After even further testing I actually found you can just use the bounce from the ice block at the end of this section to get into L+R moonwalking, saving some time by being able to walk at full speed for more of the upper route.
VERY IMPORTANT EDIT:
Forget everything I've said about having to be bumped or take damage to moonwalk. It turns out that a well timed directional change on the keyboard plus L+R will put Waluigi in the L+R Moonwalk state. It's so simple to do that this could probably be a general optimization applicable to so many more places than just where you can get hit or bumped.
My user name is rather long, feel free to call me by htwt or tape.
After playing around in 1-1 some more, I found out that it is possible to skip the entire underwater section of the level. To do this you have to break the wall blocks in the upper path, L+R moonwalk off of the pipe fire, and jump between the 3 tree wall and the 1 tree wall after the L+R wall glitch.
EDIT: I made a small test run of the tutorial level and 1-1 to show a couple of applications of the L+R glitching. http://www.esnips.com/displayimage.php?pid=33022677 I can upload to youtube it if asked.
My user name is rather long, feel free to call me by htwt or tape.
sack_bot, I just found a potentially useful glitch you may be able to use. I was playing around with L+R/U+D combinations and I found that if you get "bumped" by something like an enemy, ice block, arrow panel, or similar (my guess would be sprites in general) you'll start moonwalking in the opposite direction. This might be a way to preserve a little bit of speed after taking a hit. After further experimenting, I found that after landing on the ground after a L+R damage boost, if you collide with a solid object, you start sinking into the object. When inside a wall in this game, rather than being ejected to the left or right, you are ejected in an upward direction. I managed to find a spot in the tutorial level where I was able to skip the entire underground section as a result.
Link to video
EDIT: If you embed yourself in the wall after the level boss, instead of doing a high jump, Waluigi will teleport to the throne. I found this while testing some more in the tutorial level.
My user name is rather long, feel free to call me by htwt or tape.
I'm somewhat new to the website, although I've been checking up on it about the last 8 months and have read up on the basic fundamentals of TASing on the website. Now that I've joined, I have had motivation to make a TAS, and the game that I have chosen is SNES Bio Metal. I've also seen many times that it is suggested to post a WIP, which I have and will be uploading soon, but in the meantime, I'll see people's reactions and what info they might have.
Here you go:
http://dehacked.2y.net/microstorage.php/info/543688100/HTWTBioMetalWIP.smv
My user name is rather long, feel free to call me by htwt or tape.
I knew figured your any% would turn out well judging by your 100%, but a 6:45.47 improvement over atma's run, that I find hard to describe how impressed I am. Well done Kriole!
My user name is rather long, feel free to call me by htwt or tape.