Posts for hegyak


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lu9 wrote:
If I downloaded these now and ran them, it would ask me if I wanted to repair or uninstall it, because I already have it. Which is why it's odd that it's not working.
Try doing the Repair Option on both. I hate DLL hell...
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Did you install the Pre-Requisite from the Installer Bundle or from a Download on Microsoft's site?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Paddy wrote:
Anyone know roughly when the 1.11.7 update will be ready for release? :)
A while still.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Shoutout to me for pointing out wrecking the crane making it proper for MGS4 Cannon. See you again, Old Snake.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Alyosha wrote:
I have been (very) slowly working on NESHawk PPU. So far I have rewrote sprite evaluation to take place simultaneously with background generation, as it is with a real NES. Together with proper read behaviour of 2004 during this time, I finally managed to fix those annoying horizontal lines and shaking in Micro Machines. This is still very early WIP work and generally breaks other things, but the timing is correct so i should be able to start slowly fixing other timing issues and bugs and such. Right now it also slows down emulation by a noticable factor as well. I don't think my code takes considerably longer to run then the original, so this is the first major issue to be worked out.
Now this is a good thing to have. Been bothering me for a while with that game. Glad to see it becoming 100% perfect/accurate.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Then you load up an N64 Rom, there's an N64 Menu. Go into the Controller settings under that menu, and it should let you configure the controllers however you wish.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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This appears to be something you may want: memory.getmemorydomainlist
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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SPARE
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I think you can remame the SaveRAM file to match the Tomba2! Filename. And that may work.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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In MGS4 when you get to the lava room, the crane is destroyed. You kept that canon at least.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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WarHippy wrote:
Yay!! All of my hidden columns actually stay hidden when I re-open TAStudio :D
Yea, I am glad it's back to working order now.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Alyosha wrote:
^that error with samples should have also been fixed with the last pull request, I even downloaded and compiled from master just to make sure, did you get that error message from a build after the pull request was merged hegyak?
Let me double check this. I probably didn't Rebase like I should have. Edit: After Rebasing, I can't find mF8_sega. Was it not included in the Merge? Edit 2: Checking the Solution File, the mF8_sega file was never included in the solution. Adding it manually, corrected this issue. Expect a commit soon to fully correct this.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Alyosha wrote:
Kurabupengin wrote:
Alyosha wrote:
With the implementation of this change, I am not aware of any more graphical glitches in AtariHawk, hurray!
As far as I remember, there we're some graphical issues with AVGN K.O. Boxing, a homebrew game, which really has no major issues in Stella.
Looks fine to me, maybe download the current build and post a pic if you see something that doesn't look right .
I think the HP Bar is wrong, based on Screenshots I saw. But, BizHawk crashes when I try and use any Menu while running the Atari 2600 Core. https://github.com/TASVideos/BizHawk/issues/634
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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This submission is mostly the same thing: http://tasvideos.org/4018S.html Still, the RNG is strong with this run.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The Wiki Page has been updated.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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PikachuMan wrote:
They still run on SNES9x. So, end of discussion?
Which version of SNES9x? How do you know it's anywhere near accurate? Have you tried a newer BSNES?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Beed28, that is a known issue. I thought I had a bug report for it on the tracker.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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feos wrote:
Steps required: having commits in the official release <- making commits <- getting commit ability <- hanging on IRC.
Give my title then! I honestly, don't think I have earned that title myself. But, I have met the requirements for said title.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: [Not a TAS] Half-Life 2 Done Quicker
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When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Re: Downloads for the previous BizHawk versions aren't working
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Gamer Maiden Sonia wrote:
https://github.com/TASVideos/BizHawk/releases I can download the latest build just fine, but I need the previous versions too. I only see download links for their respective source codes, not the builds. How can I get the previous versions now?
We moved from SourceForge to GitHub. Due to SourceForge offering up scammy/infecting ads. Unfortunately, the old downloads got nuked.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Niamek wrote:
I will test it surely next week if that's okay. I have a question. If I use that for TASing, then move on the next release once it's out, will the movie will sync?
That depends on what Core you are using.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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MUGG wrote:
I've tried NES Classics Super Mario Bros. in VBA v24 and in mGBA. There seem to be some graphical flickering/stretching issues on both emus. I didn't notice those on my real GBA so either they fixed those issues in the European release or those are an emulation glitch.
According to No-Intro, the US/EU release is one in the same.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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MUGG wrote:
Does VBA support tilting or do you mean we use patched ROMs?
If I remember right, VBA had control options for Tilting the device.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The problem here is that VBA-Next is a separate Core from mGBA and the movies should, in theory, not play cross-core. I will escalate this to something to further look into.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Which game(s)? Are they known Good ROMs? Which core(s)? Which version of BizHawk? Are you using GDI+ Or OpenGL?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.