Posts for hegyak


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Can I get an updated version of the A/V Sync Hack build? I ask because version 4.0-1192 of Dolphin fixes the F-Zero GX Rain effect for Lightning's tracks (and a LOT of other good things). Version 4.0-1592 added more accurate DVD loading. It would be nice to have for accuracy sake.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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You can increase the Fare, end of Fare tip and get extra time if you perform tricks/stunts. Jumps are the best for money. Followed by drift then through. There's an old woman on the roof of the building just outside the Parking Lot. She wants to go to the police station. With tricks, I get about $1.1K from her. The mall also has a few quick deliveries. The worst place to do fares is near the Fire Station to the College. Blind hill climb and going through the split area. Too long for not enough money.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Does this beat the game? No? Since only one Robot Master is "beaten" Does it reach the credits? Yes. Does it end on the fastest possible input? Think so. I haven't played Mega Man 1 but it looks like it. I voted meh because it's fun to watch but, I miss the WTF factor of the old TAS.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I wanted to say thank you to adelikat for keeping up on those bug reports I keep submitting. Stupid stuff probably, but those little things need to be done eventually.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Is this ROM: Mario Bros. (JU) [!] the same?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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SDA defined 100% as:
100% is based on getting all items on the subscreen, all heart pieces, and max level of equipment except the bomb and arrow upgrades. The level 2 shield and blue mail can be skipped since they are replaced by the mirror shield & red mail.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Pin*Bot is not supported by QuickNES. I get an error message about "Unsupported mapper." Top Speed is also effected by the same error and the same mapper is used. Mapper for those games: http://wiki.nesdev.com/w/index.php/INES_Mapper_119
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I think Corsair makes a RAM tool that will tell you how much RAM your PC can handle.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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http://sourceruns.org/ Gotta go and Break the Gabe's spirit. This for not releasing HL2:EP3 or HL3.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Color a Dinosaur is a Meme.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Spyro says, "Clip brush is for losers. Real Dragons make their own path."
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I checked the N64 auto load with full screen and no problems. Though, I am using an SVN build. Have you tried the OpenGL build?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Marmotte wrote:
Hi everyone, I just tested a few games (different systems) with BizHawk and I think it's really great! :-) I especially like the ability to assign several keys to the same button, every emulator should allow that, really. I just reported a bug with the --fullscreen commandline in the Google page (small game window being stuck top left with desktop still visible instead of going fullscreen), and here's another suggestion: there should be an option to hide the mouse cursor as soon as the emulation starts. What do you think? (I'm launching/playing games with an Xbox360 controller, and unless I grab the mouse to move the cursor out of the screen, it's always there...) Thanks for your hard work ;-) EDIT: I just tried the --fullscreen commandline again; this time the game window isn't located top left anymore, it's centered. But it's still in small size, and the desktop is still visible. I need to ALT+ENTER twice to make it look like "real" fullscreen.
I couldn't get this bug to happen. I am using a shortcut for EmuHawk. I also tested Command Line (cmd.exe)
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I am using an NVidia GTX 660 on Windows 7 x64. I was testing to determine if the FPS was maintaining around 60FPS.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The QuickNES and Gambatte cores worked fine with the few ROMs I tested. No FPS drops or issues. Mupen64Plus core has issues but those are not related to this beta. I had an odd issue with Mario Kart 64 showing a black screen but I can't seem to recreate that issue. Maby the emulator was paused? I am unsure. Gensplus-gx works fine. Tested Virtua Racing and Urban Strike.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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adelikat wrote:
If you need an advance copy here is a beta and then you can also help test (as of this post, nobody has helped >:()
What are you looking for exactly?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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This is definitely NOT the N64 version or the PC version. This version does use assets from the PC version, but not the level designs/structure. That being said, this port looks OK. It's not great but it's not bad. I will watch this later.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Searching a DataGridView for a Value
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I am attempting to search a DataGridView for a value (Str, Dex, Ect.) but I keep getting no results or out of bounds errors. This is the DataGridView I setup and am attempting to searching in.
'Set up Skills chart
        dgvSkills.Columns.Add("col1", "Skill Name")
        dgvSkills.Columns.Add("col2", "Attribute")
        dgvSkills.Columns.Add("col3", "Score")
        dgvSkills.Columns.Add("col4", "Ability Modifier")
        dgvSkills.Columns.Add("col5", "Ranks")
        dgvSkills.Columns.Add("col6", "Misc Modifiers")
        'These are the Untrained ones.  Woo.
        'Skill, Attrib (Title), Skill Total, Ability Mod (Stats), Ranks, Misc (Spells)
        dgvSkills.Rows.Add("Acrobatics", "Dex", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Appraise", "Int", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Bluff", "Cha", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Climb", "Dex", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Craft (Untrained)", "Int", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Diplomacy", "Cha", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Disguise", "Cha", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Escape Artist", "Dex", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Fly", "Dex", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Heal", "Wis", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Intimidate", "Cha", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Perception", "Wis", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Perform (Untrained)", "Cha", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Ride", "Dex", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Sense Motive", "Wis", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Stealth", "Dex", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Survival", "Wis", "0", "0", "0", "0")
        dgvSkills.Rows.Add("Swim", "Str", "0", "0", "0", "0")
My overall objective is to find an ability (Dex) and then change Skill Total and Ability Mod values to reflect the Dex Value. Edit: This appears to work:
        'Lockout Changes
        dgvSkills.AllowUserToAddRows = False
        Dim someText As String = "Dex"
        Dim gridRow As Integer = 0
        Dim gridColumn As Integer = 0
        For Each Row As DataGridViewRow In dgvSkills.Rows
            For Each column As DataGridViewColumn In dgvSkills.Columns
                Dim cell As DataGridViewCell = (dgvSkills.Rows(gridRow).Cells(gridColumn))
                MessageBox.Show(column.ToString & " Cell " & cell.Value.ToString)
                If cell.Value.ToString.ToLower.Contains(someText.ToLower) Then
                    cell.Style.BackColor = Color.Yellow
                    'It's A Dex
                End If
                gridColumn += 1
            Next column
            gridColumn = 0
            gridRow += 1
        Next Row
        'Enable Changes
        dgvSkills.AllowUserToAddRows = True
All I need to do now is edit the Cells and make it work.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Helper Helpful Member
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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What about the SNES version? Other Console ports? Any TAS, must beat this (or something even better?): https://www.youtube.com/watch?v=eBpGLUufelk
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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2020 Super Baseball's AI will play REAL good if your leading. If your not, the AI won't try so hard. Windjammers does this as well. Is that cheating or just balance issues? For fun, use Mame and cheat in those games to get high scores, then watch the AI go crazy.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Didn't the Street Fighter 2 TAS for Zangief say, "We used a lot of tricks since going fast would be the same input over and over."
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Vault this. Don't reject it. It does accomplish an objective (as boring as it is) and has a definite end point.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I make my own rules. -Mario
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The Prince of Oceans shalst take from the evil hands Natch and his devious minions to bringth to his peasants all the encodes and submissions. The Prince of Ocean cares for his peasants.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.