Posts for hegyak


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zeromus wrote:
Which game saves data to the 1MB cart?
Try Resident Evil. It should use that 1MB Cart. To save, you need to use the typewriter with a ribbon in your inventory. That should make the game save. Though, I haven't had enough time testing the 1MB external SRAM cart IRL (I do own a Saturn but no SRAM cart or game that would use it).
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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zeromus wrote:
what's the state of the art in other emulators with SGB support?
BGB supports SGB and it does save Pokemon Blue properly. http://bgb.bircd.org
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Have you run this recently? http://sourceforge.net/projects/bizhawk/files/Prerequisites/bizhawk_prereqs_v1.2.zip/download Visual C++ 2015 is required due to the changes to LUA.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I think that [717] NES Monopoly "4 CPUs" by FractalFusion in 01:07.67 Should be shown. It not only shows what a TAS can do with regards to Luck Manipulation but it also works on non-gamers. As the non-gamer can look at the analog/physical game and realize, the odds of this, are Incredibly high. The rules of this game are pretty easy to understand as well. Get all the money from everyone else.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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ALAKTORN wrote:
Brian_pso wrote:
5. The place I'm talking about is schtserv, it's a private server for PSO, the knowledge level about this game around there is astonishing, when making your decisions, you should always check with the guys out there if your plan is the best possible. Also they have a database too, but this time all the information is taken out of the game itself, from it's files, so there's no mismatching. You should definitely go there before you start this TAS, I'm sure there'll be people willing to help you with this. I hope I could be of help, I could give you more specific information but it would be pointless since you'll find much more reliable sources there, here's the url: www.schtserv.com/forum
Well that sucks, the site is dead. What now?
Try this site: http://www.pso-world.com
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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You would have better luck asking here: https://forums.dolphin-emu.org/Forum-general-discussion The users there are much more experienced with those kinds of issues with Dolphin.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I love the game that got number 1. It's quite fun in the arcade. I played the sequel and it's even better.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Have you tried installing this? http://sourceforge.net/projects/bizhawk/files/Prerequisites/bizhawk_prereqs_v1.2.zip/download There were some changes in the prerequisites and they needed to be updated.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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TAG wrote:
whats going on here, it says there is a new version on my mac version of bizhawk which i want to personally call MacHawk ;) is it thinking of the PC version?
Due to how the Version Update notice page works, BizHawk for Mac, thinks "Update available."
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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ReyVGM wrote:
Cheats Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX Add Action Replay converter for SMS, SNES, Genesis, GBA Add Game Genie converter for Genesis, SNES, GG, NES
Hell yeah!! *Edit* Just tried it, kind of a letdown :( But I guess it will be useful for people that don't know how to convert their own codes. I hope whoever added this improves on it. I know it says "converter", but I had high hopes it also let me add PS1 codes that start with D0 and make them properly work. Also, the converter only allows one code at a time. I would be much better if you could just copy/paste a bunch of codes and convert them at the same time. Some Gameshark/AR codes are really long and entering them one by one is no different than what the current cheat window already allows you to do.
D0 Codes for PSX are not supported, due to BizHawk, not the tool's fault. Because D0 triggers another code when the first code's Address and Value matches. Also, due to the detection and parsing methods of how the tool works, it can only do one line at a time. Sorry. Edit: My current Objective is to detect ALL GBA code types. That means all cheat devices (GameShark Advance, Action Replay (v1/v2), Action Replay MAX (v3/v4), Codebreaker, GameShark SP, Xploder) and Code Types (Over a few hundred). After that, I will look the implementation of a multi-line textbox instead of single line textbox.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Version 1.11.4 Release Notes Major changes: Libretro player. Use SOME RetroArch Cores, in BizHawk. External Tool Support. Make something custom in C# and share it with others. Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis. Main OSD Font, is now clearer and easier to read. Various RAM Watch, RAM Search and Cheat dialog bug fixes. CPU no longer goes to 100% when BizHawk is paused. Support for many cheat devices, and systems. Various TAStudio improvements and Bug Fixes. Full list of changes and fixes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk1114 Windows Download: http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.11.4.zip/download Prerequisites (Required): https://sourceforge.net/projects/bizhawk/files/Prerequisites/ If you have any problems, install the Prerequisites again. They did update.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I am glad they pounded that boss in movie #30 I HATE that boss. All the other ones, aren't so bad. But that one...
