Don't worry, no matter how badly you criticize the run, I'm 10x worse than you ;)
You basically nailed every part that I'm trying to improve. All the stupid little mistakes aggravated me when I was running it. The only reason I even bothered to keep it is that's the only run out of about 20-ish that I was actually able to finish the game with a decent time. At least this way I have a time to beat instead of just guessing how fast I have to do it in. What annoys me even more though is that I've had runs that come close to breaking the 10 min mark, only to have something really stupid go horribly wrong near the end.
Half of the problem with playing this in real time is the shoddy controls, which I've mentioned before. So basically any place you see me either do something stupid (like stand+punch, hesitation, etc) is just the controls not responding the way I want them to. I've missed way more double jumps just because of that (my fingers go too fast sometimes).
Savage Land:
Normally that spear dude doesn't hit me at the first TP spot, but I came down from too high that time. Usually I kill him with the kick dive, tp through barrier, then kick dive an kill the other guy. The jumps unfortunately I missed since the double jumps didn't register. The hesitation came from me thinking I got too close to the edge and was gonna fall over, kinda shocking when it didn't happen. The waterfall elevators unfortunately are completely luck dependant. I can either get there with them in a good position or in a bad one, so it's hard to time that spot. Right now I'm just shootin for the moon and hoping I land there. The most annoying part is they're not that hard to land on from normal jumps, but if you're not lined up almost perfectly in the center you wind up landing then immediately falling off. The boss fight I'm working on manipulating the screen so Archangel hits her 3 times to speed up the fight.
Shi-ar Fortress:
At the beginning I can't help but use the smaller kick dives since the ceiling is so low along with the higher ground you can walk on. Once I get out of there, I have so much stuff to dodge it's near impossible to think about how high/far my kick dives are. Also, I hesitate near the holes in the wall (I use one of them to get some health/energy) because every so often you'll have the chance to jump near it, then go through it to the background. Also, if I can kick dive one of the foot soldiers as they're exiting the door I can kill them instantly, which saves me from getting shot. The deathbird fight didn't go as planned. I didn't manipulate the screen properly and Arch missed that last shot. Normally it doesn't happen, so I had to improvise at the end. The normal strat that I've been using is to hit her 3 times with Arch, then call Storm and make a mad dash to the elevator so it all happens off-screen (no lag that way).
Excalibur's Lighthouse:
This level usually doesn't go too bad. The sword I have to hit normally goes a little smoother than that (not getting hit is my goal). It should be said that doing a double jump + long tp + kick dive is faster than using Iceman's bridge to skip Sabertooth, but in real-time it's not as reliable and since I'm saving as much energy as possible for lvl 4 I'm gonna stick with the Iceman route. Once inside the lighthouse the only problem I have to deal with is whether or not the game is gonna let me TP to the elevator or not. What's weird is if I'm standing right next to the wall as I TP, I'll be in the elevator shaft in the wall and I'm fine. However if I stand back a step from the wall and make it so the TP will place me in the center of the shaft, the game thinks I'm in the wall and winds up moving me down and to the left, which yanks me out of the elevator shaft. I'm assuming you meant that the elevator would get me on it's way down when I change to Wolverine. Since the elevator starts out all the way at the top and doesn't start coming down until you to get to the elevator shaft (there's another trigger somewhere in the level, just can't remember where it is) there's no way for me to catch the elevator on it's way up. If I could that would save me a ton of time (along with not having to listen to elevator music so long).
Ahab's Future:
Yes those planes suck ass. Unfortunately I didn't get to the rifts quick enough to dispatch them, so I had to play the Blue Ballerina to avoid them. Apparently the only way for me to kill them with a standard attack is from the backside since the front of em is considered an attack zone or something like that. Hopefully the final run won't have me falling from the top level like an idiot. :) That purple guy at the end has to have at least 2 movement spaces in order to hit me. As you saw, I was too close and he went through me. I can take damage from the laser beam and fall through it, but that deals twice as much damage and I'd rather not do that on the off chance that Ahab doesn't play nice and teleports all over the room. I'm gonna try altering my strat for Ahab and see if Wolverine's spin attack can deal more damage than what I'm doing. I'll probably only get 1 attack (2 if I'm lucky) since I won't be recharging him after the Apoc fight.
Mojo's Crunch:
I took this level a little bit too conservative, so hopefully next time it won't look so bad. The dog I kill at the first ledge has a tendency to knock me over the edge, which can lead to an instant death if I'm not lucky (and if I survive it usually I can sustain maybe 1 more hit safely). Next time I'll just use a TP state to kill him faster. I'm assuming I didn't lose much time since I had to wait for the fire column anyway, but ya never know. The mini fire sprays are near impossible to avoid and still have a fast time, so I'm sacrificing beauty for sheer speed, especially at the last dash to the computer terminal. While it is cleaner to use Iceman, I'm pretty sure it's not as fast since I have to bring up the menu, select Iceman, jump and deploy him, then jump back up and start the kick dives. If I have enough energy next time I'll try to do a high jump + tp + kick dive to get across it a little cleaner. For a TAS though I'd suggest doing the Iceman route since you can get more height for the kick dives, but in real time it's a bit harder to do fast.
Final Level:
I jumped too many times at that wall because of unresponsive controls. The first jump I tried to teleport but it didn't register, the second jump wasn't high enough (chance to get sent back out of the wall). The guards are a pain in my ass in this level, either they play nice or I get hit by every single one of em I come across. I was given a lovely playthrough of the last level by Spider Waffle, and I'm definitely gonna have to use his strats since they are by far faster than my own. What I need to work on are the platforms I jump to, getting through the acid tunnel cleaner, and knocking Magneto in the right direction (which I goofed on when he was on the middle platform, I hit him left, should've been right).