Posts for jdaster64

jdaster64
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Experienced Forum User
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Well, apparently I was wrong in my calculations; the best I can come up with without using L+R is 1,360,000 even. (2 frames faster and I could have gotten 1,360,550; 6 more, and I would have gotten 1,365,000) Annoyingly, if you get a coin in the bonus area, then the Hammer Bros. will be placed differently and you can't kill them at full speed. I guess you could probably manipulate the frame you get there at; hopefully it wouldn't take another 18 frames to get a favorable arrangement. Also, getting the 10,000 hit from the last Koopa before the stairs isn't possible without either missing the other Koopa at the end or taking too many extra frames for it to be worth it; I might have gone with hitting it to the left to make the shells collide, but when I tried that, this happened. I'll play around with L+R for another run, but I think 1,360,000 might be maxed for no L+R (at most, 1,360,200). With it, 1,365,000 should easily be possible, maybe even 1,370,000+. EDIT: Going to try to finish my L+R-less version first. I did manage to save a couple frames on the stair section and get 1,360,550, but I need five more frames to get it any higher.
jdaster64
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Experienced Forum User
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Well, I feel stupid. Piranha Plants' hitboxes are really strange. At any rate, this route should be dang well near optimized: http://www.youtube.com/watch?v=9kdWLzmnn0M According to my script, I had 7,697 playable frames left, give or take a couple. The Koopa-jumps take 30 frames apiece, so I could get 256 more Koopa jumps in (with ~17 extra frames), for 1,280,000 additional points, or minimum total 1,356,300. I figure it'd be worth losing a Koopa jump or two to try to get at least an 8,000 shell combo on the Koopas in the segment before the stairs, as that combo's worth 21k bare minimum. All in all, I wouldn't be surprised if ~1,375,000 was possible. Also, links to aforementioned movie and LUA script.
jdaster64
He/Him
Experienced Forum User
Joined: 12/1/2012
Posts: 103
Location: New Donk City
FYI, if you're still working on this, the Toad Award's only about 1,120,000-some points, I believe. On a related topic, I'm trying to do a maximal-score TAS on 3-1 for the fun of it. I'm trying to plan the fastest route possible through the stage, then I'll optimize the score on the early part after I perfect it. What I've got so far is here: http://www.youtube.com/watch?v=uQ6Ec38A0O4 Going through the pipe saves a handful of frames by the clock timer, and I don't think missing a Goomba or two will make a difference in the long run. The pipe jump at 0:14 is very likely suboptimal, but I couldn't clear the plant regardless of how late I was able to jump. My guess is the stair jumping could be a frame or two faster as well. In both cases, the problem largely stems from your aerial speed being capped at whatever you jumped last at (once you're past walking speed). I'm just impressed I managed to get the second Koopa 8000'd without slowing down at all beforehand; without manipulating the Select-camera, I don't think it would have been possible. If anyone has any comments, they would be appreciated. I could post a link to the movie file as well as some notes on the WIP if anyone is interested. EDIT: I also wrote up a LUA script that shows position (roughly), x-speed, and clock-timer frames counting up and down.