEB48 Here's a test movie I just made: For me it desyncs in the first fight and you end up opening and closing the menu for a while. If it syncs, you should end up outside the first town, walk around a bit, between a few trees without hitting them and end looking out on the lake. Here's the file: http://www.mediafire.com/view/2l2kd42pl3x15lg/Dragon_View_DESYYYNC.bkm EDIT: Funny story! The movie I recorded on 1.7.1 plays back properly on 1.5.2 but not on 1.7.1. Just... what? Yup. Watching the longer movie I recorded in 1.7.1 last night on 1.5.2 and it's all there too...
So it's working? I did the first battle on 1.7.1 and desyncs. I did test on an SVN build (newer then 1.7.1) and it does sync so a new release will fix this issue. Be aware, SVN builds can and do break/crash/fail horribly/contain unfinished features.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Khaz wrote:
I've been playing Dragon View (U) exclusively. I've tried using both the Compatibility and Performance cores in Bizhawk 1.7.1, the only two options, and I seem to get the same desync problem regardless. The only other thing I could think of to try was doing it with "Use Ring Buffer IO" unchecked but it changed nothing.
Can you tell me where/when it desyncs? What did you do (if anything) before it desyncs? Can you post the Movie(s) and Savestate(s) that desync? If you don't want the files your working on to be public, you can PM me them. I ask for those files so I can attempt to recreate your desyncs and ensure it occurs on newer SVN builds. Is your ROMs SHA1: B6C1BF197AC5B85B6A691F5942783E6BFCCFEB48 That's the good dump from No-Intro.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Khaz wrote:
Anybody happen to know why my new movies made in 1.7.1 are all failing to sync regardless of what mode I record or playback in? Should I just abandon Bizhawk and switch to lsnes or something else? I have no other real TAS experience so I have no idea what is best here, all I know is this has been a positively infuriating experience so far and I don't think I can carry on the way I've been doing it. I'm also still curious about how a movie can sync on a console when it can't sync to another emulator... I could see faking it by tweaking the overall clock speed but seems to me that would just buy you time and it'll still be bound to desync eventually, unless you somehow take a timing signal from the SNES itself...
What game(s) are you playing and having desyncs on? Which SNES Core are you using? Compatibility? Accuracy? Performance?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Kurabupengin wrote:
But how do I advance 1 frame?
It won't matter as the game won't accept input from you. Think of it as a Lag Frame.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
From Dolphin Wiki: Blurry Picture / Missing Shadows / Double Outlines OpenGL plugin shows the best results. Direct3D 11 plugin has double outlines around rings and some other objects while Direct3D 9 additionally has slightly blurry picture and missing characters' shadows. I am unsure if this still applies to newer revisions (4.0+)
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced Forum User
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.