Posts for heldtogetherwithtape

1 2 3 4 5 6 7
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
QuizmasterBos wrote:
heldtogetherwithtape wrote:
Now, I do believe I heard something about being able to hit Ganondorf during his later phase with the Tempered Master Sword without using a Silver Arrow if you use a spin attack. If that's the case, we don't need the Silver Arrow.
I may be mistaken on this, but after checking on Zeldapedia, hitting Ganon with the tempered sword without spinslashing might be a GBA exclusive thing. That being said, that could be implying that you can hit Ganon with the tempered sword by spinslashing.
Possible, but I have no idea if it's GBA exclusive or not, since I never tried doing that whilst fighting Ganondorf.
heldtogetherwithtape wrote:
Depending on what the requirements are to access Ganon's Tower on top of death mountain, you might have to pick up the ice rod in order to beat Trinexx.
*facepalms* How did I forget that? Changed it.
heldtogetherwithtape wrote:
Also, not to sound like I'm going in the opposite direction of a minimalist run, but by turboing the A button with Pegasus Boots, you can "hover" over pits, which might lead to more item skipping.
Well, it depends on how big the pit is which you have to hover over. The bombs can also blast you across small gaps, so we could pick that up as well. Though I suspect the Pegasus Boots save more time, since it makes Link run and all.
heldtogetherwithtape wrote:
EDIT: It would probably be better to go with forging the Tempered Sword, since you have to collect the 3 pendants in order to get the Master Sword.
Should we count the pendants and crystals as items? I thought this was only for actually usable stuff, not stuff you get after a boss. I think we need to first define what can be categorized under items.
What comes to my mind for a minimalist completion would be fewest dungeons completed with the smallest inventory. If we really wanted to be minimal, then I would say that we should allow the staircase glitches for out of bounds travel in order to skip collecting small keys when possible. As for what dungeons are skipable and what items are skipable, I don't know off the top of my head. I think that unless someone who's perhaps disassembled the game could tell us, the only way to find out would be maybe like a bingo type approach where we start out with a full inventory, then go through dungeons and mark what equipment we use throughout it. Some items we can obviously eliminate since we won't have them, so it would mostly be for the later dungeons. Then after that maybe do the same thing with the dungeons themselves to find out if it only takes the last dungeon or two to access Ganon's Tower or if it takes all of them. Without doing anything right now, I would say that it might be possible to only complete Turtle Rock to access it since completing dungeons out of order does not change the script that displays during the pendant/crystal collection.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
Now, I do believe I heard something about being able to hit Ganondorf during his later phase with the Tempered Master Sword without using a Silver Arrow if you use a spin attack. If that's the case, we don't need the Silver Arrow.
I may be mistaken on this, but after checking on Zeldapedia, hitting Ganon with the tempered sword without spinslashing might be a GBA exclusive thing. That being said, that could be implying that you can hit Ganon with the tempered sword by spinslashing. Depending on what the requirements are to access Ganon's Tower on top of death mountain, you might have to pick up the ice rod in order to beat Trinexx. Also, not to sound like I'm going in the opposite direction of a minimalist run, but by turboing the A button with Pegasus Boots, you can "hover" over pits, which might lead to more item skipping. EDIT: It would probably be better to go with forging the Tempered Sword, since you have to collect the 3 pendants in order to get the Master Sword.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
PikachuMan wrote:
heldtogetherwithtape wrote:
PikachuMan wrote:
We could do a minimalist run. Getting the minimum items needed. I say that three bosses can be skipped. With that being said, the game can be beaten with 11 hearts. Rundown of a minimalist run: Don't need any bottles Don't need a boomerang The Bombos Medallion is not necessary Forge the Level 1 sword 11 hearts In order to do it, you need to perform the glitch in Death Mountain. (watch Mike's Game Glitches)
You could probably go lower than that if you abused the staircase glitches. I've found that you can access the room before the big treasure in the second dungeon from the first basement floor in Hyrule Castle, and if you went ahead and collected the big key from the guard in Hyrule Castle, you can actually open that chest too. Doing that, and then combining that with the Death Mountain Decent glitch, you can get to the Dark World without completing any of the Light World dungeons.
