Posts for hero_of_the_day

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Cpadolf: The trick would apply to any in-game oriented run. It would make speed booster early a must. It would also make a 22 minute run much more likely. Saturn: Thanks for the explanation. I am working on a way of bypassing the block that you have circled there. I believe that a perfectly timed shinespark can allow a super missile to not only pass through the block, but also make contact with the green button on the other side. It will require much testing though.
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On a completely unrelated matter, I have been diligently working on the single greatest sequence break to ever grace the game of super metroid. I speak none other than about the maridia top green gate entrance. For years man has attempted to conquer this beast, now I believe we are closer than ever. I think if we put our minds to it we can enter the gate in from the opposite side. This would save easily 30 seconds alone. I have figured out that if Samus is standing is exactly the correct spot, a super missile will fly straight through the gate. Not only that, but if samus starts to move forward the Super Missile will actually stop and explode in mid flight on the opposite side of the gate. The only variable left that needs to be figured out is the height of the missile shot. If the missile is too high it hits the top block, too low and it misses the green button. Here is what we are currently looking at. I think if we put our minds to it we may just be able to open that damn gate.
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Okay I have ironed out the details for the "kejardon of the day" run. here is the map It seems as though Samus only needed to be 1 pixel over more and this could be done without the speed booster. A pixel position of 31 works, while a 32 causes her head to hit the ceiling. If someone could get this done without the speed booster, a 6%, super short run would be possible. As for the run itself, the map should be pretty much self explanatory. A stop by the energy refill station may be used twice. Once on the way to norfair and once on the way back. A full amount of health will allow for a short charge shinespark after collecting the x-ray and this would eliminate a shitload of waiting for the enemies to come into range. Since samus will have almost full stats when entering tourian, the odds of getting power bomb drops become even more likely. A visit to Samus' ship may be in order, but that will require some testing. Also the route that is going to be used from red brinstar to tourian should be tested as well. Without spacejump, the tourian entry becomes slightly different. Please look at this SMV for a demonstration of how it will be done in an actual run. here
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After some hard work, I figured out a way into tourian with the x-ray scope and without the crystal flash... behold: http://dehacked.2y.net/microstorage.php/info/1393743060/tourianentry.smv Now an 8% run is possible!! I will post a new route later today.
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Cpadolf, It should not really be so much about delaying any particular hit. The item refills are generated based on when he dies. If you delay the first hit by 10 frames he dies 10 frames later and thus gives different drops. If you delay the final hit 10 frames, he dies 10 frames later and gives the same refills as if you had delayed the first hit. If you go to the pause menu, he dies much much later and that too gives different refills. From my recollection, I think the delay has to be more than a single frame.
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It is because JXQ used a mockball there and I did not. In my new run on 1.51, I used a mockball here and saved a good amount of time.
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good to hear, Swordless :) I have forgotten if reseting the game will allow the annoying cut scenes between pages to be skipped. It would be a massive time saver.
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Is that 20 frames compared to the way JXQ did it in his v2 run? I am 100% sure you can get 23 minutes. I am also curious to see the new strategies you have developed for your run. The other day I found some more good strategies to implement into my run. It really amazes me how much diversity this game offers.
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Yes delaying the first missile hit will work, you don't need to delay the door entry. With 2 pb's, you cannot use one in the basement. You need one for the shootable blocks in the middle section and you need one for the top section with the enemies. If you can get a third pb, it might be worth using in the basement. You are still aiming for in-game time, correct? It will be interesting to see what the final real time is.
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You need more energy. No question about it. At this point in time you really only need 2 power bomb drops and a couple super missiles. You should redo the fight and try to get minimally 160 energy.
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well done Cpadolf. If you happen to beat my 40:57 real-time run, you might as well submit it. I am starting from scratch for the 3rd time now and I won't be done for a long time. The desync issues have killed all the joy I once got from TASing. 20 minutes of gameplay and 54 thousand rerecords down the drain. I was all the way up to the ice beam when I decided to start over, and I was a whopping 38 seconds ahead of my old run. At least if I use the old snes9x version I am pretty sure I can get a sub 40 minute time.
