Posts for hegyak


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Captain Forehead wrote:
I have that file in my DLL folder. What Rom isn't working? None of 'em! Not even something so simple as Super Mario 64.
If I remember correctly, 7E means, "I can't access that file" Try running BizHawk as administrator or disabling your antivirus.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Re: TMNT: Turtles in Time
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sinister1 wrote:
There is also a rumor of a wrong warp that I challenge anyone to find. It is supposed to happen early in stage 4 and warp you to the loading screen of the elevator in stage 4. I imagine it could save 1 minute or more.
Rumor? Nope. It's a thing. http://www.twitch.tv/sinisterwon/v/7495758?t=5m32s Also, this run does beat the current TAS by about 30 seconds.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Captain Forehead wrote:
Okay, just by installing the newest version of Bizhawk, the games don't run slow anymore. However, there is a new problem of running the N64 or Playstation games. I'm sorry guys. I feel like I'm being of an annoyance to you by having way too many problems with how to work Bizhawk and constantly having to ask for help. I'm going to try to ask for help at a minimum, hopefully never. But just this once, I'd like to get this stupid thing to work! Anyways, the problem is whenever I try to load a N64 game, an error message appears and says: "N64 load error A core accepted the rom, but threw an exception while loading it: System.InvalidOperationException: Failed to load plugin Mupen64plus-audio-bkm.dll, error code: 0x7E" Any idea what this means? Just in case if the plugins may be the problem, I'm trying to use Pure Interpreter core type, Jabo 1.6.1 video plugin, and Hle RSP plugin. Again, sorry guys for my constant problems and my lack of intelligence on the subject.
Check in your DLL folder for the file Mupen64plus-audio-bkm.dll What ROM(s) are not working?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Version 1.11.0 released
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Big changes: PSXHawk is released now. Genesis core has corrected Savestates. Gambatte core updated. and Various updates and fixes. Read about everything here: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk1110 Get it here: http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.11.0.zip/download
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Ok, this thread lost credibility when it said "Nibiru Approaches" Two Words: Kepler's Law.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Gamer Maiden Sonia wrote:
Thank you, I got it working! ^^ But there's something that's bugging me. http://i.imgur.com/NdEdQ9T.png http://i.imgur.com/T8jD0T4.png On the first image, it says "Platform: SMS" in red. While it's supposed to be GG. And on the second image, it says "Platform: PCECD" in red. Despite getting the platform right, the name is still in red and that gives me the impression something is wrong there. Both movies are working perfectly though. But still, what's up with all of that?
Due to the SMS and GG sharing the same Hardware, it's SMS. I asked about this as well. The PCECD, no idea.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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That, was for Daisy!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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When asked why X is not in BizHawk: <zeromus> second of all, its hard, have fun. <Pasky13> thats what she said
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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All Souls is RNG manipulation at it's best (apparently) so, it should keep the star.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: How to test Branches of input?
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I wanted to ask how can I test a list of inputs and see which is the fastest for a given section? In particular I am playing on the Apple IIe core and playing Wishbringer. I want to test over 2000 methods of entering input and see which is the fastest for that particular set of inputs. My Inputs look like this in plain text.
N, N, N, N, E, U, W, N, U, E, S, U
N, N, N, N, E, U, W, N, U, E, S and U
N, N, N, N, E, U, W, N, U, E and S, U
N, N, N, N, E, U, W, N, U, E and S and U
N, N, N, N, E, U, W, N, U and E, S, U
The issue is loading times for the disc drive does appear to vary based on my inputs. Does anyone have a suggestion or advice or is willing to help me figure this out so I don't have to brute force test over 2000 lines of the above text?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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creaothceann wrote:
Hooray for recursion.
program Variant_List_Creator;  {$mode objfpc}  {$H+}


procedure p(const tmp : String;  const i : Integer);
begin
if (i > ParamCount) then begin
        WriteLn(tmp);
        exit;
end;
p(tmp + ', '    + ParamStr(i), i + 1);
p(tmp + ' and ' + ParamStr(i), i + 1);
end;