That means we don't need the Book of Mudora, the Pegasus Boots, we can even beat it with 3 hearts and the level 1 sword.
I'm not sure if you could actually go that minimalistic without basically doing what the glitched run does. If I remember correctly, you have to collect the heart containers that the bosses drop to collect the pendants/crystals. You also have to have the Lv. 2 sword or higher and the Book to get the ether medallion in order to open the dungeon in misery mire. You could probably skip the lantern under TAS conditions since you could navigate the dark rooms without and just use the fire rod once you get to it. If it's something your really interested in doing, I'd recommend maybe finding out what items are required to do things in LttP. Zeldapedia usually indicates what uses items have on their wiki pages, it might be a good place to start.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
PikachuMan wrote:
We could do a minimalist run. Getting the minimum items needed. I say that three bosses can be skipped. With that being said, the game can be beaten with 11 hearts. Rundown of a minimalist run: Don't need any bottles Don't need a boomerang The Bombos Medallion is not necessary Forge the Level 1 sword 11 hearts In order to do it, you need to perform the glitch in Death Mountain. (watch Mike's Game Glitches)
You could probably go lower than that if you abused the staircase glitches. I've found that you can access the room before the big treasure in the second dungeon from the first basement floor in Hyrule Castle, and if you went ahead and collected the big key from the guard in Hyrule Castle, you can actually open that chest too. Doing that, and then combining that with the Death Mountain Decent glitch, you can get to the Dark World without completing any of the Light World dungeons.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
Great job Tee-N-Tee! Easily a yes vote.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
erokky wrote:
Both controllers mentioned so far look like they have terrible d-pads. I use a PS2 controller connected by a USB adapter.
Yeah, the Dual Action's d-pad isn't the best. It actually hurts my thumb to use after a while. The d-pad on the Gamepad Pro isn't too bad to use, but I still prefer the Dual Action over it since I can assign extra controller buttons to the right analog. On a completely unrelated note, earlier this morning I picked up Thrustmaster Firestorm Dual Analog 2 gamepad which looks like a bloated Playstation controller and has a hidden 3rd set of "shoulder" buttons EDIT: And of course, I do use the keyboard for emulators from time to time since I can't effectively press L+R/U+D on gamepads with such hard plastic d-pads.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
I personally use a Logitech Dual Action for emulator gamepad, with a Gravis Gamepad Pro as a secondary gamepad. The Dual Action is comparable to Logitech's F310 Gamepad, except that it lacks the Xinput/DirectInput toggle switch. The Gamepad Pro is more or less a USB original Playstation Controller, so no analogue sticks on that.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
It looks like Wheel Gator pulled a Metal Man on himself. I can't say for sure, but just by looking at it the wheel does damage to him either in addition to the strike chain or does enough damage to kill him. Either way, I kinda wonder if something like this is possible with other bosses.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
jlun2 wrote:
heldtogetherwithtape wrote:
The currently published run for Actraiser 2 was done on LSNES, which is a rerecording emulator based off of BSNES. Most likely, you're going to have to use either BizHawk or LSNES for what you want to do since in the submission text it's mentioned that Actraiser 2 isn't TASable in snes9x.
Wait, then what emulator was used for this run?
It appears to have been done in snes9x, but it also appears to be done on the European version which speedrunner says works perfectly in snes9x. I also wasn't aware there were past submissions for Actraiser 2 before LSNES was created >_>
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
The currently published run for Actraiser 2 was done on LSNES, which is a rerecording emulator based off of BSNES. Most likely, you're going to have to use either BizHawk or LSNES for what you want to do since in the submission text it's mentioned that Actraiser 2 isn't TASable in snes9x.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
Yes vote for your tool assisted speed raisins. Great job MESHUGGAH!
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
Somewhere on my computer I have a semi-TAS playthrough of Rockman Mega World using the (J) [a1] version that completes it up to at least Wily Tower. If I can find it I'd be more than willing to "donate" my .gmv to generate the necessary save file. EDIT: Found it. If you end up using it to generate your save file for a TAS you intend to submit, just throw in an attribution somewhere in the submission text. Link to 2-hour long run leading up to Wily Tower
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
All the zipping in this game is starting to remind me of the Harmony of Dissonance glitched runs. Yes vote.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
Voting yes for dancing pi's
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
zeromus wrote:
sounds pretty confidently like a bug in the cx4's savestate. thats never a surprise with the bsnes core. I dont know how long it takes you to do that much playing through the game, but if you could make it that far (fast forwarding the bkm) and then spam save/loadstate a lot when the glitchy art is on screen (or just before that screen loads) and make it actually glitch, then that would seal the deal. that's what I'll be doing first to debug it anyway. can you post the bkm?