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Cpadolf: Not considering the desync issues, the run is going very well actually. I have invented some seriously overlooked new strategies which would be useful in any run (100%,RBO,LOW%). All I can say is that the differences should be very noticeable, and the level of optimization is higher than my last run. Right now I am about to enter kraid's lair, which means I am almost 50% of the way done with the run. But when the desync issues are taken into account, it becomes exponentially longer to proceed after completing a room. The entire run must be played back from frame 1 to ensure that no desyncs have happened after entering any single doorway.
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Well, it was no joke. I did in fact improve the door jump by 5 frames. Though I forget the exact line of input, it requires that the A button be released sometime during the middle of the jump. I will edit this later if you can't figure it out, and I will post the exact key presses. Because I am nice guy and I don't like keeping secrets for my own benefit, here you go. I just quickly modified moozooh's movie to add in my door improvement. http://dehacked.2y.net/microstorage.php/info/1070752612/torizo_skip_ntsc.smv
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Damn good job JXQ. I agree with Saturn that the door transitions could have been slightly longer, but overall this was really fun to watch.
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luckily a delay of only 5 frames was required to get the slow closing eye pattern.
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hey Cpadolf, great job so far! You plan on using the same route that you used in your last run, or are you going to make any changes?
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laughing_gas, no, we aren't obligated to use 1.51, however I personally think the benefits outweigh the frustrations. Benefits: 1. The image quality is perfect, and all graphical glitches are removed. The status bar no longer has the 1 pixel line of fuzz underneath it, and the phantoon death animation is now exactly like the console version. 2. The timing is now much more accurate and true to the snes console. The timing on 1.43 was too quick, and thus door animations went way faster than they were supposed to. 3. The sound quality is better, and it has toggleable sound channels as well. In the end, it is worth all the headaches. It just requires more patience and time.
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moozooh. He had access to my wip, which means he most likely did not advance to the next room until he at least tied (or beat) my times. I on the other hand had no other run to compare to. I think my current wip is very tightly optimized, and I don't see my new run being beaten by more than 2 seconds when it is finally complete. btw, Snes9x 1.51 is a pile of crap. Not only are none of the save states recognized upon playback, I am experience serious desync issues now. Truly frustrating. I would have finished my run last week if the damn movie did not desync or if my saved states worked and I did not have to play it back from the very beginning every time I wanted to continue.
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Dear Chalame, Like VG said, Clue for snes has been submitted and rejected already. How about you finish one of your other seven runs?
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Tonski wrote:
Hero of the day: You should've seen the smile on my face when I read that. :-D 33 seconds over your old run and you're only collecting the Gravity Suit? I think that's a lot considering how early you basically are in the run. I'm still putting my hopes on sub 40 min real-time TAS. :) I know it's possible.
Thanks Tonski :) If I was recording on Snes9x1.43 I am sure I could get a sub 40 realtime run. Unfortunately on Snes9x1.51 is is pretty much impossible :( The amount of lag that is added to door transitions is really insane. At the point of being 33 seconds ahead of my old run on the in-game timer, I am only 29 seconds ahead on the realtime frame count. That is a solid 4 seconds lost just from the added lag of door transitions, plus I am only about 1/3 of the way done with the run. It may easily be a 12 seconds total loss for the entire run, which would put the final smv time around 40:10 - 40:15
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This acceleration storage trick, is it the same thing I do in my ceres wip? The shudder step before entering the door? If that is what you guys are talking about, then yes I already knew about it. Anywho, great job moozooh. It looks alot like my current wip :) I am 33 seconds ahead of my old run btw, just about to collect the gravity suit.
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That is why I specifically wrote "If the claims are true" I was just just kidding around anyway :)
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Experienced Forum User, Published Author, Player (88)
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Of course it should obsolete the 16 star run, it uses the same exact glitches that that run uses. If anything, a 1 star run would legitimize a true glitchless 70 star run. Also if the claims are true that there is a BLJ in the basement.... *cough* I told you so *cough*
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When I first saw this topic the very first quote that came to mind was the "get to da choppa" one, but AngerFist beat me to it. Here is the second best quote from the movie predator. You son of a bitch
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Great movie and an impressive improvement too. Voting yes.
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