begin
if (ParamCount < 2) then begin
        WriteLn('Error: need at least 2 parameters');
        Halt(1);
end;
p(ParamStr(1), 2);
end.
Lazarus (i.e. FreePascal) project with binary: link
This worked great for what I needed. What I needed this for, is I am going to make a database (of a sort) of various commands I can enter into Z-Machine (Zork) like games. Example: I need to enter the commands; South wait Before I can proceed in the game. So what I wanted to find out, what entry is faster. I could tell the game, South and Wait then press enter. Or I could do South, press enter, then Wait then press enter. The issue is, I have a section in my TAS where I can enter 12 separate commands using And to "stack" those commands or "Chain" them together. Which one of those mixtures of And and pressing enter, is the fastest? I needed a way to track those variants. Now, to save all the frames.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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RGamma, I would like something that is written in .Net (C# or VB.Net) and supports up to, 13 items. If it doesn't output perfectly, that's fine. I can edit/adjust as I need to.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Variant List Creator
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I want a program that can do the following; I have a list of things. A, B and C. I have two options on how I want to list them. I can use Comma (,) or And. I want output that looks like this: A, B, C A, B and C A and B, C A and B and C When I put in A B C
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Sappharad, thank you for working on the Mac builds. I use Windows. but it's nice that we support our OSX user base as well.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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natt wrote:
I think he means syncing existing movies recorded on VBA-next onto mGBA
jlun2 wrote:
No. It's a new movie made using mGBA.
I did some testing and the SRAM is not being cleared/ignored when a movie is being started. This applies to both GBA Cores.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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tetora_X wrote:
Can I request to update GBhawk core to latest Gambatte? I thought GBhawk core is updated at every major updates, but it's not likely so. A major bug on the joypad irq are fixed in April. it effects to memory glitches of DQ3, DQM2 and other games for sure.
Do you know what version fixes this issue? Are there other issues that this new version introduces?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The FAQ has been updated to reflect issues with GDI+ and LUA issues.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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d-feather wrote:
I don't really think that using The Oregon Trail is a great way to start off Apple II TASing. Meh vote.
Give me time. I am working on a TAS of Wishbringer for the Apple IIe.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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What about the graphical glitches I saw? Emulator issue? Hack issue? And, not really OK with the whole Skipping of bosses. The hack itself is neat though.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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MUGG wrote:
1) What was the GBA emu that was already integrated in bizhawk again? 2) Will it be replaced or will bizhawk users be able to choose between mgba and the previous emu?
1) VBA-Next was in BizHawk 2) Not replacing, yet. You can choose between VBA and mGBA.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Me not read thread. To much works. My bad.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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endrift wrote:
I've been told that the sound restoration patch doesn't actually work properly on real hardware due to it using too much CPU. E] I just figured out what the graphical bug is and WOW I'm amazed I never fixed it before. It will be fixed in not the upcoming build, but the one after it.
Which Graphical Bug? The Final Fantasy one or the Phantasy Star one?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Yes Vote. It's awesome.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Can we get a collapase function for posts? Like if I want to post a LONG script, I should be able to put it into a tag of some kind and have the user click on "Expand" and they can see ALL the text. It may be called Spoiler on other forums. Where you can take a block of text and put it into a special box that can be compressed/expanded.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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When possible, include what version of BizHawk or mGBA has your issue. So your bug reports can be handled more efficiently. mGBA has been put into Version 1.10.0 of BizHawk. I do have a bug report using the BizHawk version of the emulator. If you load Phantasy Star Collection, then run Phantasy Star, the game's intro cutscene does have a graphical issue. It appears to be rendering incorrectly. It is MUCH better then VBA-Next though. Note the 342. The first image, the 4 Is wrong. On the second, the 3 is wrong. Also you can't see it with these small images but the leafs and bushes are also rendered wrong. Tested against BizHawk SVN Build 9415
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.