Posts for hegyak


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slamo, were you just out of fuel when you finished? Good stuff all around everyone.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Congrats on the WR. I think the Krang issue you mentioned is on a frame rule. Though, I have no idea.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I think it's good at least. After having Blue Shells in Mario Kart Wii, it's nice to see someone p3ning those cheating shells.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Not Able to Compile Bizhawk SVN
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I can't seem to get Bizhawk's newer SVN releases to compile correctly. I am using Visual Studio 2012. I also tried the newest (4.3) of SharpDevelop and it won't work either. What should I be using to compile this? I don't want to install Visual Studio 2010. If I have to use a different SLN file, which one? Would the older (3.2) version of SharpDevelop work?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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feos wrote:
We are this submission away from the third empty queue in history, and turska isn't around...
Almost. Metal Warriors got submitted. Does TASVideos break if we have no queue?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Re: Mighty No. 9
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henke37 wrote:
TThe main character is not-megaman Beck. He has a not-roll partner named Call. I don't get the pun here.
It's a reference to Beck and Call. Like, my butler is at my beck and call.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Wow. It was a little slow at first, then you go, "Ima be crazy style." Those graphical bugs, :( It's nothing major.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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House of the Dead 2/3 would be an interesting choice for mouse TAS.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Just be glad it's not Mario Kart Wii. That game cheats. Seriously. The proper response to a 20 second lead is not, "Blue shell up your @$$!" I am looking forward to seeing this game gettin' a beatin'
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I can't compile newer releases (beta) of Bizhawk with Visual Studio 2012. The n64 Analog issue, is resolved by using the tab labeled "Analog"
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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adelikat wrote:
Also, to be clear you are mapping it on the analog tab right? Not the "fake" analog buttons in the "Normal Controls", those are always 0 and 127
Yea, that worked for me. I thought Analog was mapped in the main tab, not in the tab labeled "Analog" Dur...
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The N64 Core treats an analog stick (Xbox 360 controller) as a Digital Pad. This will make Conker's Bad Fur Day impossible to beat due to the final boss. Normally, you are supposed to grab the boss (like in Super Mario 64) and spin him around. But it's not Full Analog Stick spin then toss, you need to start in a small circle then grow to a full circle on the analog stick. Edit: The NES core seems to run at 40 FPS What's odd, is that most other cores run at 60 FPS. It's not due to rewind.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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How does the Japanese version get to Dragon Forest? That would skip some races that need to be done twice (outside of Dino Domain), but is there any video of this happening?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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This run also played back on Bizhawk r4878 (That's past 1.5.0). I just do some battles then I win. That's how I became a Pokemon Master.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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SGDQ 2013 broke this game, HARD. How to: Switch from Car to Plane. OoB to Wizpig 1. Win Wizpig 1. When credits start rolling, you can reset the game and the game will be saved. Go to Dino Domain. Do all races except for the Egg Event. Beat the boss once. Do the Silver Coin challenge on all tracks. Beat the boss again. Enter the trophy race. On Hot Top Volcano, go OoB and do a warp back to the Lobby (overworld). Raj will challenge you. Win against him. Don't forget to collect some Lobby balloons. You will need a total of 16 to enter Dragon Forest. Once your in the Lobby and free to roam, go to any area you can access. Enter any race you can. Win that race. You will get a trophy for the area you are in instead of Dino Domain. You will need to run some races outside of Dino Domain to get 16 Balloons. You choose when. Repeat for the other areas. Once you have all four trophies, go to Future Fun Land. Use T.T. Amulet Skip to enter Wizpig 2 race. Win. The End. Live Run of the above: http://ia601902.us.archive.org/7/items/SummerGamesDoneQuick2013/SummerGamesDoneQuick2013_part33_DiddyKongRacing_512K.mp4
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The game is a graphical improvement over the old game (NES) but I would rather have a 100% run.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Re-Volt crashes Bizhawk. See my bug report here: http://tasvideos.org/forum/viewtopic.php?p=354072#354072
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Re-Volt crashes Bizhawk. SHA-1 667fdc39112599bd904f5e7d8d692973e554bd88 Re-Volt (U) [!] It will crash at Frame 945 or so.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I think using the Glitch/Exploit, should be done. There should not be a separate branch for 105% non-glitched/Exploit. The time saved from having ALL the power ups is worth the wait, if you ask me. Especially the Speed Shoes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The port issue is something I wanted to bring up as a general question. But I am unsure how or what to ask.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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natt, The dual GB Screenshot bug is fixed. So that's one more bug down. The Saturn Bug I reported earlier, appears to be fixed as well. These bugs were found and tested on r4844 Let me try and explain the Dual GB Bug another way. I have Pokemon - Blue Version.7z and Pokemon - Red Version.7z They have a single ROM file (Pokemon Blue and Red respectively). I can't get Bizhawk to open the 7z file as a ROM in Dual GB XML mode. I have to extract the ROM files first, then select them. I tried combining the XML and ROMs into a single 7z file, but it doesn't work. I get the error messages:
System.Exception: Couldn't load XMLGame LoadAsset "LeftRom"
   at BizHawk.MultiClient.XmlGame.Create(HawkFile f) in \BizHawk-1.5.0\Trunk\BizHawk.MultiClient\XmlGame.cs:line 72