It took me about 20 minutes or so last night to get to Serges if I pick the stage that he's in as soon as I can fight the X-hunters. Here's the file that I recorded last night without savestateing and with rewind turned off. bkm I've also uploaded the file I was working on when I stumbled upon this, which gets to the same point in about half the time. bkm EDIT: I played back the first bkm and saved and loaded states in the Serges battle, and sure enough it glitched just like it did when I found the bug.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
zeromus wrote:
can you get this to happen if you play the game from a fresh boot with no savestates and rewind disabled? That will tell whether it is a savestate bug (more likely than a core emulation bug)
I'll get to work on doing so as soon as I can, which is most likely sometime tomorrow. Alright, I just finished playing through up to Serges from a fresh boot without savestates and with rewind turned off and the bug that I reported did not occur. I recorded this to a .bkm for reference purposes if you were interested, but I probably won't upload it if you don't need it. I also played back the .bkm I was recording when I found this, and the bug does not occur during that Serges fight either.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
I was playing through Mega Man X2 and stumbled across this: http://gyazo.com/fcdb03f23a89ca98903da20bcc38cddc I'm aware that there were bugs in the Cx4 emulation in snes9x (like when Serges turns into Crystal Snail's shell in midair in Agwawaf's Tri-game TAS), but this seems to be different. Not only are the graphics not displaying correctly, but those green energy bubbles at the top have been there since the first time he jumped during the fight, and if it helps any, they still deal damage on contact to them. I was playing using BizHawk 1.4.0 downloaded fresh from the google code page and I do have the Cx4.rom file placed in the firmware folder. (I also have no prior knowledge if this bug still exists or existed in the version of bsnes used for the SNESHawk core)
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
I suppose there's always the option of quitting between levels so you could do luck manipulation on a per level basis instead, but in order for that to save any time it would have to be a very significant change in luck from the sounds of things.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
STBM wrote:
Before doing anything, I would like to know : should there be a run of Episode 1 and a run of Episode 2 or a long run of Episode 1&2 with the same character ?
I would say if you did end up TASing PSO, TAS at least Episode 1, and if you decide to do Episode 2 then use the same character to shorten things up a bit.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
nmaster64 wrote:
TrenchAce wrote:
Swordless does raise a good point, because it's definitely a huge waste of time if other people can verify that it is indeed a valid savestate. I don't see any good reason why it shouldn't be considered for acceptance...
If you can't spare the relatively tiny amount of time for a verification movie it seems odd you'd have time to make a good TAS to begin with...especially for a game this short.
This gives me an idea, but how much it would end up being used. Perhaps instead of having the author of the TAS make the verification movie for "newgame+" type runs, community members that don't have interests in making TASes of games, but are enjoy playing the games could make verification movies for TASers that wish to focus more on the actual run based on an otherwise obtained savestate? I know not everyone on the site TASes, but it would be one way that people that want to contribute more could do so.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
Excellent improvement MrGrunz! Yes vote.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
boct1584 wrote:
That run only completes one stage of each, which is why it was rejected.
Didn't realize that, but it's still a multigame TAS none the less.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
Since we're on the subject of multigame TAS runs, don't forget about AngerFist's rejected run that completes all 6 of the NES Mega Man games.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
I suppose that that could also be interpreted that X could be a variable as well, making Samus immune to whatever happens to fill in that variable.
My user name is rather long, feel free to call me by htwt or tape.
Experienced Forum User
Joined: 2/18/2010
Posts: 156
Location: home
ais523 wrote:
Ever since the start of Fusion, Samus has had something that specifically makes her immune to X. I see no reason why it wouldn't work on something/one entirely different that also happens to be called X.
I like your logic. I didn't even think about that possibility.
My user name is rather long, feel free to call me by htwt or tape.
1 2 3 4 5 6 7