Posts for hegyak


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Use the GC Memory Card Manger. I think it's under tools.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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http://www.ehow.com/how_10030358_use-data-sets-vbnet.html Looks like Data sets is the winner. Data sets behave like a database but doesn't require overly complicated SQL connections.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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After reading the discussions, I realized that PCs could and DO have is problem as well. When a variable is declared (use X Bytes) in assembly but is not Initialized (Zeroed), any usage of that variable, is totally unknown. Who knows what is in that memory area? It could be ANYTHING. All Zero, all One, or any random bytes. If you attempt to use those bytes before you zero it out, god knows what happens. The best (and probably most unlikely solution) is that nothing bad happens. The worst, the program gives some really bad results. What's happening here, could also be quite possible. The game is not properly zeroing out it's register (which is an instruction, if I am remember correctly) which is an assembly no-no.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: [Help] [VB.Net/C#] Creating an Image Database program
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I have a lot of images on my computer. What I wanted to do is tag the images and then have a program that will allow me to filter through the tags, and choose images based on the tags I choose. I would be using a List Check Box for the tag(s) I want. But, I can't seem to figure out a clean method that will allow me to setup a list of tags and what file(s) they apply to inside my program. I wanted a database but the Field for the tags would be awkward to parse, I think. How do sites that use tags for images, accomplish this?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I am glad it's ready. I didn't expect to get a special thanks. I want to thank everyone who added all that good stuff to the Wiki. So much information!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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zeromus wrote:
Those hashes are weird. I'm not sure what they are. Theyre supposed to be typed.
Those hashes, are MD5 checksums. Here's the SHA-1 Hashes: ce08f6a808701fc6672230a790167ee485157561 *Texas Instruments TI-83 BIOS v1.02 (19xx)(Texas Instruments).bin 8399e384804d8d29866caa4c8763d7a61946a467 *Texas Instruments TI-83 BIOS v1.03 (19xx)(Texas Instruments).bin 33877ff637dc5f4c5388799fd7e2159b48e72893 *Texas Instruments TI-83 BIOS v1.04 (19xx)(Texas Instruments).bin 3d65c2a1b771ce8e5e5a0476ec1aa9c9cdc0e833 *Texas Instruments TI-83 BIOS v1.06 (19xx)(Texas Instruments).bin ef66dad3e7b2b6a86f326765e7dfd7d1a308ad8f *Texas Instruments TI-83 BIOS v1.07 (19xx)(Texas Instruments).bin 9c74f0b61655e9e160e92164db472ad7ee02b0f8 *Texas Instruments TI-83 BIOS v1.08 (19xx)(Texas Instruments).bin 25b373b58523647bb7b904001d391615e0b79bee *Texas Instruments TI-83 BIOS v1.10 (19xx)(Texas Instruments).bin 37eaeeb9fb5c18fb494e322b75070e80cc4d858e *Texas Instruments TI-83 Plus BIOS v1.03 (19xx)(Texas Instruments).bin 6615df5554076b6b81bd128bf847d2ff046e556b *Texas Instruments TI-83 Plus BIOS v1.12 (19xx)(Texas Instruments).bin These came from the matching MD5 Hashed files.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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As always, it gets better.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I don't think you can control the other character if they are not in same room, I think. I know they can be attacked if left alone and will not be able to change the room they are in.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I did some checking and yes. This while accurate, it's not TAS compatible. The Input when played back, just acts as a Stream. Input doesn't care where it goes, it just goes whenever it can. Well, that answers that.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Regen (An accurate Genesis emulator)
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http://aamirm.hacking-cult.org/www/regen.html I don't know what the official rule or method or procedure is to allowing/accepting/vetting a new emulator. I would like to know if anyone has tested it before and what is the consensus on this. It has Frame Advance and Input Recording. It does do a lot of games accurately (see History.txt) over Gens which is a postive but tools that are Gens only (Camhack for Sonic) will probably not be usable anymore.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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That Green Forest. Sonic, you are the king of Physics abuse now.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I will miss the Spankety Spankety letter to Red Swirl Battle to "The End?" but the technical side is good stuff. Entertainment is not.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Uh what?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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After trying something like this in GX (casual), I realize it's NOT easy to do something like this.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Tails is all, "Ima do this so I can get back to science"
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Again,
Puyo Puyo (and Dr. Robonick's Mean Bean Machine and Kirby's Avalanche) do NOT have the offset mechanic. What that means is that an attack from the opponent or your own attack, can be countered if you remove (pop) Puyos. Puyo Puyo 2 (Tsu) and any Puyo game after, have this mechanic.
Puyo Puyo, Dr. Robonick's Mean Bean Machine and Kirby's Avalanche are NOT the same as Puyo Puyo 2.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: SA:DX and SA2:B Chao Raising
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This is a separate topic since it applies to both games. This only applies if someone wanted to 100% these games. Since Dolphin can emulate a GBA or connect to an emulator, would it be better to have the Chao on the GBA (tiny Chao garden) and raise it that way? The benefit is that you don't have to waste time raising the Chao in game and instead raise the Chao on the GBA while still playing the main game. Would raising a Chao outside of the main game (can be done via GC ROM transfer (will give Tiny Chao Garden) or by Sonic Advance 1/2), be accepted? The idea is to have two separate emulators doing something that will come together eventually. Meta Emulation!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Aside from the Chao raising, what would be the "bad" part of a 100% run for SA:DX?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Since someone brought up Puyo Puyo, I have to say this, Puyo Puyo (and Dr. Robonick's Mean Bean Machine and Kirby's Avalanche) do NOT have the offset mechanic. What that means is that an attack from the opponent or your own attack, can be countered if you remove (pop) Puyos. Puyo Puyo 2 (Tsu) and any Puyo game after, have this mechanic. Though, 15th and 20th anniversary has a mode where you play classic Puyo Puyo with out the offset rules. Puyo Puyo Fever and any Puyo game after, has the Fever mechanic. Which uses the offsets you and your opponent do to give time and adds to the Fever counter. So Puyo Puyo, Dr. Robonick's Mean Bean Machine and Kirby's Avalanche are basically the same game. Puyo Puyo 2 is a separate game. The question is, would Puyo Puyo 2, Puyo Puyo Sun (3) and Puyo Puyo 4 be considered the same game? Puyo Puyo Fever is different from Puyo Puyo Fever 2. 15th anniversary and 20th anniversary are basically the same. Puyo Puyo 7 is a different game as well.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Vault this.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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So, how bad will Tails's story be broken? I know it's problematic already but I want to see a TAS that destroys it. Also, Twinkle park, was the YES. Nothing I have seen was so abusive of a game's design.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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TAS uses should be aware of this:
Update: a few hours after release, a bug causing crashes with Windows x64 and Single Core mode was found by testers. Single Core mode is not used for regular gameplay but is usually required for TAS and NetPlay. While it only affects a few specific use cases of the emulator, we still consider this a critical issue and we will release a Dolphin 4.0.1 version fixing this bug. Sorry for the inconvenience.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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MAME has a few Legal ROMs available as well. Edit: Removed Mame link.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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DotA2 has replay (demo) recording built into the engine. So desyncs don't exist (if there's no major engine/game changes), but we are talking about a game that is constantly being updated/tweaked/changed.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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If I remember correctly, Source Engine games (DotA2 is one of them) can be used to make "TAS" like playthroughs. Though, DotA2 is more restrictive on things then HL2 is. DotA2 does have cheats (Which would probably be necessary). This will be a very helpful thing: http://wiki.sourceruns.org/wiki/Host_timescale No, I don't know much about running, just how to find stuff sometimes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.