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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I look forward to a crazy optimized run. This game is quite fun and well worth playing at least a little bit.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Looking forward to a 100% run TAS or a newer TAS of this game.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Setting up a Tunnel?
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I am trying to setup the following thing: A way to take all my traffic from my laptop, while I am on a public Internet access point, have it to go my home where a server will be running and have my traffic, proceed out to the Internet from there. I think I want a VPN? But, I can't seem to get a connection to the server or I am doing something wrong with my setup.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Isn't the Multi-Disk Bundler supposed to be used to make these files? Or is at least capable of doing that?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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How I win my arguments when Puyo doesn't work. Link to video
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Pokota wrote:
For DualGambatte, it's the same principle. Controller 1 is the first game boy, and Controller 2 is the second. E: Just tested, DualGambatte only recognizes the first two games in the XML generated by the Multi Disk Bundler. So really there's no reason to have max be anything higher than 20. Though now I want to see how this behaves with the Apple][.
As far as I am aware, the most disks that the Apple II used, is eight. The most I think ANY game could use, in theory, is Monster Rancher. As it allows, in theory, infinite Discs.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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It is possible to speed run the game, but it probably won't be entertaining. Unless you are looking at doing Bonanza Brothers, which has been done already.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Re: Nintendo DS E-Reader?
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Paddy wrote:
Is it possible to access extra features on certain games that have e-reader add-ons, like Super Mario Advance 4 - Super Mario Bros. 3? If so, how do I load them? Thanks.
When Dual GBA emulation is added to BizHawk, then E-Reader is possible. Maby. Until then, Nope.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Turmori wrote:
There is strange behavior in BizHawk when I play Resident Evil: Director's Cut (US version). Whenever the camera changes to certain angles in certain rooms, the game pops up with the "change controls" menu, which is strange because as far as I know you can't normally even get to this screen while playing. Places where this happens: In the Main Hall 1F underneath the stairs. Through the blue door on the east side of the Main Hall 1F. I tried to play in another emulator, NO$PSX, for example, and it didn't have this problem. This problem also doesn't happen in the original non-Director's Cut version.
What Version of BizHawk are you using? Can you confirm this on Console (PSX, PS2, PS3)? Do you know if you got a good dump? NO$PSX apparently, is VERY inaccurate on PSX tests. So, there's that.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Slapped together a quick tool for GB/GBC GameShark cheats to BizHawk cheat format. http://1drv.ms/1NqbBCp Tested it against ONE game. It worked for me. It may break/not work. Detailed bug reports (Game and Code(s)) are required in any bug report.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The Config.Ini file may be set to Read Only, which shouldn't happen, ever.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: GameBoy/GameBoy Color Cheats
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I wanted to ask, how do I convert a GameShark cheat for GameBoy/GameBoy Color to BizHawk? I did look at the The Secrets of Professional GameShark Hacking page, and I do get some of it. Infinite Gut Points: 010F15C2 01 (from the first two octets) is the first bank (but I don't know what that means) 15C2 is the RAM Address I need to change with the value. 0F is the Value that will be constantly written to the above RAM Address. My problem is, I have NO idea how to get the RAM Address correct. Or if it is even right. I think it would be in System Bus or WRAM. But both of those RAM Addresses show wrong data using RAM Watch.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The fairy on the final boss is possible. I have done it on console a LONG time ago. What happens is the fairy will attempt to leave as soon as the boss room is loaded but there is enough time to rush the boss and one shot her with the fairy power. I am curious about the Minnie star as well.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.