Exception during loadgame:

System.Exception: No core could load the rom.
   at BizHawk.MultiClient.MainForm.LoadRom(String path, Boolean deterministicemulation, Boolean hasmovie) in BizHawk-1.5.0\Trunk\BizHawk.MultiClient\MainForm.cs:line 1476
The XML file itself can be compressed and when loaded, it works properly so long as the referenced extracted ROM files are in the same place that the XML file is referencing. Mario Party 2 (Mario Party 2 (U) [!].z64 SHA-1 166eda1c05670d337e2c3f15a5db528ae1e5d6e3) has flickering issues with Rice and Glide64 Plugins. Glide64mk2 gives me a black screen. This will happen during the intro (the Stage) and in the main menu. I didn't test past the main menu. If anyone wants me to test something in particular or give more details, don't hesitate to ask me.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Wyster, I checked Diddy Kong Racing with Rice and Glide and the game loads just fine for me. Rice had graphical issues (Diddy's hat), Glide did not. I used ROM Diddy Kong Racing (U) (1.0) I can't get the SHA-1 at the moment but I am pretty sure it's a good dump.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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natt wrote:
Can you explain your problem with dual GB xml in more detail?
I compressed my GB ROM files. In this case, 7-Zip. The Dual GB XML mode will not open a 7z file or anything that's not anything that's not a GB/GBC ROM. If I open a 7z file normally (Open ROM) Bizhawk works just fine. I will continue to test and break Bizhawk. If anyone is having trouble with the SGB mode, you need the UE ROM. ROM name: Super Game Boy (UE) (V1.2) [!]
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I can confirm the GBC Bug. I loaded a Saturn Bin/Cue (Daytona USA MK-81200), when I try and reboot the core or open any other ROM or try and close the emulator I get:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at BizHawk.MultiClient.PathManager.SaveRamPath(GameInfo game)
   at BizHawk.MultiClient.MainForm.SaveRam()
   at BizHawk.MultiClient.MainForm.CloseGame()
   at BizHawk.MultiClient.MainForm.<ctor>b__3(Object o, CancelEventArgs e)
   at System.Windows.Forms.Form.OnClosing(CancelEventArgs e)
   at System.Windows.Forms.Form.WmClose(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at BizHawk.MultiClient.MainForm.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Then I am stuck with the Emulator running the game.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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adelikat wrote:
BizHawk 1.5.0 Released! Windows binary
There may be some bugs in the N64 core, but it's not majorly bad. Good bye Mupen you served us as best as you could.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.